Everything on the table
Giza Solitaire
Pyramid's thirteens, played with the whole deck in front of you. Twenty-eight cards build the pyramid, twenty-four more sit in eight reserve columns, and there is no stock at all — so every card you will ever see is already visible.
- Pairs that total thirteen
- Eight reserve columns
- Fifteen cards open
- No stock, no redeal
Play Giza Solitaire
Select exposed cards that add to thirteen. Kings can be removed alone. Reserve cards become available from the front of each column.
Pyramid pairs, plus reserves
Giza Solitaire rules
Short enough to memorise. The card values are the part worth printing.
| Setup | |
|---|---|
| Deck | One standard 52-card deck, every card face up. |
| The pyramid | Seven rows of one to seven cards — twenty-eight in all. |
| The reserve | Eight columns of three cards, laid out beside it. |
| Stock | None. There is nothing left over. |
| Card values | |
| Ace | Counts as one. |
| Jack, queen | Eleven and twelve. |
| King | Thirteen — removed on its own, without a partner. |
| Everything else | Its face value. |
| Removing cards | |
| The pairing rule | Two exposed cards totalling exactly thirteen are removed together. |
| Pyramid cards | Exposed when nothing rests on them. |
| Reserve cards | The front card of each column is available. |
| At the deal | Fifteen cards are open — the pyramid's bottom row of seven and the eight reserve fronts. |
Seven rows and eight columns
How to play Giza Solitaire
Twenty-eight cards go out as a seven-row pyramid, each card resting on two below it. The other twenty-four form eight reserve columns of three, and that is the whole deck — nothing is held back.
Remove exposed cards in pairs totalling thirteen: a queen with an ace, a nine with a four, a seven with a six. Kings are worth thirteen on their own and go without a partner. A pyramid card is exposed once nothing rests on it; a reserve card is exposed when it is at the front of its column.
There is no stock and no redeal. Clear all fifty-two and you have won.
Pairing to thirteen
Pairing across the pyramid and the reserve
| The move | Verdict | Why |
|---|---|---|
| You remove an exposed 5 and an exposed 8. | Legal | Five and eight make thirteen. |
| You remove an exposed queen and an exposed ace. | Legal | Twelve and one make thirteen. |
| You remove an exposed king on its own. | Legal | A king is worth thirteen by itself. |
| You remove an exposed 6 and an exposed 6. | Illegal | Twelve, not thirteen. The total has to be exact. |
| You pair a bottom-row card with one still covered above it. | Illegal | Both cards have to be exposed. |
| You pair the front reserve card with a bottom-row pyramid card. | Legal | Any two exposed cards may pair, wherever they sit. |
| You deal fresh cards when nothing pairs. | Illegal | There is no stock in Giza. |
What replacing the stock changes
Eight columns are a reserve you can plan around
Pyramid hands you cards from a stock in an order you cannot see. Giza gives you the same twenty-four cards arranged in eight visible columns of three — so you know exactly which cards are coming and roughly when.
That converts a game of hoping into a game of sequencing. If the 9 you need is second in a reserve column, you know one removal separates you from it. The information is free and it is the main reason Giza rewards thought where Pyramid often rewards luck.
Choosing which thirteen
Giza Solitaire strategy
Count what each reserve column is hiding. All twenty-four reserve cards are visible, so before making a pair you can check whether it costs you access to something you will need later.
Open the pyramid evenly. A card only becomes available when both cards above it are gone, so progress on one side of the pyramid is worth far less than progress across the whole bottom edge.
Prefer pairs that use a pyramid card. Reserve cards are a renewable-looking supply and are not; every reserve removal is one of only twenty-four you will ever get.
Take kings when they surface. They cost nothing, need no partner, and each one is blocking cards below it.
Where the board runs dry
Where a Giza board runs dry
Spending reserve fronts on easy pairs
The eight reserve columns are your steady supply, and each front card you remove exposes the next. Burning through them early on pairs you could have made inside the pyramid leaves you with a wide pyramid and nothing fresh to pair it against.
Clearing the pyramid unevenly
A pyramid card only opens when both cards resting on it are gone. Taking pairs from one side leaves a tall overhang on the other, and the cards under that overhang can stay buried for the entire deal. Work across the row, not down one flank.
Removing kings the moment they appear
A king costs nothing to remove and it is tempting to clear it on sight. But a king sitting in the pyramid is also blocking two cards beneath it, so the question is not whether to take it but when — usually as soon as it is exposed, and rarely worth delaying.
Nothing held back
Is Giza Solitaire winnable?
Not often, but more predictably than Pyramid — and the difference is information rather than odds. Everything is face up, so a deal that cannot be won can usually be recognised as such well before it ends.
The lack of a stock cuts both ways: no unhelpful draws, but also no rescue. We do not publish a win rate, though Giza is a good choice if you like Pyramid's arithmetic and dislike being at the mercy of the shuffle.
This version
Seven rows, eight reserve columns, nothing held back
- One deck: a seven-row pyramid of twenty-eight cards and eight reserve columns of three.
- Every card is face up from the start.
- Remove exposed pairs totalling thirteen; kings go alone.
- Pyramid cards are exposed when nothing rests on them; reserve cards when at the front.
- There is no stock, no waste and no redeal.
Undo is unlimited and unpenalised, with no timer or score.
Clearing games compared
Giza among the clearing games
Four games that ask you to empty a fixed layout rather than build foundations. What separates them is how much of the deck is visible and whether anything replenishes.
| Game | Layout | Cards available | Stock | Second chances |
|---|---|---|---|---|
| Giza | 7-row pyramid plus 8 reserve columns | 15 at the deal | None | None |
| Pyramid | 7-row pyramid alone | 7 at the deal | 24 cards | One pass, no recycling |
| Monte Carlo | A five-by-five grid | All 25 | The rest of the deck | The grid closes up |
| Accordion | A single row of 52 | All 52 visible | None | None |
Pyramid is the direct comparison — same pyramid, same thirteens. Giza takes away the stock and hands you the same cards face up instead, which is a trade of luck for planning.
Explore
More solitaire games
The parent game, and two more about clearing a layout rather than building one.
Pyramid Solitaire
The game Giza is built from — the same pyramid and the same thirteens, but with a stock.
Play nowMonte Carlo Solitaire
Another pairing game, matching ranks on a grid that closes up after every removal.
Play nowAccordion Solitaire
A single row of fifty-two where cards jump left on to their neighbours.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games