King-to-ace suit runs

Spider Solitaire

This one-suit Spider page focuses on smooth sequence building: arrange descending columns, deal new stock rows, and clear every full king-to-ace run.

  • One-suit Spider
  • 10 tableau columns
  • 5 stock deals
  • Clear K-A runs

Play Spider Solitaire

Select a face-up card or descending sequence, then choose a tableau column. Cards build downward by rank. Deal from the stock only when every column contains at least one card.

GoalClear eight complete king-to-ace runs.

Runs0/8
Stock deals5
Moves0

Deal one card to every column. Empty columns must be filled first.

Build down from king to ace.

Rules

Spider Solitaire rules at a glance

  • This page uses one-suit Spider Solitaire.
  • The game uses 104 cards: eight copies of each rank from ace through king.
  • The tableau has ten columns. The first four start with six cards, and the last six start with five.
  • Only the top card of each column starts face up.
  • Move a single face-up card or a descending face-up sequence onto a card one rank higher.
  • Any movable card or descending sequence may fill an empty column.
  • The stock deals one face-up card to every column.
  • You cannot deal from the stock while any tableau column is empty.
  • A complete face-up king-to-ace sequence clears automatically.
  • Win by clearing all eight complete sequences.

How to play

How to play Spider Solitaire

Spider Solitaire is a tableau game about turning messy columns into clean descending runs. Instead of building foundations card by card, you work directly in the ten tableau columns. Move face-up cards into descending order, reveal the hidden cards underneath, and clear a full run when it reaches from king down to ace.

This page starts with the friendliest common Spider rules: one suit. All cards behave as spades, so any descending face-up run is also a suited run. That lets you learn the rhythm of Spider without the extra suit restrictions that make two-suit and four-suit Spider much more demanding.

Background

Why is it called Spider Solitaire?

The name Spider is usually explained by the eight complete sequences you need to clear, loosely echoing a spider's eight legs. Whether or not that was the original intention, the name fits the game well: the tableau spreads wide, the columns interlock, and one trapped card can affect several parts of the layout at once.

Spider became especially familiar through computer solitaire collections, where the long tableau and automatic clearing rules worked naturally on screen. Digital versions also made suit modes more visible. Many players now learn one-suit Spider first, then move to two-suit or four-suit Spider when they want a longer and less forgiving puzzle.

Setup

The layout on this page

  • Ten tableau columns sit across the board.
  • Columns 1-4 each receive six cards.
  • Columns 5-10 each receive five cards.
  • Only each column's top card is face up at the start.
  • The stock contains 50 cards, which means five deals of ten cards.
  • There is no waste pile and no foundation area.
  • Cleared runs are counted rather than displayed as foundations.

Moves

Legal Spider Solitaire moves

A card moves onto a card exactly one rank higher. A 7 can move onto an 8, a queen can move onto a king, and a 2 can move onto a 3. Because this is one-suit Spider, color and suit do not create extra restrictions. Rank order is the rule that matters.

You may also move a group of cards when the whole group is already in descending order and face up. For example, 10-9-8 can move together onto a jack. A broken group cannot move as a stack. If a face-down card is part of the would-be stack, it must be uncovered before it can move.

Legal7 on 8
LegalQ-J-10 onto K
LegalAny face-up run to an empty column
Illegal9 on J
IllegalFace-down cards cannot move
BlockedStock waits until every column has a card

Runs

What clears from the tableau?

Spider clears complete descending runs. In this one-suit version, a run clears when the end of a column contains thirteen face-up cards in exact order from king to ace. The game removes that run automatically and reveals the next face-down card if the column still has one.

KQJ1098765432A

Clearing a run is more than a score event. It permanently removes thirteen cards from the table, often opens a column, and can expose a card that changes the next several moves. A strong Spider position usually comes from preparing one or two long runs before dealing the next stock row.

Stock

How the stock works

The stock contains five deals. Each deal places one face-up card on every tableau column. There is no choice of column and no waste pile. A stock deal can rescue a quiet board, but it can also bury half-built runs under awkward cards.

