Rules
Solitaire rules at a glance
- This page plays draw-one Klondike Solitaire.
- Use one standard 52-card deck.
- Deal seven tableau columns, with one more card in each column from left to right.
- Only the top card of each tableau column starts face up.
- Tableau cards build downward by alternating color.
- Empty tableau columns accept only kings or face-up sequences beginning with a king.
- Four foundations build upward by exact suit from ace to king.
- The stock draws one card at a time to the waste.
- When the stock is empty, the waste may be recycled into the stock without shuffling.
- Win by moving all 52 cards to the foundations.
How to play
How to play Solitaire
Solitaire is the game many players mean when they say "classic Solitaire": seven tableau columns, a stock pile, a waste pile, and four foundations. Your job is to uncover the hidden tableau cards and gradually send every suit to its foundation from ace through king.
Most of the game happens in the tableau. Move face-up cards onto cards of the opposite color and one rank higher: a red 6 can go on a black 7, a black queen can go on a red king, and a 2 can go on a 3. As soon as a face-down card becomes uncovered at the top of a column, it flips face up and gives you a new option.
Name
Solitaire, Klondike, and patience
Solitaire is a broad word for one-player card games, but in everyday use it often points to Klondike. That happened because Klondike became the familiar computer solitaire layout: seven columns, hidden cards to uncover, and suit foundations at the top.
In older books and in many places outside the United States, the wider family is also called patience. The names overlap, but the rule details matter. This page is not Pyramid, Spider, FreeCell, or Aces Up. It is draw-one Klondike Solitaire with unlimited stock recycling.
Layout
The layout on this page
- The tableau has seven columns.
- Column 1 starts with one card, column 2 with two, and so on through column 7.
- The top card of each tableau column is face up; the cards underneath start face down.
- The stock holds the 24 cards not dealt to the tableau.
- The waste shows only the most recently drawn stock card.
- The four foundations are grouped by suit.
Moves
Legal Solitaire moves
A face-up tableau card can move to another tableau column when it builds down by alternating color. A whole face-up sequence can move together when the sequence is already in that same order. If a column is empty, the incoming card must be a king, or the sequence must begin with a king.
Foundations are stricter. An ace starts its foundation, then the 2 of that suit, then the 3, and so on. The top waste card can move to a tableau column or a foundation if legal. Top foundation cards may also move back to the tableau on this page, which makes undo-friendly exploratory play less punishing.
TableauRed 6 onto black 7
FoundationAce, then 2, then 3 of the same suit
Empty columnKing or king-led sequence only
StockDraw one card to the waste
WasteTop waste card only
BlockedFace-down tableau cards cannot move
Stock
How the stock and waste work
This version draws one card at a time from the stock to the waste. Only the top waste card is available. You can play that card to a foundation or tableau column, or draw again and cover it with the next stock card.
When the stock runs out, the waste turns back into the stock in the same order. There is no shuffle and no redeal limit. That makes this page more relaxed than one-pass Klondike, but the order still matters because cycling too quickly can delay the exact card a tableau reveal needs.
Spaces
Why empty tableau columns matter
An empty tableau column is not just a gap. It is a king space. Since only a king or a king-led sequence can move there, opening a column before you have a useful king can be less helpful than it looks.
The best empty columns usually do a job right away: they move a king out of a crowded column, expose a face-down card, or let a long sequence shift so another column can open. A king placed too early can freeze the space for a long time.
Ranks
Card ranks and foundations
Solitaire uses ordinary card order, but the direction changes by area. Foundations climb up: ace, 2, 3, 4, and eventually king. Tableau columns build down: king, queen, jack, 10, and toward ace, while alternating red and black.
AStarts each foundation
2-10Build upward in matching suit
JCounts between 10 and queen
QBuilds on king in the tableau
KOnly rank that can fill an empty tableau column
This difference is the source of many good decisions. A low card may look automatic for the foundation, but moving it too soon can remove a useful landing place from the tableau. A high card may look clumsy, but it can be exactly what opens a column and reveals two hidden cards.
