The lid comes off slowly
Casket Solitaire
Thirteen jewels lie face down beneath a lid of five cards, and the only way to reach them is to play the lid away one card at a time. Every card you draw from the stock has to be placed before you may draw the next.
- A lid over thirteen jewels
- Three waste piles
- Place before you draw
- Two decks
Play Casket Solitaire
Select the top card of a lid space, casket pile, waste pile, or drawn stock card, then choose a valid foundation, casket pile, lid space, or waste pile. Casket piles build down by suit, foundations build up by suit, and stock cards must be placed before drawing again.
Draw one card, then place it before drawing again.
Jewels, lid and wastes
Casket Solitaire rules
Worth printing for the lid rule, which behaves differently in the first half of the game and the second.
| Setup | |
|---|---|
| Decks | Two standard decks — 104 cards. |
| The jewels | Thirteen cards face down, with only the top one showing. |
| The lid | Five face-up cards sitting above the jewels. |
| The casket | Eight tableau piles of one card each. |
| Stock | The remaining seventy-eight cards, plus three waste piles. |
| Moving cards | |
| Casket piles | Build down in suit, one card at a time. |
| Foundations | Eight, built up in suit from the ace. |
| The lid | As a lid space empties it is refilled from the jewels automatically. |
| Using a lid space | You may place a card into an empty lid space only once the jewels are exhausted. |
| The stock | |
| Drawing | One card at a time. |
| The rule | A drawn card must be placed before you may draw again. |
| Where it can go | A foundation, a casket pile, an eligible lid space, or one of the three waste piles. |
| Waste piles | Three of them, each accepting any card. Only the top of each is playable. |
Thirteen jewels
How to play Casket Solitaire
The layout is a picture of its name. Thirteen jewels sit face down in the middle, only the top one visible. Five lid cards lie above them, face up. Eight casket piles of a single card each sit below, and eight foundations wait to be built from the aces.
Casket piles build down in suit. Foundations build up in suit. Cards reach them from the lid, the casket piles, the three waste piles, or the card you have just drawn.
The drawing rule is strict: turn one card, and place it somewhere before turning another. With seventy-eight cards in the stock and only three waste piles to absorb the awkward ones, that rule is what gives the game its shape.
A rule with two halves
The lid is not yours until the jewels are gone
Play a lid card away and the space does not stay open — a jewel turns over and fills it automatically. That is how the thirteen face-down cards come into play, and for most of the game it is the only way they do.
Once all thirteen jewels have been drawn up into the lid, the behaviour changes: an empty lid space stays empty, and you may put a card of your own choosing into it. Five free cells arrive at exactly the moment the reserve stops feeding you. Until then, an empty lid space is a conveyor belt, not a cupboard.
Placing the draw
Where a drawn card is allowed to land
| The move | Verdict | Why |
|---|---|---|
| A casket pile shows the 9♠. You play the 8♠ on it. | Legal | Casket piles build down in suit. |
| A casket pile shows the 9♠. You play the 8♣ on it. | Illegal | Black is not enough — the suits must match. |
| A ♦ foundation shows the 4. You play the 5♦. | Legal | Foundations climb in suit from the ace. |
| A lid space empties while jewels remain. You place a card in it. | Illegal | While jewels remain, empty lid spaces refill from them. |
| The jewels are gone. A lid space is empty. You place a card there. | Legal | Once the jewels are exhausted the lid becomes usable storage. |
| You draw a card and leave it while you draw another. | Illegal | Each drawn card must be placed before the next is turned. |
| You place an awkward drawn card on a waste pile. | Legal | That is what the three waste piles are for. |
Opening the casket
Casket Solitaire strategy
Clear lid cards ahead of everything else. Each one you play brings a jewel up, and thirteen face-down cards is a lot of the deck to leave unseen.
Give the three waste piles jobs. High cards on one, middling on another, and keep the third as shallow as you can — it is the pile you will want to reach into.
Think before drawing, not after. The drawn card must go somewhere, so the question to ask is where it will go, before you turn it over and find out you have no good answer.
Get the aces up quickly. Eight foundations from two decks means low cards are wanted twice over, and a two buried in a waste pile is a foundation stalled.
Where it seizes up
How a Casket board seizes up
Treating the lid as storage from the start
For most of the game the five lid spaces are not yours — they refill from the jewels the moment they empty. They only become free cells once all thirteen jewels have been drawn out, which is usually late. Planning around lid storage before then is planning around something you do not have.
Filling all three waste piles with high cards
Three waste piles is your only relief when a drawn card fits nowhere, and only the top of each is available. Three kings sitting on top of three waste piles is a board with no outlet at all — spread awkward cards deliberately rather than dropping them on whichever pile is nearest.
Working the lid without clearing the jewels
Clearing lid cards is how the jewels come out, and the jewels are thirteen face-down cards you cannot otherwise reach. Playing lid cards to foundations is progress twice over: it advances a suit and it turns over another jewel.
Two-deck chances
Is Casket Solitaire winnable?
Not often. Strict same-suit packing on eight short piles, thirteen hidden cards, and a place-before-you-draw rule with only three waste piles is a demanding combination.
The game is at its most winnable in the late phase, once the jewels are out and the lid has turned into five free cells — the difficulty is surviving long enough to get there. We do not publish a win rate: for a game with this many moving parts, a borrowed figure would not mean much.
This version
Thirteen jewels, a five-card lid, three wastes
- Two decks: thirteen face-down jewels, five face-up lid cards, eight casket piles of one.
- Eight foundations built up in suit from the ace.
- Casket piles build down in suit, one card at a time.
- Emptied lid spaces refill from the jewels until the jewels run out.
- After that, empty lid spaces may be used freely.
- Draw one card at a time and place it before drawing again; three waste piles.
Undo is unlimited and unpenalised, with no timer or score.
Room to manoeuvre
Two-deck games and where you can put things
What separates these four is not the packing rule but the outlets — how many places an unwanted card can go while you wait for something better.
| Game | Reserve | Tableau | Outlets | The unusual rule |
|---|---|---|---|---|
| Casket | 13 jewels under a 5-card lid | 8 piles, down in suit | Three waste piles | Lid spaces lock until the jewels are gone |
| Algerian | 6 piles of 4 | 8 depots, up or down in suit | None | Empty reserves lock until the stock ends |
| Forty Thieves | None | 10 columns, down in suit | One waste pile | A single pass through the stock |
| Strategy | None | None | Eight waste piles | Suits ignored entirely |
Algerian makes the same design choice from the other direction: it also withholds its reserve spaces until a condition is met, and for the same reason — to stop you using storage before you have earned it.
Explore
More solitaire games
Two-deck builders and another game about choosing which pile receives a card.
Algerian Solitaire
The other two-deck game whose reserve spaces stay locked until a condition is met.
Play nowForty Thieves Solitaire
Strict same-suit packing across ten columns with one pass through the stock.
Play nowStrategy Solitaire
The other game built around choosing which waste pile receives each card.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games