Sort suits through spaces

Gaps Solitaire

Gaps turns missing aces into working spaces. Slide exact cards into the gaps, build each suit row from 2 to king, and make the three reshuffles count.

  • Four rows of 13
  • Aces create gaps
  • Build 2-K by suit
  • 3 reshuffles

Play Gaps Solitaire

Select a card, then select a legal gap. A 2 can start a row. Other cards must follow the previous rank of the same suit.

GoalBuild four suit rows from 2 through king.

Ordered0/48
Gaps4
Reshuffles3
Moves0

Available only when no gap move remains. Correct left-side runs stay locked.

Move cards into gaps to build each suit from 2 to king.

Rules

Gaps Solitaire rules at a glance

  • Use one standard 52-card deck.
  • Deal all cards face up into four rows of thirteen.
  • Remove the four aces; the spaces they leave are the four gaps.
  • A gap in the first column can be filled only by a 2.
  • A later gap can be filled only by the next higher card of the same suit as the card on its left.
  • Gaps after kings and gaps after other gaps are dead until a reshuffle or another move changes the row.
  • When no legal move remains, you may reshuffle the unlocked cards up to three times.
  • A reshuffle keeps correct left-side suit runs and places a gap after each kept run.
  • Win by arranging all four suits from 2 through king, with one final gap at the right edge of each row.

How to play

How to play Gaps Solitaire

Gaps Solitaire is a sorting game with almost no hidden machinery. The deck is dealt face up into a grid, the aces are removed, and the empty spaces become the engine of the game. You do not draw from a stock, build foundations, or move piles. You read a gap, find the one card that fits it, and try to make the next gap more useful than the last one.

A space at the far left of a row starts a suit and accepts any 2. Once a row begins with the 2 of clubs, the next useful space in that row wants the 3 of clubs. A gap after the 9 of hearts wants the 10 of hearts. The same exact rule carries the row all the way to the king.

The puzzle comes from scarcity. There are only four spaces on the board. If those spaces land after kings or after other spaces, they stop producing moves. Good play is less about grabbing every legal move immediately and more about steering the gaps toward low cards, connected runs, and rows that can survive the next reshuffle.

Version

The Gaps Solitaire version on this page

Gaps, Spaces, Montana, Vacancies, and Addiction are names from the same neighborhood, so it helps to be precise. This page deals all 52 cards into four rows, removes the aces where they appear, and gives each deal three reshuffles. Reshuffle is available only when no legal gap move remains.

During a reshuffle, the game preserves each correct row prefix: a left-side sequence that begins with a 2 and continues upward in the same suit. Everything after that prefix is unlocked, shuffled, and redealt. The gap for each row is placed immediately after its preserved run, which gives your earlier progress real weight.

Layout

The Gaps layout

  • The board has four rows and thirteen positions per row.
  • Every non-ace card is visible from the opening deal.
  • There is no stock pile, waste pile, reserve, or foundation area.
  • The four gaps may begin anywhere because they come from the removed aces.
  • The status bar tracks ordered cards, gaps, reshuffles, and moves.

Sequence

The row you are trying to build

A finished row contains twelve cards and one empty space. The ace is absent because it was removed to make a gap. The target sequence is always one suit from 2 through king, followed by the empty space.

2345678910JQKgap

Rows are not assigned suits at the start. The first 2 to claim a left-column gap gives that row its suit identity. If the 2 of diamonds starts a row, that row now wants the 3 of diamonds, then the 4 of diamonds, and so on.

Moves

Legal and illegal moves

In Gaps Solitaire, the empty space decides what can move. Do not start by asking where a card can go; start by asking what the gap is asking for. If the gap is in column one, it is asking for a 2. If it is after the 7 of spades, it is asking for the 8 of spades.

Legal2 of clubs into the first space of any row
Legal8 of spades into a gap after the 7 of spades
Illegal8 of spades after the 7 of hearts
IllegalAny card into a gap after a king
Dead gapA gap immediately after another gap
ReshuffleAllowed only after every legal gap move is gone

A gap after a king is a dead end because the row sequence stops at king. A gap after another gap is also dead because there is no card on the left to define a suit or rank. Dead gaps are common; the danger is letting all four spaces die before you have built enough protected progress.

Reshuffles

How the three reshuffles work

A reshuffle is not a new deal. The game first looks at each row from the left edge. If a row starts with a 2 and continues in the same suit, that connected run is locked in place. The unlocked cards are then shuffled back into the remaining row positions.

Because only connected left-side runs are preserved, a tidy sequence in the middle of a row is fragile. A 9-10-J of clubs floating away from the left edge may look promising, but it can disappear on the next reshuffle. A humble 2-3-4 run at the left edge is much more valuable.

Progress

How progress is counted here

Ordered cards count only when they belong to a preserved-style run connected from the left side of a row. A card can be legally placed and still not count as ordered if the row is missing the lower cards that connect it back to the 2.

Moves include card slides and reshuffles. Undo restores the previous board state. Restart returns the same deal to its opening layout, while New game creates a fresh shuffle.

Strategy

Gaps Solitaire strategy that changes the board

Give first-column gaps special attention. A row cannot become permanent until a 2 reaches the left edge. If you have a choice between starting a row with a 2 and making a neat but unconnected middle move, the 2 usually deserves priority.

