Two games spliced together

Easthaven Solitaire

Easthaven builds like Klondike and deals like Spider. Seven shallow columns of three, packing down in alternating colours towards four suit foundations — and a stock that lands a card on every column at once, five times, whether you are ready or not.

  • Seven piles of three
  • Klondike building
  • Spider-style row deals
  • Five deals, then nothing

Play Easthaven Solitaire

Select a face-up card or ordered sequence, then choose a tableau column or foundation. Tableau cards build down by alternating colour. Deal a row to add a card to every column.

GoalMove all 52 cards to the four suit foundations.

Foundations0/52
Stock31
Hidden14
Moves0
Stock rows

Deal a row whenever you want to add new tableau cards.

Foundations

Build suits up from ace to king.

Seven piles of three

Easthaven Solitaire rules

If you know Klondike you already know most of this. The stock section is the part that is different.

Easthaven Solitaire setup and rules
Setup
DeckOne standard 52-card deck.
TableauSeven columns of three cards — twenty-one in all, with only the last card of each turned up.
Face downFourteen cards, two in every column.
StockThe remaining thirty-one cards.
Moving
BuildingDown by rank in alternating colours, exactly as in Klondike.
SequencesAn ordered, alternating run moves as a unit. A jumbled pile does not.
Empty columnsKings only, or a run led by a king.
FoundationsFour, built up by exact suit from ace to king.
The stock
DealingOne card face up onto every column at once — you cannot choose which.
WhenWhenever you like. Unlike Spider, an empty column does not block the deal.
How manyFive deals: four rows of seven and a final row of three. Then the stock is gone.
Winning
Win conditionAll 52 cards on the four suit foundations.

Klondike meets Spider

How to play Easthaven Solitaire

Twenty-one cards go into seven columns of three, with only the bottom card of each turned up. That is fourteen hidden cards and a board far shallower than Klondike's staircase — every column is the same shallow depth, and every one of them has exactly two cards to dig out.

Building and foundations are pure Klondike: down by rank in alternating colours, ordered runs move together, empty columns take a king, and four foundations climb by suit from ace to king.

The stock is pure Spider. There is no waste pile and nothing to draw one card at a time. Instead you deal a whole row — one card face up onto every column simultaneously — and you get to do that five times.

The Easthaven stock budgetThirty-one stock cards dealt seven at a time: four full rows of seven cards, then a final row of only three, which lands on the first three columns.THIRTY-ONE STOCK CARDS, FIVE DEALSDeal 1one to every columnDeal 2one to every columnDeal 3one to every columnDeal 4one to every columnDeal 5only the first three columns
The last deal is a short one. Thirty-one does not divide by seven, so the fifth and final deal puts three cards onto columns one, two and three and nothing anywhere else. Worth knowing before you rely on it: if the card you are waiting for needs to land in column six, the fourth deal is your last chance.

Column by column

What Easthaven columns accept

Legal and illegal Easthaven moves
The moveVerdictWhy
A column ends in the black 9. You play a red 8.LegalDown one rank, opposite colour.
You move an ordered red 8, black 7, red 6 together.LegalA correctly alternating run travels as a unit.
You move a red 8 with a red 7 attached.IllegalThat is not a valid run, so it cannot move as one.
You move a queen into an empty column.IllegalKings only, the same as Klondike.
You deal a row while one column is empty.LegalLegal here. Spider forbids this; Easthaven does not.
You play a face-down card.IllegalIt flips automatically once nothing covers it.

The difference that catches Spider players

An empty column does not block the deal

In Spider the stock refuses to deal while any column is empty, which forces you to fill spaces before taking a row. Easthaven has no such rule: you can deal with as many columns open as you like.

That sounds purely generous and it is not. The row will fill those spaces with whatever the stock hands you, and an empty column here is the only home a stranded king has. Getting the convenience means remembering to use your spaces first — the game will not stop you throwing one away.

Between two games

Easthaven Solitaire strategy

Keep the board flat. Every deal thickens all seven columns at once, so the depth you are carrying when you press deal is the depth you have to dig back out of. A board of short piles absorbs a row; a board with two long columns does not.

Use your kings before dealing. A space is worth more here than in Klondike because there is no waste pile to park anything in — and the next row will close it. If a king can move, move it first.

Be slower with foundations than in Klondike. With no waste and only five deals, the tableau is almost your entire working area, and a 6 sent up early is a 5 with nowhere to land. Aces and twos always; past that, check what the tableau still wants.

Count the deals. Five is not many, and each one is irreversible. Knowing you have two left changes whether it is worth breaking up a good column to chase a reveal.

Three recurring errors

Where Easthaven deals get away

Dealing a row over an empty column

The deal is allowed with a column open, which is a genuine convenience — and a trap. A space is the only place a stranded king can go, and the row will fill it with whatever comes next. If you have a king ready to move, move it before you deal.

Treating the deal as free because it is unlimited in timing

You may deal whenever you want, but only five times. Each deal buries the top card of all seven columns at once, including the ones you had just arranged. Deal when you have loose cards and short piles, not when the board is finally in order.

Digging one column while the others thicken

Every deal adds a card to all seven, so the columns you are ignoring are getting deeper whether you look at them or not. Working across the board keeps the piles shallow enough that a row deal is survivable.

Five deals, then nothing

Is Easthaven Solitaire winnable?

Less often than Klondike. The alternating-colour rules are identical, but Klondike's draw-one stock lets you see cards individually and cycle them repeatedly, while Easthaven gives you five blind rows and nothing else. There is no waste pile to hold a card in and no second pass.

The shallow opening helps — fourteen hidden cards spread evenly is much friendlier than Klondike's twenty-one stacked into a staircase — but the forced deals more than take that back. We do not publish a figure, since Easthaven versions differ on the deal count and on whether spaces are king-only.

Its two parents

Where Easthaven sits between its parents

Easthaven compared with Klondike, Spider, and Spiderette
GameTableau buildsStockEmpty columns and the dealGoal
EasthavenDown, alternating colourFive row deals onto every columnDeal allowed with columns emptyFour suit foundations
KlondikeDown, alternating colourDraw one to a waste, unlimited passesFour suit foundations
Spider (one suit)Down by rankFive row deals onto every columnDeal refused while any column is emptyEight king-to-ace runs
SpideretteDown by rankRow deals, one deckDeal refused while any column is emptyFour king-to-ace runs

Spiderette is the closest thing to Easthaven's mirror image: the same one-deck row-deal shape, but you build runs in the tableau instead of foundations, and the empty-column restriction comes back.

Explore

More solitaire games

Try either parent: the draw-one version, or the run-building one.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games