One relaxed rule

Spanish Patience

Thirteen short columns, all fifty-two cards face up, no stock and nothing hidden. It is Baker's Dozen in every respect but one — here an empty column is a tool you can actually use, and that single change turns a famously airless game into a playable one.

  • Thirteen columns of four
  • Nothing hidden
  • Build down by rank
  • Any card fills a space

Play Spanish Patience

Select a top tableau card, then choose a valid tableau column or foundation. Only the top card of each column can move.

GoalMove all 52 cards to the four suit foundations.

Foundations0/52
Tableau52
Spaces0
Moves0
Tableau rule

Only top cards move. Pack down by rank, regardless of suit. Any top card may fill an empty column.

Foundations

Build foundations by suit and use empty spaces to free buried cards.

Thirteen columns of four

Spanish Patience rules

Short, because there is no stock, nothing hidden and no sequence movement. Almost all of the game lives in the empty-column line.

Spanish Patience setup and rules
Setup
DeckOne standard 52-card deck.
TableauThirteen columns of four cards. All fifty-two are on the table and every one is face up.
KingsAny king dealt into a column is moved to the bottom of it before play begins.
StockNone. There is nothing to draw and nothing held back.
Moving
Available cardsOnly the top card of each column — thirteen candidates at any moment.
BuildingDown by rank, ignoring suit entirely. Any 6 sits on any 7.
One at a timeSequences never move together. Every card is a separate move.
Empty columnsAccept any available card. This is the rule that separates the game from Baker's Dozen.
Winning
FoundationsFour, built up by exact suit from ace to king.
Win conditionAll 52 cards on the foundations.
LosingNo legal move remains. With no stock, that ends the deal.

Down by rank, any suit

How to play Spanish Patience

The whole deck is dealt into thirteen columns of four, face up. Before play starts, any king sitting in a column is quietly slid to the bottom of it — a rule inherited from Baker's Dozen, and a merciful one, since a king can never be packed onto anything and would otherwise block its column forever.

Only the top card of each column can move, which gives you thirteen candidates at any moment. Tableau building ignores suit completely: any 6 goes onto any 7. Foundations are the opposite, strictly by suit from ace to king, and getting all fifty-two cards up there wins the game.

There is no stock and nothing hidden. Every card that will ever be in play is in front of you from the first move, which makes this a puzzle rather than a gamble — and means a lost deal is usually traceable to a specific decision.

The one rule that matters

An empty column is the entire game

Cards move one at a time, building is downward only, and there is no stock. That leaves precisely one tool for rescuing a card that has nowhere legal to go: an empty column, which will accept anything.

In Baker's Dozen that tool does not exist — a cleared column stays permanently dead, which is exactly why the game is so hard. Spanish Patience keeps everything else and simply lets you use the space. Treat each one as the scarcest thing on the board, because it is.

Rank alone decides

Building when suit does not matter

Legal and illegal Spanish Patience moves
The moveVerdictWhy
A column ends in a 7. You play any 6 onto it.LegalBuilding ignores suit completely — only rank matters.
A column ends in a 7. You play an 8 onto it.IllegalBuilding is downward. Nothing climbs in the tableau.
You move a top card into an empty column.LegalAny available card may take a space. This is the whole difference from Baker's Dozen.
You move an ordered 8-7-6 together.IllegalOne card at a time, always.
You play the ace of spades to an empty foundation.LegalFoundations start with the ace and build up by exact suit.
You play the 3 of clubs onto the heart foundation.IllegalFoundations are strictly by suit, even though the tableau is not.
You take the second card down in a column.IllegalOnly the top card of each column is ever available.

Using the spaces

Spanish Patience strategy

Find the aces first. Everything is visible, so you can see exactly how deep each ace is buried before you make a single move. Those four cards are the only way the foundations start, and the shallowest one is almost always the right first target.

Empty the shortest column you can. With four cards per column and only top cards moving, clearing a column is a four-move project at best — so pick the one whose cards have obvious homes elsewhere, not the one that looks most tempting.

Keep columns short rather than tidy. Depth is the enemy in any game where sequences do not move: a column of eight is eight separate problems, and the neat run inside it helps nobody. Given a choice between two legal placements, prefer the one that flattens the board.

Do not rush the foundations past the low cards. Aces and twos always go up, but a 6 sent up early is a 5 with nowhere to land, and here there is no stock to produce an alternative. Check what the tableau still wants before committing anything above about a 4.

Three ways the freedom runs out

Where Spanish Patience deals go wrong

Spending a space to make a move you did not need

Because any card fills an empty column, the temptation is to use a space the moment it appears. A space is worth more than almost any single move: it is the only way to lift a card that has nowhere else to go. Ask what you are trying to free before you fill it.

Stacking onto a column that hides an ace

Everything is visible from the first move, so there is no excuse for burying a low card — and yet the rank-only building rule makes it very easy. Before packing a 6 onto a 7, look at what is under that 7.

Building long descending piles

A tidy 9-8-7-6 looks like progress and is four separate moves to dismantle, each needing its own destination. Since sequences never travel together here, depth is pure cost. Keep columns short.

Spanish Patience odds

Is Spanish Patience winnable?

Considerably more often than Baker's Dozen, and that is the entire reason the variant exists. Being able to use an empty column turns positions that would be terminal into merely awkward ones, and because nothing is hidden a careful player can usually see the route.

It is not a soft game. Cards move one at a time, sequences never travel, and thirteen columns of four means there is very little slack anywhere. Most losses here are genuinely losses rather than bad shuffles, which some players like and others find unforgiving.

We do not publish a figure. Published numbers for this family almost always describe Baker's Dozen with dead spaces, which is a different and much harder game.

Against Baker's Dozen

One rule apart from Baker's Dozen

These four games are all fully visible builders with no hidden cards. What separates them is what a space is worth.

Spanish Patience compared with Baker's Dozen, Flower Garden, and FreeCell
GameColumnsKingsEmpty columnsTableau builds
Spanish Patience13 of fourMoved to the bottom at dealAny card may fill oneDown by rank
Baker's Dozen13 of fourMoved to the bottom at dealDead — nothing may fill oneDown by rank
Flower Garden6 of six, plus a 16-card reserveLeft where they fallAny card may fill oneDown by rank
FreeCell8, plus four cellsLeft where they fallAny card, and they multiply move capacityDown, alternating colour

The Baker's Dozen row is worth staring at: the two games are identical apart from a single word in the space rule, and that word is the difference between a game most players lose most of the time and one they can reasonably expect to solve.

Explore

More solitaire games

Try the strict original, or another fully visible builder.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games