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Solitaire Variations

Solitaire is not one game. It is a whole shelf of one-player card games: some quick and lucky, some slow and exact, some built around foundations, and some about removing cards before the table closes in.

Directory

Solitaire games on this site

Playable now

Patience Game

Classic patience solitaire

Play draw-one Patience Solitaire with seven tableau columns, a stock and waste, and suit foundations.

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Solitaire

Classic Klondike builder

The familiar seven-column Solitaire game with hidden tableau cards, suit foundations, and a draw-one stock.

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Easy Solitaire

Beginner-friendly Klondike

Play Solitaire Easy with turn-one draw, unlimited passes, face-up cards, winnable deals, relaxed moves, and FreeCell-style help.

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Hard Solitaire

Strict draw-three Klondike

Play Solitaire Hard with draw-three stock, three passes, king-only spaces, locked foundations, no hints, and timer pressure.

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Klondike Solitaire

Classic seven-column builder

Play draw-one Klondike with seven tableau columns, hidden cards to uncover, a stock and waste, and ace-to-king foundations.

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Las Vegas Solitaire

One-pass scored Klondike

Play Vegas-style Klondike with a $52 buy-in, $5 foundation cards, draw-one stock, and no redeal.

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Easthaven Solitaire

Klondike-family row dealer

Play the compact seven-column builder with three-card piles, stock rows, alternating colors, and king-only spaces.

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Aces Up Solitaire

Discard solitaire

A fast four-pile game where lower exposed cards are removed when a higher card of the same suit is showing.

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Golf Solitaire

Up-or-down removal

A streaky one-deck game where each tableau card must sit one rank above or below the waste card.

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Pyramid Solitaire

Pairing game

A value puzzle where exposed cards leave in pairs that add to thirteen, while kings clear alone.

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Giza Solitaire

Pyramid-family pairing

Clear a 28-card pyramid plus eight reserve columns by removing kings and exposed pairs that total thirteen.

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Bowling Solitaire

Scored placement solitaire

Fill numbered pin spaces in low-to-high order, send unplaceable cards to Ball 1 or Ball 2, and score ten frames.

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Cribbage Solitaire

Scored cribbage patience

Build two four-card cribbage hands and one crib, reveal the starter, and chase a 101-plus total over four deals.

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TriPeaks Solitaire

Up-or-down removal

A three-peak clearing game where exposed cards keep a run going one rank above or below the waste.

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FreeCell Solitaire

Open-cell planning

A highly tactical builder where every card is visible and the four free cells decide how much room you really have.

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Eight Off Solitaire

Open-cell suit builder

A FreeCell-family puzzle with eight reserve cells, same-suit tableau building, and king-only empty columns.

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Seahaven Towers Solitaire

Open-cell suit builder

A ten-column FreeCell cousin with two cards already in tower cells, same-suit tableau lanes, and king-only spaces.

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Penguin Solitaire

Open-cell beak builder

A beak-centered open game with seven flipper cells, same-suit sequences, wrapped foundations, and rank-restricted spaces.

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Spider Solitaire

Sequence builder

A ten-column sequence game where descending runs are built, stock rows add pressure, and complete king-to-ace runs clear.

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Spiderette Solitaire

One-deck Spider cousin

Play the compact Spider relative with one deck, seven columns, stock rows, and four same-suit runs to clear.

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Beetle Solitaire

Face-up Spider-family game

Play a two-deck open tableau game where mixed builds are legal, but only same-suit sequences move and clear.

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Mrs. Mop Solitaire

Open Spider-family sorter

Sort thirteen face-up columns into eight suited king-to-ace runs with no stock, waste, or hidden cards.

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Simple Simon Solitaire

Open Spider-family sorter

Play the one-deck open sequence game with ten columns, no stock, mixed builds, and suited packets to clear.

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Yukon Solitaire

Open tableau builder

A tableau-heavy game where any face-up card can carry the cards above it, creating bold moves and fast reveals.

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Alaska Solitaire

Yukon-family suit builder

A Yukon-style game where packets move freely and tableau cards build by suit one rank up or down.

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Russian Solitaire

Yukon-family suit builder

A tougher Yukon-family game where free packets move onto same-suit cards one rank higher.

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Australian Patience

Yukon-family stock builder

A same-suit packet game with seven columns of four cards, ace-to-king foundations, and a one-pass stock.

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Baker's Dozen Solitaire

Open foundation builder

Play the classic thirteen-column patience game where all cards are visible and emptied columns stay closed.

