One word, several hundred games

Solitaire

The game below is classic draw-one Klondike, which is what almost everyone means by solitaire. It is also one game out of several hundred that share the name — so this page covers the one you came for and then helps you find the next one.

  • Draw-one Klondike
  • Unlimited stock recycling
  • Kings fill empty columns
  • Build suits upward

Play Solitaire

Select a face-up card or sequence, then choose a tableau column or foundation. Tableau cards build down by alternating color. Foundations build up by suit from ace.

GoalMove all 52 cards to the four suit foundations.

Foundations0/52
Stock24
Hidden21
Moves0
Stock and waste
Waste empty

Draw one card to the waste.

Foundations

Build suits up from ace to king.

The game above

Draw-one Klondike, in six lines

  • Seven columns holding 1 to 7 cards. Only the last card of each is face up, so 21 start hidden.
  • Tableau columns build down in alternating colours; a red 8 takes a black 7.
  • Only a king, or a run led by a king, can move into an empty column.
  • Four foundations build up by exact suit, ace through king. That is the only place suit matters.
  • Draw one card at a time; when the stock empties the waste turns back over, unshuffled and unlimited.
  • You win when all 52 cards reach the foundations.

The full ruleset — the deal diagram, every legal and illegal move, how the stock really works, and why deals get stuck — lives on the Klondike Solitaire page. The rest of this page is about the wider family.

A word that lost its edges

What people actually mean by "solitaire"

Solitaire is not a game. It is the name of a category — any card game played by one person — and it contains somewhere between several hundred and a couple of thousand named games, depending on how generously you count variants.

In practice the word collapsed onto a single member of that category. Microsoft shipped Klondike with Windows in 1990, called it Solitaire, and left it there for a quarter of a century. For most people the word now means that specific seven-column game, which is why it is the one playable at the top of this page.

Outside North America the older word is patience, and in Britain solitaire once meant the peg-board puzzle rather than anything to do with cards. That split, and what the game is called across the rest of Europe, is covered on the patience game page.

Asking someone to play solitaire is like asking them to play a ball game.

The honest answer

Is solitaire skill or luck?

It depends entirely on which one you are playing, and the range is wider than people expect. At one end, Clock Patience has no decisions at all — you are watching a shuffle resolve, and it wins about one time in thirteen no matter who is holding the cards. At the other, FreeCell hides nothing and almost every deal is solvable, so a loss is genuinely a mistake you made.

Klondike sits awkwardly in the middle, which is why it generates so much argument. Twenty-one face-down cards mean some deals cannot be won by anyone, and there is no way to tell which from the opening position. Playing well raises your rate substantially; it does not take it anywhere near certainty.

The useful move is to pick the game that matches your mood rather than trying to be good at one that does not reward it. If losing to the shuffle irritates you, play something with nothing face down. If you want the tension, the hidden cards are the point.

One caveat before you go looking: solitaire has no governing body, so the same game name can mean noticeably different rules on different sites — and those differences change how winnable a deal is. Every game page here states its exact version for that reason. The variations index sorts all of them by family and sets out the five rules worth checking before you start.

Pick one

Which solitaire should you play next?

The honest answer depends less on difficulty than on how much thinking you are in the mood for and how long you have.

Choosing a solitaire game by what you want from it
If you wantPlayWhy
The one everyone meansKlondikeSeven columns, twenty-one hidden cards, draw-one stock. The game at the top of this page is exactly this.
To think rather than gambleFreeCellNothing is hidden and nearly every deal is solvable, so a loss is genuinely your mistake.
Three minutesAces UpFour piles, one pass, quick decisions. Golf is the other good short one.
A long, heavy puzzleSpiderTwo decks and fifty face-down cards. Forty Thieves is the other end of the same evening.
No decisions at allClock PatienceEvery move is forced. You are watching a shuffle resolve, and it wins about one time in thirteen.
Something that is not a builderPyramidPairs that total thirteen instead of ordered piles. Gaps and Accordion are stranger still.

If none of those fit, the full variations index lists every playable game here, grouped by family, with its layout, reserve and stock rules side by side — including the two-deck grinders like Forty Thieves that do not fit neatly into any of the rows above.

Explore

More solitaire games

Go deeper on the game above, or try something with a different shape.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games