This page uses the common Spider restriction that the stock cannot deal while any tableau column is empty. Fill the space first, then deal. That rule matters because empty columns are powerful, and Spider asks you to spend that power before adding another row.

Spaces

Why empty columns are valuable

An empty column can accept any movable face-up card or descending run. That makes it the best place to temporarily park a sequence while you reveal hidden cards or rebuild a longer run somewhere else.

The catch is timing. If you leave a column empty, the stock is blocked. If you fill it too quickly, you may lose the only flexible space you had. Good Spider play is often a quiet argument with that one empty column.

Examples

Legal and illegal move examples

Suppose the top of one column is an 8 and another column has a face-up 7-6-5 sequence. You may move the whole 7-6-5 sequence onto the 8. If the sequence were 7-5, it could not move together because the 6 is missing. If the 6 were face down, it also could not move as part of the stack.

A king cannot move onto another card because there is no rank above king. It can move only to an empty column. An ace can move onto a 2, but a completed run ends with ace, so a loose ace is usually a card you want to place carefully rather than bury under a stock deal.

Strategy

Spider Solitaire strategy for one-suit deals

Your first priority is revealing hidden cards. A move that turns over a face-down card is often stronger than a move that merely makes a prettier run. Every hidden card is unknown material; every revealed card gives you more options before the next stock deal.

Try to create an empty column before dealing from the stock. Use that space to gather broken material into a cleaner run, or to move a long sequence away from a buried card. In one-suit Spider, long sequences are easy to merge, so an empty column can quickly become the engine that turns several short runs into a complete king-to-ace clear.

Delay the stock when the tableau still has useful work. Dealing too early spreads ten new cards across every column and can break clean shapes you were close to finishing. A good test is simple: before you deal, ask whether any move can reveal a card, create a space, or extend a run that is already close to clearing.

Be especially careful with kings and empty columns. A king can only move into an empty column, so placing one there can be either a breakthrough or a long-term commitment. Use an empty column for a king when it anchors a real run or frees hidden cards; otherwise, keep the space flexible for moving shorter sequences through the board.

Mistakes

Common Spider Solitaire mistakes

  • Dealing from the stock while obvious tableau moves are still available.
  • Filling an empty column with a low card that cannot help reveal anything.
  • Breaking a long descending run without a clear reason.
  • Moving cards only to make short neat stacks while leaving face-down cards buried.
  • Forgetting that every empty column must be filled before the next stock deal.
  • Chasing one nearly complete run while the rest of the board becomes frozen.

Winnability

Is Spider Solitaire winnable?

Spider is not always winnable from a random shuffle. One-suit Spider gives the player far more control than two-suit or four-suit Spider, but the stock can still land badly and the early tableau can still hide the ranks you need.

This page does not publish a fixed win-rate claim because a fair number should come from this exact implementation and real play data. Undo, move shortcuts, deal rules, and suit count all change the practical difficulty.

Difficulty

One-suit, two-suit, and four-suit Spider

Spider's difficulty changes sharply with suit count. One-suit Spider is the learning version: if the ranks descend, the sequence can move and eventually clear. Two-suit Spider adds a second suit, so mixed descending runs can be useful but cannot always move as a unit or clear cleanly. Four-suit Spider is the hard version, because every complete run must be built in one suit while the tableau constantly tempts you with mixed-suit shortcuts.

Starting with one suit is not a lesser game. It teaches the core Spider skills: uncovering cards, protecting empty columns, timing stock deals, and preparing complete runs. Once those habits feel natural, additional suits make the same decisions sharper and less forgiving.

Scoring

How Spider Solitaire is tracked here

The game tracks moves, stock deals remaining, and completed runs. A win means all eight king-to-ace runs have cleared from the tableau. There is no timer, point penalty, daily leaderboard, or bonus score in this version.

Undo restores the previous position, including revealed cards and cleared runs. Restart returns the same shuffle to the opening deal. New game creates a fresh random shuffle.