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Spanish Patience

Baker's Dozen-family builder

A thirteen-column open patience game where top cards pack down by rank and any card can refill a space.

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Scorpion Solitaire

Spider-like tableau

A tough same-suit sequence game where messy packets move freely and the three-card tail can sting.

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Wasp Solitaire

Scorpion-family tableau

A more flexible Scorpion relative where any face-up card or packet can fill an empty column.

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Agnes Solitaire

Klondike-like reserve builder

Play the Agnes Bernauer game with base-rank foundations, seven face-up tableau columns, and seven reserve depots.

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Canfield Solitaire

Reserve solitaire

A compact builder with a 13-card reserve, draw-three waste, and foundations that start from a changing base rank.

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Double Canfield Solitaire

Two-deck reserve solitaire

Play the larger Canfield cousin with two decks, eight foundations, five tableau piles, and a 13-card reserve.

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Duchess Solitaire

Reserve fan solitaire

Choose the foundation base from four reserve fan tops, build by suit, manage tableau vacancies, and use one redeal.

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Four Seasons Solitaire

Cross-and-corners builder

Build corner foundations from a shared base rank while the five-card cross packs downward and the no-redeal stock runs out.

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Kings in the Corners Solitaire

Cross-and-corners shedding solitaire

Play the one-player corners game with a seven-card hand, king-only corner starts, alternating-color builds, and whole-pile moves.

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Casket Solitaire

Two-deck reserve packer

Open the five-card lid, release the thirteen jewels, build casket piles down by suit, and manage three no-redeal waste piles.

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La Belle Lucie Solitaire

Fan solitaire

A classic fan patience game with 18 face-up fans, same-suit descending moves, ace-up foundations, and two reshuffles.

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Shamrocks Solitaire

Fan solitaire

A no-redeal fan game with up-or-down rank moves, closed empty fans, and a strict three-card limit.

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Flower Garden Solitaire

Open bouquet builder

Build ace-up suit foundations from six flower beds and a visible 16-card bouquet reserve.

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Cruel Solitaire

Ordered redeal builder

Build same-suit piles downward, grow ace-up foundations, and use unlimited no-shuffle deals to regroup the tableau.

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Bristol Solitaire

Fan-family reserve builder

A friendly fan-style game with eight three-card fans, three reserve piles, and rank-only building that ignores suit.

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Forty Thieves Solitaire

Two-deck builder

A strict two-deck game with ten tableau columns, same-suit building, one-card moves, and a one-pass stock.

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Sixty Thieves Solitaire

Three-deck builder

A triple-deck Forty Thieves-family challenge with twelve columns, twelve foundations, and no redeal.

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Limited Solitaire

Two-deck builder

A Forty Thieves-family game with twelve tableau columns, same-suit single-card moves, and a one-pass stock.

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Maria Solitaire

Two-deck builder

Play the Thirty-six Card Tableau variant with nine columns, alternating-color builds, one-card moves, and no redeal.

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Diplomat Solitaire

Two-deck row builder

Play the two-deck patience game with eight tableau rows, rank-only row building, one-card moves, and no redeal.

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Batsford Solitaire

Two-deck Klondike builder

A demanding Klondike-family game with ten hidden-card columns, eight suit foundations, one king reserve, and no redeal.

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Gargantua Solitaire

Two-deck Klondike builder

Play the large Double Klondike patience game with nine tableau columns, eight foundations, king-only spaces, and two stock passes.

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Harp Solitaire

Two-deck Klondike builder

Play the four-pass Harp version with two decks, nine Klondike-style columns, eight foundations, and king-only spaces.

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Brigade Solitaire

Raglan-family reserve builder

A one-deck open builder with aces already on the foundations, seven tableau piles, thirteen reserve cards, and no redeal.

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Josephine Solitaire

Two-deck packet builder

A Forty Thieves-family game where same-suit descending sequences can move together through the tableau.

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Miss Milligan Solitaire

Two-deck row-deal builder

Play the classic row-deal game with alternating-color sequences, king-only spaces, and a reserve that opens after the stock is empty.

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Indian Solitaire

Two-deck different-suit builder

A Forty Thieves-family game with ten three-card columns, a hidden first row, and tableau builds on any different suit.

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Algerian Solitaire

Two-deck reserve builder

A demanding patience game with six reserve piles, eight tableau depots, and ace-up plus king-down foundations.

