Solitaire with a scorecard
Bowling Solitaire
Ten numbered pin spaces, and cards that have to land in ascending order across them. Fill all ten before your balls fill up and you have a strike. Ten frames, real bowling scoring, and a perfect game is still 300.
- Ten numbered pins
- Values must ascend
- Two balls a frame
- Real bowling scoring
Play Bowling Solitaire
Place the current card into a legal numbered pin slot. If no pin slot is legal, send the card to Ball 1 or Ball 2.
Current card
Pins
Ten frames of cards
Bowling Solitaire rules
The placing rule is one sentence and the scoring is borrowed wholesale from ten-pin bowling.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. Ace counts 1, jack 11, queen 12, king 13. |
| The pins | Ten numbered spaces per frame, laid out as a bowling triangle: the headpin at the front, four across the back. |
| The balls | Two columns. Ball 1 holds up to three cards; Ball 2 takes the rest. |
| Frames | Ten, exactly as in the real game. |
| Placing a card | |
| The order rule | Card values must read low to high from pin 1 through pin 10. A card may go into any empty pin where that stays true. |
| Pin numbers | Irrelevant to the card's rank. A king can sit in pin 2 as long as nothing higher sits before it. |
| Ties | Equal ranks are fine. Two 8s may occupy neighbouring positions. |
| No legal pin | The card goes to a ball column instead. Ball 1 fills first, then Ball 2. |
| Scoring the frame | |
| Strike | All ten pins filled before Ball 1 has three cards. |
| Spare | All ten filled after Ball 1 is full but before Ball 2 fills. |
| Open frame | Ball 2 fills first. You score whatever pins you managed. |
| Totals | Standard ten-pin scoring, bonuses and all. A perfect game is 300. |
Pins and balls
How to play Bowling Solitaire
Each frame gives you ten empty pin spaces arranged as a bowling triangle, and one card at a time off the deck. Your job is to fill all ten — but the cards you put in them have to read low to high from pin 1 through pin 10.
Pin numbers have nothing to do with card ranks. A king can sit in pin 2, provided nothing higher than a king is in pin 1, which it cannot be. What matters is only that the sequence across the ten positions never goes down. Equal ranks are fine.
When a card fits nowhere legal, it goes to a ball column instead. Ball 1 takes three cards, then Ball 2 takes over — and how many pins you have filled by the time each fills up is what decides your frame.
Read the version note
There are two different games called Bowling Solitaire
This page plays the numbered-pin version familiar from Hoyle-style collections: ten pin spaces, ascending values, and unplaceable cards collecting in Ball 1 and Ball 2.
Sid Sackson's Bowling Solitaire is a different game entirely — a twenty-card deck, pins arranged in connected groups, and a knock-down rule based on which pins a ball's digits can reach. It is well regarded and it is not what most people find when they search for the numbered-pin game. If you came here looking for Sackson's version, this is not it.
Pin by pin
Which pin will take the card
| The move | Verdict | Why |
|---|---|---|
| Pins 1 to 4 hold 3, 5, 5, 9. You place a 7 in pin 5. | Illegal | Pin 5 comes after the 9 in pin 4, so it needs a 9 or higher. |
| Pins 1 and 2 hold a 4 and a 6. You place a 5 in pin 3. | Illegal | Pin 3 comes after pin 2, so the value must be 6 or higher. |
| Pins 1 and 3 hold a 4 and a 9. You place a 6 in pin 2. | Legal | Between them, and 4 ≤ 6 ≤ 9. The order still reads low to high. |
| Pin 4 holds an 8. You place another 8 in pin 5. | Legal | Equal ranks are allowed side by side. |
| The card fits nowhere. You send it to Ball 1. | Legal | That is exactly what the ball columns are for. |
| Ball 1 already holds three cards. You send another there. | Illegal | Ball 1 caps at three. Everything after that goes to Ball 2. |
Rolling well
Bowling Solitaire strategy
Work from the outside in. Pin 1 and pin 10 are the cheapest placements on the board, because each constrains only one side. A card dropped into pin 5 sets a floor for four pins and a ceiling for five at the same time.
Match extremes to ends. Aces and 2s belong near pin 1; kings and queens near pin 10. Putting a 3 into pin 8 is legal and will cost you the frame, because pins 9 and 10 then need cards of 3 or higher and you have wasted the whole top of the range.
Watch Ball 1 rather than the pins. Three cards is all it holds, and it is your strike clock. With two already in it, a placement that might not work is worth far less than one that definitely will.
Accept open frames. Ten frames is a long game and chasing a strike from a bad position usually turns a seven-pin frame into a four-pin one. Bank what you have and take the next frame cleanly.
Where frames are lost
Where frames get thrown away
Filling the middle pins early
A card placed in pin 5 constrains everything on both sides of it at once — pins 1 to 4 must all be lower and pins 6 to 10 all higher. Placing at the ends costs you far less freedom, and the ends are where extreme cards belong anyway.
Putting a mid-value card at an end
Pin 1 should take your lowest card and pin 10 your highest. A 7 in pin 1 means every one of the other nine pins now needs a 7 or better, and there are only so many of those in a deck.
Forgetting Ball 1 is the strike clock
Ball 1 holds three cards and nothing warns you as it fills. Once the third lands, a strike is off the table for that frame regardless of how the pins look. Count what is in it before deciding whether to take a risky placement.
Chasing 300
Can you actually bowl 300?
In principle. A perfect game needs twelve strikes, which means filling all ten pins before Ball 1 fills, twelve times in a row — and Ball 1 fills after three unplaceable cards. In practice you will have open frames, and a respectable score is a good deal short of 300.
That is what makes the scoring worth having. Most solitaire games are binary, but Bowling gives you a number, so a deal that goes badly is still a result you can try to beat. We do not publish an average: the numbered-pin version varies between implementations on ball capacity, and that changes the arithmetic completely.
This version
Numbered pins, three-card first ball
- One standard 52-card deck; ace 1 through king 13.
- Ten numbered pin spaces per frame, filled in ascending value order.
- Equal ranks may sit in adjacent positions.
- Ball 1 holds three cards; unplaceable cards go there first, then to Ball 2.
- Strike, spare and open frames score by standard ten-pin rules across ten frames.
Undo is unlimited and unpenalised. This is the numbered-pin game, not Sid Sackson's twenty-card design of the same name.
Numbered pins
Bowling among the scored and value games
Most solitaire games ask whether you won. Two on this site ask how well, and two more are about card values rather than suits.
| Game | Board | Core rule | Scoring | Goal |
|---|---|---|---|---|
| Bowling Solitaire | Ten numbered pin spaces | Values must ascend from pin 1 to pin 10 | Ten-pin frames, strikes and spares | The highest score you can manage |
| Cribbage Solitaire | Two hands and a crib | Cribbage combinations | Points per hand over four deals | Beat a target total |
| Calculation | Four foundations, four waste piles | Build by fixed rank intervals | None — you win or you do not | Complete all four foundations |
| Pyramid | 28 cards in a triangle | Pairs totalling thirteen | None | Clear the pyramid |
Cribbage Solitaire is the other scored game here and the closest thing to a companion piece — both borrow a familiar scoring system and wrap a solitaire around it.
Explore
More solitaire games
Try the other scored game, or a puzzle built on card values.
Cribbage Solitaire
The other scored game here — build cribbage hands and chase a target over four deals.
Play nowCalculation Solitaire
Arithmetic rather than sport: four foundations, each climbing by a different interval.
Play nowPyramid Solitaire
Another game about card values rather than suits, on a fixed triangular board.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games