One relaxed rule
Spanish Patience
Thirteen short columns, all fifty-two cards face up, no stock and nothing hidden. It is Baker's Dozen in every respect but one — here an empty column is a tool you can actually use, and that single change turns a famously airless game into a playable one.
- Thirteen columns of four
- Nothing hidden
- Build down by rank
- Any card fills a space
Play Spanish Patience
Select a top tableau card, then choose a valid tableau column or foundation. Only the top card of each column can move.
Only top cards move. Pack down by rank, regardless of suit. Any top card may fill an empty column.
Thirteen columns of four
Spanish Patience rules
Short, because there is no stock, nothing hidden and no sequence movement. Almost all of the game lives in the empty-column line.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. |
| Tableau | Thirteen columns of four cards. All fifty-two are on the table and every one is face up. |
| Kings | Any king dealt into a column is moved to the bottom of it before play begins. |
| Stock | None. There is nothing to draw and nothing held back. |
| Moving | |
| Available cards | Only the top card of each column — thirteen candidates at any moment. |
| Building | Down by rank, ignoring suit entirely. Any 6 sits on any 7. |
| One at a time | Sequences never move together. Every card is a separate move. |
| Empty columns | Accept any available card. This is the rule that separates the game from Baker's Dozen. |
| Winning | |
| Foundations | Four, built up by exact suit from ace to king. |
| Win condition | All 52 cards on the foundations. |
| Losing | No legal move remains. With no stock, that ends the deal. |
Down by rank, any suit
How to play Spanish Patience
The whole deck is dealt into thirteen columns of four, face up. Before play starts, any king sitting in a column is quietly slid to the bottom of it — a rule inherited from Baker's Dozen, and a merciful one, since a king can never be packed onto anything and would otherwise block its column forever.
Only the top card of each column can move, which gives you thirteen candidates at any moment. Tableau building ignores suit completely: any 6 goes onto any 7. Foundations are the opposite, strictly by suit from ace to king, and getting all fifty-two cards up there wins the game.
There is no stock and nothing hidden. Every card that will ever be in play is in front of you from the first move, which makes this a puzzle rather than a gamble — and means a lost deal is usually traceable to a specific decision.
The one rule that matters
An empty column is the entire game
Cards move one at a time, building is downward only, and there is no stock. That leaves precisely one tool for rescuing a card that has nowhere legal to go: an empty column, which will accept anything.
In Baker's Dozen that tool does not exist — a cleared column stays permanently dead, which is exactly why the game is so hard. Spanish Patience keeps everything else and simply lets you use the space. Treat each one as the scarcest thing on the board, because it is.
Rank alone decides
Building when suit does not matter
| The move | Verdict | Why |
|---|---|---|
| A column ends in a 7. You play any 6 onto it. | Legal | Building ignores suit completely — only rank matters. |
| A column ends in a 7. You play an 8 onto it. | Illegal | Building is downward. Nothing climbs in the tableau. |
| You move a top card into an empty column. | Legal | Any available card may take a space. This is the whole difference from Baker's Dozen. |
| You move an ordered 8-7-6 together. | Illegal | One card at a time, always. |
| You play the ace of spades to an empty foundation. | Legal | Foundations start with the ace and build up by exact suit. |
| You play the 3 of clubs onto the heart foundation. | Illegal | Foundations are strictly by suit, even though the tableau is not. |
| You take the second card down in a column. | Illegal | Only the top card of each column is ever available. |
Using the spaces
Spanish Patience strategy
Find the aces first. Everything is visible, so you can see exactly how deep each ace is buried before you make a single move. Those four cards are the only way the foundations start, and the shallowest one is almost always the right first target.
Empty the shortest column you can. With four cards per column and only top cards moving, clearing a column is a four-move project at best — so pick the one whose cards have obvious homes elsewhere, not the one that looks most tempting.
Keep columns short rather than tidy. Depth is the enemy in any game where sequences do not move: a column of eight is eight separate problems, and the neat run inside it helps nobody. Given a choice between two legal placements, prefer the one that flattens the board.
Do not rush the foundations past the low cards. Aces and twos always go up, but a 6 sent up early is a 5 with nowhere to land, and here there is no stock to produce an alternative. Check what the tableau still wants before committing anything above about a 4.
Three ways the freedom runs out
Where Spanish Patience deals go wrong
Spending a space to make a move you did not need
Because any card fills an empty column, the temptation is to use a space the moment it appears. A space is worth more than almost any single move: it is the only way to lift a card that has nowhere else to go. Ask what you are trying to free before you fill it.
Stacking onto a column that hides an ace
Everything is visible from the first move, so there is no excuse for burying a low card — and yet the rank-only building rule makes it very easy. Before packing a 6 onto a 7, look at what is under that 7.
Building long descending piles
A tidy 9-8-7-6 looks like progress and is four separate moves to dismantle, each needing its own destination. Since sequences never travel together here, depth is pure cost. Keep columns short.
Spanish Patience odds
Is Spanish Patience winnable?
Considerably more often than Baker's Dozen, and that is the entire reason the variant exists. Being able to use an empty column turns positions that would be terminal into merely awkward ones, and because nothing is hidden a careful player can usually see the route.
It is not a soft game. Cards move one at a time, sequences never travel, and thirteen columns of four means there is very little slack anywhere. Most losses here are genuinely losses rather than bad shuffles, which some players like and others find unforgiving.
We do not publish a figure. Published numbers for this family almost always describe Baker's Dozen with dead spaces, which is a different and much harder game.
This version
Kings buried, spaces open
- One deck, thirteen columns of four, every card face up.
- Kings are moved to the bottom of their column before play begins.
- Only the top card of a column moves, and only one card at a time.
- Tableau builds down by rank, ignoring suit entirely.
- Any available card may be placed into an empty column.
- Foundations build up by exact suit and are one-way.
Undo is unlimited and unpenalised, with no timer or score. There is no stock and no redeal — the deal you are given is the whole game.
Against Baker's Dozen
One rule apart from Baker's Dozen
These four games are all fully visible builders with no hidden cards. What separates them is what a space is worth.
| Game | Columns | Kings | Empty columns | Tableau builds |
|---|---|---|---|---|
| Spanish Patience | 13 of four | Moved to the bottom at deal | Any card may fill one | Down by rank |
| Baker's Dozen | 13 of four | Moved to the bottom at deal | Dead — nothing may fill one | Down by rank |
| Flower Garden | 6 of six, plus a 16-card reserve | Left where they fall | Any card may fill one | Down by rank |
| FreeCell | 8, plus four cells | Left where they fall | Any card, and they multiply move capacity | Down, alternating colour |
The Baker's Dozen row is worth staring at: the two games are identical apart from a single word in the space rule, and that word is the difference between a game most players lose most of the time and one they can reasonably expect to solve.
Explore
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BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games