Examples
Legal and illegal move examples
If a black 8 is on top of a tableau column, you may place a red 7 on it. If the red 7 has a black 6 and red 5 already beneath it, that whole 7-6-5 sequence may move together. You may not place a black 7 on a black 8, and you may not place a red 9 on a black 8 because the rank direction is wrong.
An empty column accepts a king, not just any card that happens to be movable. A queen can move only onto a king of the opposite color. An ace does not move into an empty tableau column; it starts a foundation.
Strategy
Solitaire strategy that changes the deal
The first priority is usually revealing face-down tableau cards. A move that flips a hidden card often beats a move that merely tidies a visible stack. Hidden cards are the unknown future of the deal, and every reveal gives you more real choices.
Be careful with foundations. Aces and twos are usually safe, but higher cards may still be needed as tableau supports. If moving a 5 to the foundation removes the only place a black 4 can land, the move may slow the game rather than help it.
Use the stock with intention. In unlimited draw-one Solitaire, you can cycle again, but the waste order still controls timing. Before drawing past a useful card, check whether it can expose a hidden card, fill a foundation safely, or create a king space.
Mistakes
Common Solitaire mistakes
- Moving cards to foundations before checking whether the tableau still needs them.
- Opening an empty column with no useful king ready to move.
- Building neat visible stacks while leaving easy face-down reveals untouched.
- Drawing through the stock too quickly and burying a waste card that could help now.
- Moving a king into an empty space just because it is legal.
- Forgetting that only the top waste card is playable.
Winnability
Is Solitaire winnable?
Not every random Klondike deal is winnable. This page uses random shuffles and does not quietly filter for solved deals. Unlimited stock recycling gives you more chances than strict one-pass rules, but it cannot fix every buried card order.
Skill still matters. Many lost-looking deals improve when you delay a foundation move, save a king space, or use undo to try a different reveal order. The hardest part is often noticing which visible move creates new information and which one only changes the shape of cards you already understand.
Scoring
How Solitaire is tracked here
This page keeps scoring simple. A win means all 52 cards reach the foundations. The game tracks moves, foundation progress, stock cards, and hidden tableau cards so the state of the deal is easy to read while you play.
There is no timer, leaderboard, daily challenge score, or point penalty in this first version. Undo restores the previous position. Restart returns the same shuffle to the opening deal. New game starts a fresh random deal.
This version
What this Solitaire page includes and leaves out
- Included: draw-one Klondike with unlimited stock recycling.
- Included: seven tableau columns, four foundations, stock, waste, undo, restart, and hints.
- Included: automatic reveal when a face-down tableau card becomes exposed.
- Included: top foundation cards may move back to the tableau when legal.
- Not included yet: draw-three mode, Vegas scoring, daily deals, numbered deals, or winnable-only deals.
- Not included yet: auto-finish, timed challenges, accounts, or leaderboards.
Variants
Draw one, draw three, Vegas scoring, and other variants
Klondike changes dramatically when the stock rule changes. Draw one is friendlier because every stock card appears one at a time. Draw three is stricter: only every third card is immediately available, and playing a waste card changes which cards appear on the next pass.
Redeal limits also matter. Some versions allow unlimited passes, as this page does. Others allow three passes, one pass, or none. Vegas scoring adds another layer by attaching points and penalties to foundation moves, redeals, and time. Those rules are not merely cosmetic; they change how risky a stock cycle or foundation move feels.
Nearby games
How Solitaire compares with FreeCell, Spider, Golf, and Aces Up
Solitaire sits between luck and planning. FreeCell gives you all the information up front and asks you to manage space. Spider hides many cards and rewards long sequence building. Golf and TriPeaks are faster up-or-down games where the waste card drives the whole turn.
Aces Up is shorter and sharper because it discards cards instead of building foundations. Classic Solitaire is the better choice when you want the familiar rhythm of reveal, build, draw, and gradually turn a messy tableau into four clean suits.