A chain with two dead ends
Golf Solitaire
Thirty-five cards in seven open columns, nothing hidden, and one pass through the stock. Play anything one rank above or below the waste card — except that kings do not join back to aces here, which is what turns an easy-sounding rule into a real game.
- 7 columns of five
- One rank up or down
- No king-ace wrap
- One stock pass
Play Golf Solitaire
Play a bottom tableau card when it is one rank higher or lower than the waste card. Draw from the stock when no tableau card is useful.
Draw from the stock when no bottom tableau card fits the waste.
One up or one down
Golf Solitaire rules
Short enough to learn in a minute. The no-wrap line is the one that catches people who have played other versions.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. |
| Tableau | Seven columns of five cards, 35 in total, every one face up. |
| Stock | The remaining 17 cards; one is turned immediately to start the waste. |
| Foundations | None. There is only the waste pile. |
| Playing | |
| Available cards | The bottom card of each column — seven choices at any moment. |
| The move | Play a card that is exactly one rank above or below the waste card. |
| Suits | Ignored entirely. Only rank matters. |
| No wrapping | A king does not connect to an ace on this page. The chain stops at both ends. |
| Drawing | When nothing fits, turn the next stock card onto the waste. One pass, no recycling. |
| Ending | |
| Win | All 35 tableau cards cleared. Cards left in the stock do not matter. |
| Loss | The stock is empty and no bottom card fits the waste. |
Seven columns, one waste
How to play Golf Solitaire
Thirty-five cards go into seven columns of five, all face up. One more card is turned to start the waste, and the remaining sixteen wait in the stock. There are no foundations and no building — there is only the waste pile, and everything you clear goes onto it.
The bottom card of each column is available, so you always have seven candidates. Any of them that is exactly one rank above or below the current waste card can be played, and it becomes the new waste card. Suits never matter.
When nothing fits, you draw from the stock, and that is where the pressure lives: sixteen draws, no recycling, and thirty-five cards to shift. A good deal is one long chain; a bad one is a series of two-card runs that burn a draw each time.
Kings and aces stop
Why kings and aces are dead ends
In many versions of Golf the chain wraps: a king connects to an ace and the sequence runs in a loop. This page does not wrap. The rank chain runs from ace to king and stops at both ends.
That single choice is most of the difficulty. Every other rank has two ways in and two ways out — a 7 can be reached from a 6 or an 8 and leads to either. An ace can only be reached from a 2, and once played the only card that follows it is another 2. A king is the same in reverse.
Reading the waste
Which cards the waste pile will take
| The move | Verdict | Why |
|---|---|---|
| The waste shows a 9. You play an 8. | Legal | One rank below. Suit is irrelevant. |
| The waste shows a 9. You play a 10. | Legal | One rank above works just as well. |
| The waste shows a queen. You play a king. | Legal | Queen to king is a normal step up. |
| The waste shows a king. You play an ace. | Illegal | No wrapping here. A king connects only to a queen. |
| The waste shows an ace. You play a king. | Illegal | Same rule from the other end. An ace connects only to a 2. |
| You play a card from the middle of a column. | Illegal | Only the bottom card of each column is available. |
| The waste shows a 7. You play a 9. | Illegal | Ranks must be consecutive; nothing may be skipped. |
Do the arithmetic
Sixteen draws, thirty-five cards
You have to average better than two cards cleared per draw to finish a deal, and every draw you spend on a single card puts you further behind. That is the whole tension of Golf: the rule is trivially easy and the budget is not.
It also means a long chain is worth far more than its length suggests. Clearing six cards on one waste card is not just six cards — it is five draws you did not spend, which is nearly a third of your stock.
Reading ahead
Golf Solitaire strategy
Look for the longest chain before you play the first card of it. Because every move changes the waste, a run you can see now may not exist after one careless move. Trace the sequence mentally — 8, 7, 6, 5 — and check that each step really is at the bottom of a column before starting.
Keep all seven columns alive as long as you can. Options are the resource in Golf, and a cleared column reduces your choices permanently. Clearing evenly across the board keeps seven candidates in play; digging one column to the floor early leaves you with six, then five.
Watch which direction you are travelling. If you have been climbing 4-5-6-7-8 and the board is full of low cards, that chain is taking you away from everything you still need to clear. Sometimes the right move is the shorter run that turns you back around.
And plan around the kings and aces from the start. Note where they sit before your first move. A king in row two of a column is a much bigger problem than a king at the bottom, because you have to clear down to it and then find a queen at exactly that moment.
Three costly reflexes
Where Golf deals get away from you
Emptying a column too early
A cleared column is one fewer choice for the rest of the deal. With seven columns you have seven options each turn; with three you have three, and the odds that any of them fits the waste collapse. Spread the clearing out rather than digging one column to the floor.
Playing a card just because it fits
Every move changes the waste card, which changes what is available next. Taking an 8 to reach a 7 is only good if a 7 is actually down there. Look one step ahead before committing, because the alternative may have opened a longer run.
Ignoring where the kings are
A king can only be reached from a queen and leads nowhere afterwards. A king sitting at the bottom of a column is a card you must spend a queen on, and a king buried in the middle is a wall the whole column has to be dug past.
Golf's honest odds
Is Golf Solitaire winnable?
Frequently not, and the no-wrap rule is why. Versions that let kings connect to aces are considerably easier, because the chain never terminates and a stranded king is always recoverable. Here a deal with several kings buried mid-column may be unwinnable from the opening, and there is no redeal to rescue it.
We do not quote a win rate. Published Golf figures almost always describe the wrapping version or one with multiple stock passes, and neither describes this page. Clearing all thirty-five cards is a genuinely good result; clearing most of them is the normal one.
This version
The strict no-wrap ruleset
- Seven columns of five, 35 cards, all face up from the start.
- Only the bottom card of each column is available.
- One rank up or down, suits ignored.
- No wrapping: a king never connects to an ace.
- One pass through the stock, no recycling and no redeal.
- Nothing ever moves between columns — the waste is the only destination.
Undo is unlimited and unpenalised, and there is no score or timer. If you have played a Golf that allowed king-to-ace, this one will feel noticeably harder, and that is the intended difference rather than an omission.
The one-pile games
Golf against the other quick clearing games
These four all clear a board rather than building foundations, and they finish in a few minutes. What separates them is how many choices you get each turn.
| Game | Board | Chain wraps? | What blocks a card | Choices per turn |
|---|---|---|---|---|
| Golf | 7 open columns of five | No — chain breaks at A and K | Only the bottom card of a column | Seven, every turn |
| TriPeaks | Three overlapping peaks | Yes — ace connects to king | Two cards cover each one | Ten at the start, fewer as peaks open |
| Pyramid | 28 cards in a triangle | Not applicable — pairs to 13 | Two cards cover each one | Seven base cards at the start |
| Aces Up | Four piles dealt from a stock | Not applicable — same-suit comparison | Only the top card of a pile | Four, plus an empty-pile move |
TriPeaks is the direct comparison and the friendlier game: it uses the same one-rank rule but the chain wraps, so no card is ever a dead end. If Golf's kings are what frustrates you, that is the page to try.
Explore
More solitaire games
Try the wrapping version of the same rule, or a different way to clear a board.
TriPeaks Solitaire
The same one-rank rule, but the chain wraps and the board is three blocked peaks.
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Another quick discard game, where exposed suits rather than ranks decide what leaves.
Play nowPyramid Solitaire
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Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games