This version

What this Spider page includes and leaves out

  • Included: one-suit Spider with two decks and ten tableau columns.
  • Included: five stock deals, with one card dealt to every non-empty column.
  • Included: undo, restart, hints, automatic run clearing, and progress-aware stuck detection.
  • Not included yet: two-suit or four-suit Spider modes.
  • Not included yet: daily deals, numbered deals, winnable-only deals, leaderboard scoring, or player accounts.
  • Not included yet: auto-solve or AI best-move explanations beyond the current hint system.

Nearby games

How Spider compares with FreeCell, Klondike, Scorpion, Spiderette, and Easthaven

Spider and FreeCell both reward planning with tableau columns, but they feel very different. FreeCell shows every card and gives you four free cells. Spider hides many cards and uses stock deals to change all ten columns at once.

Klondike builds foundations upward by suit; Spider clears complete descending sequences from the tableau itself. Scorpion is a tougher Spider-like cousin where larger stacks can move even when they are not fully ordered, which creates dramatic turns but also deeper traps. If you like watching a messy board slowly become ordered, Spider is the natural center of that family.

Spiderette is the compact one-deck cousin: it keeps the Spider idea of building descending runs, but the smaller layout makes each deal shorter. Easthaven sits closer to Klondike, with seven tableau columns and foundations, yet it shares Spider's satisfying rhythm of uncovering hidden cards and using tableau order to unlock the next move. Those games are useful next steps if you like Spider's sequence-building but want a smaller or more foundation-driven variation.

Explore

More solitaire games

Try another playable solitaire game or browse the full variations hub.

FAQ

Spider Solitaire FAQ

How do you clear king-to-ace runs in Spider Solitaire?

Build face-up cards downward by rank across ten tableau columns. Move single cards or descending runs, deal one new card to every column from the stock, and clear complete king-to-ace runs until all eight runs are gone.

Which Spider suit setting is used here?

This page uses one-suit Spider Solitaire. All cards behave as spades, so the challenge is sequencing ranks and managing columns rather than matching mixed suits.

Why is it called Spider Solitaire?

The name is usually linked to the game's eight completed sequences, which loosely echo a spider's eight legs. Digital versions helped make the name familiar to modern solitaire players.

What deck setup does Spider Solitaire use?

Spider normally uses two decks, 104 cards total. In one-suit Spider that means eight cards of each rank from ace through king.

Can I move a stack in Spider Solitaire?

Yes. You may move a face-up descending sequence, such as 10-9-8, onto a card one rank higher or into an empty column.

When does a Spider run clear?

A complete face-up sequence from king down to ace clears automatically. This one-suit version does not require suit matching because the whole game uses one suit.

Why can I not deal from the stock?

This version follows the common rule that every tableau column must contain at least one card before the stock can deal a new row.

Can any card go into an empty column?

Yes. Any movable face-up card or descending run may move into an empty column. Empty columns are the main work space in Spider.

Are Spider Solitaire deals guaranteed solvable?

No. Random Spider deals are not guaranteed. One-suit Spider is much more forgiving than two-suit or four-suit Spider, but a poor stock row or an early space mistake can still trap the layout.

What matters most before dealing a Spider stock row?

Expose face-down cards, create an empty column before dealing, keep long runs together when possible, and avoid dealing a new row until the current face-up cards have been organized.

How is Spider different from FreeCell?

FreeCell shows every card and uses four free cells plus foundations. Spider hides many cards, has no foundations, and wins by clearing eight complete tableau sequences.

Does this Spider game use scoring?

The current page tracks moves, stock deals, and completed runs. It does not use a time bonus, point penalty, daily challenge score, or leaderboard.

Can I play two-suit or four-suit Spider here?

Not yet. This page currently offers one-suit Spider only. Two-suit and four-suit modes are useful future additions, but they are not active options in this version.

Can I undo in Spider Solitaire here?

Yes. Undo restores the previous position, including face-down cards, stock state, completed runs, and move count.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games