Watch the gap you create, not only the gap you fill. Every move trades one empty space for another. A strong move places a card into order and opens a new space beside a card that can continue the chain. A weak move may look legal but leave the new gap after a king or in a row that cannot use it.

Build from the left before polishing the right. This version rewards connected progress because reshuffles preserve only the left-side run. Middle fragments can still be useful, especially when they create live gaps, but they are not protected.

Treat kings carefully. Moving a king into its correct spot can finish a row segment, but the gap left behind might be the better tool. If moving a king creates a dead gap while a low-card move could open a live one, keep the king where it is for now.

Mistakes

Common Gaps Solitaire mistakes

  • Moving a card just because it fits, without checking what gap it leaves behind.
  • Ignoring first-column gaps when a 2 is available.
  • Building attractive middle sequences that a reshuffle will not preserve.
  • Creating a gap after a king while another live gap can extend a low run.
  • Forgetting that suits must match after the first card in a row.
  • Assuming full visibility means the deal is guaranteed to be solvable.

Winnability

Is Gaps Solitaire winnable?

Gaps Solitaire is not always winnable. The open board gives you complete information, but the move rule is strict. A single missing connector can block a long row, and dead gaps can force reshuffles before enough low-card structure has formed.

This page does not quote a universal win rate because useful statistics should be measured from this exact ruleset: aces removed where they fall, three stuck-board reshuffles, preserved left-side runs, and no free reshuffle while moves remain.

Variants

Gaps, Spaces, Montana, and Addiction variants

The gaps family has more name overlap than most solitaire groups. Some sources say Gaps, Spaces, Vacancies, or Montana for nearly the same game. Others reserve Montana for a stricter version, use Addiction for a digital variant, or change the number and timing of reshuffles.

The important differences are practical: whether the aces leave gaps where they were dealt or the gaps start in fixed positions, whether reshuffles are allowed only when stuck, how many reshuffles are available, and whether a reshuffle preserves correct suit runs. When two Gaps pages disagree, the reshuffle rule is usually where the disagreement begins.

Nearby games

How Gaps compares with Montana, Addiction, and FreeCell

Montana is the closest cousin on this site. Both games remove aces, use four spaces, and build rows from 2 to king by suit. The Gaps version here gives three stuck-board reshuffles, while Montana gives two. That extra chance makes Gaps a little more forgiving without changing the basic pressure of dead spaces.

Addiction is related but starts with a different opening rhythm on this site. Its spaces begin at the ends of rows, so the early game feels less like hunting for scattered ace holes and more like working backward from row-end space. FreeCell is open-information too, but its empty places store cards. In Gaps, empty places are not storage; they are demands for one exact card.

Explore

More solitaire games

Try another playable solitaire game or browse the full variations hub.

FAQ

Gaps Solitaire FAQ

How do you sort suits through empty spaces in Gaps Solitaire?

Move cards into empty spaces so each row becomes one suit in order from 2 through king. A first-column gap accepts any 2. Any other gap accepts only the next higher card of the same suit as the card immediately on its left.

What house rules are used for Gaps Solitaire?

This version uses one 52-card deck, deals four rows of thirteen, removes the aces where they fall, moves one card at a time into legal gaps, treats gaps after kings as dead, and gives three reshuffles only when no legal gap move remains.

Why are the aces removed in Gaps Solitaire?

Aces are not part of the finished rows. Removing them creates the four gaps that drive the game. Each completed row starts with a 2 and ends with a king, leaving one empty space at the far right.

Can any card move into a gap?

No. The gap controls the move. A gap at the far left accepts only a 2. A later gap accepts only the next rank in the same suit as the card immediately to its left.

What is a dead gap?

A dead gap is a space that currently cannot accept any card. In this version, a gap after a king is dead because nothing comes after a king, and a gap after another gap is dead because there is no left-hand card to define the suit and rank.

How do reshuffles work?

When no legal move remains, a reshuffle preserves every correct left-side run that starts with a 2 and continues upward by suit. The remaining unlocked cards are shuffled and redealt, with one gap placed after each preserved run.

Can I reshuffle whenever I want?

Not in this version. The reshuffle button becomes available only when no legal gap move remains. That keeps reshuffles as a rescue tool instead of a way to skip awkward choices.

Is Gaps Solitaire the same as Montana Solitaire?

The names overlap, and many rule sources treat Gaps, Spaces, and Montana as close relatives. On this site, Gaps uses three stuck-board reshuffles, while Montana uses a stricter two-redeal version.

Can every Gaps Solitaire deal be solved?

No. All cards are visible, but movement is narrow. Some deals run out of live gaps after the reshuffles are gone, especially when important low cards or connectors cannot reach the left side.

Which moves matter most in Gaps Solitaire?

Start rows with 2s, extend correct left-side runs, avoid creating spaces after kings, and judge each move by the gap it leaves behind as much as by the card it places.

Do colors or suits control moves in Gaps Solitaire?

Yes. Suits matter after the first card of a row. A gap after the 6 of diamonds accepts only the 7 of diamonds, not another 7.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games