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Alhambra Solitaire

Two-deck waste builder

A two-deck game with eight reserve piles, wrapped same-suit waste moves, paired foundations, and two redeals.

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Gaps Solitaire

Gaps-family sorter

Play the ace-removed space puzzle where gaps ask for exact cards and three stuck-board reshuffles preserve real progress.

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Crescent Solitaire

Two-deck crescent builder

A two-deck foundation game with sixteen crescent piles, ace-up and king-down foundations, and three pile-rotating redeals.

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Addiction Solitaire

Gaps and spaces puzzle

A face-up sorting game where aces become gaps, rows build from 2 to king by suit, and reshuffles are scarce.

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Montana Solitaire

Gaps-family sorter

A stricter gap puzzle where aces make spaces, rows build 2 to king by suit, and only two stuck-board redeals remain.

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Accordion Solitaire

Compression puzzle

A compact folding game where piles move one or three spaces left by matching rank or suit.

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Memory Solitaire

Rank-matching memory game

Flip a full deck of face-down cards, match same-rank pairs, and clear all 26 pairs by recall.

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Monte Carlo Solitaire

Adjacent rank-pair game

Remove touching same-rank pairs from a 5x5 grid, then watch the tableau compact and refill from the stock.

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Circle Solitaire

Clock-face reveal game

Play the Clock-style circle game where each revealed rank points to the next pile and the fourth king can stop the deal.

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Clock Patience

Clock-face patience

Follow ranks around a thirteen-pile clock, place kings in the center, and try to reveal every card before the fourth king.

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Grandfather's Clock Solitaire

Clock foundation builder

Build twelve preset clock foundations by suit while using eight open tableau columns and any-card spaces to release buried ranks.

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Calculation Solitaire

Interval foundation puzzle

A rank-sequence game where A, 2, 3, and 4 foundations build by calculated intervals while four waste piles hold the trouble cards.

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Strategy Solitaire

Sir Tommy-family planner

Build four ace-up foundations while using eight waste piles to store cards without burying the ranks you need next.

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Colorado Solitaire

Two-deck planner

Manage twenty storage piles while each suit builds in both directions, with aces rising and kings descending.

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Royal Parade Solitaire

Two-deck parade builder

Build 24 court-card foundations from 2s, 3s, and 4s in an old English two-deck patience game.

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Sultan Solitaire

Two-deck palace builder

Keep the King of Hearts fixed while the Divan feeds eight suit foundations that finish on queens.

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Picture Gallery Solitaire

Two-deck picture-card gallery

Build 2s to jacks, 3s to queens, and 4s to kings across 24 suit foundations.

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Picture Patience

Patriarchs-family planner

Start empty ace-up and king-down foundations from a 3x3 reserve, one waste, and one redeal.

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Osmosis Solitaire

Rank-gated foundation game

Play the Treasure Trove patience game where foundation ranks filter downward from one suit row into the next.

Playable now

Crazy Quilt Solitaire

Two-deck woven reserve

Play the quilt-pattern patience game with exposed short-edge cards, ace-up and king-down foundations, and one redeal.

Guide

A useful guide to solitaire variations

A solitaire variation is not just a different card layout. It is a different bargain between luck, information, space, and patience. Most variations reuse familiar parts of the same toolkit: tableau piles, foundations, stock cards, waste piles, reserves, empty spaces, suit sequences, and removal rules. What changes is which part of that toolkit has the power.

In Aces Up, the question is usually: can this lower exposed card be thrown away before it blocks a better one? In Klondike, it is: can I uncover the face-down cards before the stock runs out of useful help? In FreeCell, it is: can I use temporary space without trapping myself? Those are all solitaire games, but they ask the player to think in very different ways.

Families

The main types of solitaire variations

  • Foundation builders, such as Klondike and Canfield, ask you to build suits upward.
  • Open-information games, such as FreeCell, make planning more important than guessing.
  • Sequence games, such as Spider, Beetle, Mrs. Mop, Simple Simon, Scorpion, and Wasp, are about turning messy columns into ordered runs.
  • Pairing games, such as Pyramid and Monte Carlo, turn values, ranks, or positions into a removal puzzle.
  • Memory games, such as Memory Solitaire, test recall by hiding the full deck until pairs are found.
  • Up-or-down games, such as Golf and TriPeaks, reward long streaks from the waste pile.
  • Discard games, such as Aces Up, focus on removing cards rather than building foundations.
  • Foundation-gated games, such as Calculation and Osmosis, make rank timing the central puzzle.
  • Reserve and base-rank builders, such as Canfield, Double Canfield, Duchess, Four Seasons, Agnes, Brigade, and Flower Garden, make timing matter because spare cards and foundation starters do not behave like a normal stock.
  • Two-deck and three-deck games, such as Spider, Mrs. Mop, Double Canfield, Forty Thieves, Sixty Thieves, Limited, Maria, Diplomat, Batsford, Gargantua, Harp, Josephine, Miss Milligan, Royal Parade, Picture Gallery, Picture Patience, and Crescent, create longer games with less room for loose moves.

Rules

The five rules that change everything

To understand a solitaire variation quickly, look at five rules before anything else: what the goal is, which cards are visible, how empty spaces work, how the stock is used, and whether groups of cards can move together. Those details tell you more than the shape of the opening layout.

Empty spaces are a good example. In FreeCell, empty tableau columns are powerful because they let you move longer sequences. In Aces Up, an empty pile is more like a rescue slot: it can uncover a buried card, but it may disappear again as soon as you deal. In Klondike, an empty column may accept only a king, which makes timing matter in a completely different way.

Skill

Skill, luck, and visible information

Some solitaire variations feel fair because the important information is visible. FreeCell is the clearest example: most of the game is on the table from the first move, so the player has room to plan. Hidden-card games such as Klondike and Yukon have a different texture. You can make the right move and still reveal the wrong card.

Luck is not a flaw in solitaire; it is one of the dials. A short game like Aces Up can afford brutal deals because restarting costs almost nothing. A longer game like Forty Thieves needs a different kind of patience, because a poor early decision may not become obvious until much later.

Stock

Why the stock pile changes the pace

The stock pile is the clock in many solitaire variations. In draw-one Klondike, the stock offers steady information and more chances to correct course. In draw-three, the order of the waste pile matters much more, because useful cards can pass by at the wrong moment. In Golf and TriPeaks, the stock becomes a runway: every card you turn over may extend a streak or end it.

Aces Up uses the stock differently again. Dealing adds one card to each pile, so every tap can improve one suit while burying another. That is why clearing obvious removals before dealing is not busywork. It changes which cards are exposed when the next layer lands.

Names

Why names and rules do not always line up

Solitaire variations travelled through printed rule books, bundled computer games, and local habits long before every rule lived on a web page. Names stuck, but rules drifted. One site may allow unlimited redeals, another may allow none. One version may let any card fill an empty space, another may restrict that space to kings or specific cards.

That is why each game page here should describe the exact version being played. A good rule page should not simply say "play solitaire"; it should say what moves are legal, what the goal is, how the stock behaves, and which common house rules are included or left out.

Choosing

Which solitaire variation should you play next?

Choose by mood. If you want a quick game with almost no setup, play Aces Up, Golf, TriPeaks, Accordion, Memory, Monte Carlo, Circle, Clock Patience, or Kings in the Corners. If you want a concentration-style recall game rather than a tableau builder, Memory Solitaire gives you a full face-down deck and same-rank pairs to find; if you want those same-rank pairs to become a spatial puzzle, Monte Carlo asks for touching cards in a 5x5 grid and changes the grid after every removal. If you want a clock-themed game with real tableau decisions, Grandfather's Clock turns the dial into twelve suit foundations and eight open working columns. If you want a shaped value puzzle, play Pyramid or Giza; Pyramid uses a stock and waste, while Giza turns those extra cards into visible reserve columns. If you want a compact arithmetic foundation puzzle, try Calculation. If you want ranks to unlock row by row, try Osmosis. If you want exposed-edge geometry in a large reserve, try Crazy Quilt. If you want a classic climb from messy tableau to clean foundations, choose Klondike, Gargantua, Harp, Agnes, Canfield, Double Canfield, Duchess, Four Seasons, Casket, La Belle Lucie, Shamrocks, Flower Garden, Cruel, or Bristol. Gargantua is the larger Klondike-family stop if you want two decks, nine columns, and tight stock passes without Batsford's king reserve; Harp keeps that shape but gives the stock more breathing room. Duchess is the choice-driven reserve stop if you want to pick the foundation base yourself from four visible fan tops. Four Seasons is the compact cross-and-corners stop if you want base-rank foundations, rank-only packing, and no redeal; Kings in the Corners uses the same table geography for a hand-shedding puzzle with king-only corners and whole-pile moves. Flower Garden is the open bouquet stop if you want six visible columns, rank-only builds, and reserve cards available from the start. Shamrocks is the no-redeal fan stop if you want up-or-down rank movement with a hard three-card pile limit. Cruel is the sharper same-suit stop if you want visible cards and no-shuffle redeals; Bristol is the friendlier fan stop if you want rank-only building and a reserve instead of strict same-suit fans. If you want compact foundation planning, Strategy and Calculation keep the table small while making every storage choice matter. If you want paired foundations and a larger two-deck table, Double Canfield, Crazy Quilt, Casket, Alhambra, Crescent, Colorado, Diplomat, Gargantua, Harp, Miss Milligan, Indian Solitaire, or Algerian are natural choices. Miss Milligan is the row-deal stop when you want alternating-color sequences, king-only spaces, and a late reserve instead of a waste pile. Limited is the wider Forty Thieves-family stop when you want twelve shallow columns instead of ten deeper ones, while Sixty Thieves is the oversized three-deck stop when you want the same strict suit-building discipline stretched across twelve foundations. Maria keeps the 36-card opening count but trades same-suit packing for alternating colors. Indian is the different-suit Forty Thieves stop when you want a little more tableau flexibility plus hidden cards to reveal, while Diplomat is the friendlier rank-building stop when Forty Thieves feels too strict but you still want two-deck pressure. If you want a puzzle where careful planning matters more than luck, FreeCell is the natural next stop. If you want open information with stricter suit building, Eight Off is a sharper cousin, while Penguin adds a beak rank, seven flipper cells, and stricter same-suit space planning. If you want all cards visible but almost no spare workspace, Baker's Dozen gives you thirteen small columns and closed empty spaces; Spanish Patience relaxes that same family by letting spaces refill; Mrs. Mop turns the thirteen-column idea into a two-deck open Spider-family sorter with suited runs and no stock, while Simple Simon gives you a smaller one-deck version with ten open columns, mixed-suit builds, and no draw pile. If you want alternating-color packet play with Spider-like row deals but foundation-builder goals, Miss Milligan is the better fit; if you want same-suit packet play with a forgiving space rule, try Wasp; if you want that family stricter, try Scorpion. If you want cribbage-style counting without an opponent, Cribbage Solitaire turns discards and the crib into a four-deal score chase. If you want a Spider-like game with every tableau card visible and stock rows for pressure, try Beetle; if you want the whole two-deck problem open from the first move, try Mrs. Mop. If you want something longer and more stubborn, Spider, Brigade, Batsford, Forty Thieves, Sixty Thieves, Limited, Maria, Miss Milligan, Indian Solitaire, and Josephine are better fits.

This hub will grow one playable page at a time. A planned card becomes a link only when there is a real page behind it: a playable game where possible, clear rules, strategy, common mistakes, and notes about the rule version used. That way the directory stays useful instead of becoming a set of empty promises.

FAQ

Solitaire variations FAQ

What are solitaire variations?

Solitaire variations are different patience card games played by one person. They often share familiar pieces such as tableau piles, foundations, stock cards, and waste piles, but each variation changes how cards move and how a game is won.

Which solitaire variation should I try first?

Klondike is the classic starting point, FreeCell is best if you like visible information and planning, and Aces Up is ideal when you want a short game with simple rules and sharp decisions.

Are all solitaire variations winnable?

No. Some solitaire variations are heavily affected by the shuffle, while others give the player enough information and movement to solve many more deals. Rule details such as redeals, empty spaces, and stock use matter a lot.

Why do solitaire games with the same name have different rules?

Solitaire games spread through books, software, and local rule traditions for a long time before the web standardized names. That is why one variation may have different draw rules, empty-pile rules, or redeal limits on different sites.

What is the difference between solitaire and patience?

In card games, solitaire and patience usually describe the same broad idea: one-player card games. Solitaire is the more common term in the United States, while patience is still widely used in the United Kingdom and in older rule books.

Do solitaire variations use one deck or two decks?

Many famous variations use one standard 52-card deck, including Aces Up, Klondike, FreeCell, Eight Off, Pyramid, Bristol, Golf, TriPeaks, and Brigade. Others, such as Spider, Beetle, Mrs. Mop, Double Canfield, Colorado, Forty Thieves, Limited, Maria, and Josephine, commonly use two decks. A few large variations go even further: Sixty Thieves uses three decks, which turns foundation balance and stock timing into a much longer problem.