More is always coming
Beetle Solitaire
Forty-four cards face up across ten columns, and sixty more waiting in six rows that will land on top of everything you build. Nothing is hidden here — but most of the deck has not arrived yet.
- Forty-four dealt, sixty held
- Six forced stock rows
- Nothing face down
- Eight suited runs
Play Beetle Solitaire
Select a face-up card or same-suit descending sequence, then choose a tableau column. Cards build downward by rank. Complete suited king-to-ace runs clear automatically.
Deal one face-up card to every column.
Forty-four dealt, sixty held
Beetle Solitaire rules
Worth printing for the stock rule — Beetle deals into empty columns, which Spider will not do.
| Setup | |
|---|---|
| Decks | Two standard decks — 104 cards. |
| Tableau | Ten columns: six of four cards and four of five, forty-four in all. |
| Face down | None. The opening board is entirely visible. |
| Stock | The remaining sixty cards, dealt as six rows of ten. |
| Moving cards | |
| On a column | Down by rank. Suit is ignored when placing. |
| Moving a group | Only a descending run in one suit travels together. |
| An empty column | Accepts any card or run. |
| Removing a run | A complete king-to-ace run in a single suit clears itself. |
| The stock | |
| A deal | Puts one face-up card on every column at once. |
| How many | Six deals, and then the stock is gone. |
| Empty columns | A deal fills them too. There is no rule requiring every column to be occupied first. |
| Reversing it | Not possible. A dealt row sits on top of whatever it landed on. |
Six forced rows
How to play Beetle Solitaire
Forty-four cards go out as ten columns — six of four cards, four of five — all face up. The remaining sixty sit in a stock that deals a full row of ten whenever you press it, six times in total.
Cards build downward by rank with suit ignored, but only a same-suit descending run can be moved as a group. A king-to-ace run in one suit clears itself, and eight of those wins the game.
The opening board is small and completely legible. What makes Beetle hard is that it is only forty-two per cent of the deck, and the rest arrives in blocks you cannot refuse or reorder.
What the stock forces
What the stock rule permits
| The move | Verdict | Why |
|---|---|---|
| A column shows the 7♣. You place the 6♦ on it. | Legal | Placing ignores suit. |
| You move the 6♦ 5♦ 4♦ run on to a black seven. | Legal | One suit, descending — it travels as a packet. |
| You move the 6♦ 5♣ 4♦ run on to a black seven. | Illegal | Mixed suits will not move together. |
| A column is empty. You deal a stock row. | Legal | Unlike Spider, Beetle deals whether or not columns are empty. |
| A column is empty. You move a run into it first. | Legal | Also legal — and usually the better order. |
| A ♠ run completes from king down to ace. | Legal | It clears at once, one of the eight you need. |
| The stock is spent. You gather the tableau to redeal. | Illegal | Six deals is all there is. |
The rule that catches Spider players
Beetle will deal on to an empty column
Spider checks every column before it lets you deal, and refuses while any of them is empty. That rule exists to stop you wasting a space, and players learn to rely on it without noticing.
Beetle checks only that the stock has ten cards left. Press deal with a column open and a random card drops into it, undoing whatever the space cost you. It is the single most common way a comfortable Beetle position turns awkward, and it is entirely avoidable — the game will not stop you, so you have to stop yourself.
Surviving the deals
Beetle Solitaire strategy
Squeeze the board dry before each deal. Every move you make before a row lands is a move made on a shallow, readable board; every move after it is made on a deeper one.
Fill your spaces before dealing. A king or a long run put into an empty column just before a deal protects the space and gives the incoming card somewhere sensible to sit.
Build in suit early, when columns are short. Four cards deep is the easiest a Beetle column will ever be. By the fourth deal, unpicking cross-suit placements costs several moves each.
Count the deals down. Six is not many, and the last two land on a board already carrying most of the deck. Plan for the board you will have at deal five, not the one in front of you.
Three ways a row hurts
What a stock row does to a good position
Dealing a row with columns still tidy
Each deal puts ten face-up cards straight on top of every column, and a card that lands on a carefully built run cuts it in half. Deal when you have run out of moves, not when you have run out of patience — and take every move available first, including small ones.
Leaving a column empty when you deal
Beetle will happily drop a stock card into an empty column, which is the most wasteful thing that can happen to a space you worked for. If you are about to deal and hold an empty column, put something useful in it first — a king, or a run you want to protect.
Packing across suits in the first two deals
There are still sixty cards to come, and every cross-suit placement you make now is a card you will have to move individually later, under four more rows of fresh cards. Early tidiness is worth much less here than in the no-stock versions of this game.
Eight runs, how often
Is Beetle Solitaire winnable?
Harder than Mrs. Mop, easier than Spider. Nothing is hidden, which is a real advantage, but sixty cards arriving in six forced blocks is more disruption than Spider's fifty — and Beetle will not protect your empty columns the way Spider does.
Deals are usually lost in the middle, around the third and fourth rows, when the board is deep but the stock is not yet spent. We do not publish a win rate: for this family the number turns on the stock rules, and Beetle's are the most punishing on this site.
This version
Ten columns, six deals, no protection for spaces
- Two decks: ten columns of four or five cards, all face up.
- Build down by rank ignoring suit; only same-suit runs move as a group.
- Empty columns accept any card or run.
- Six stock deals of ten cards, landing face up on every column.
- A deal proceeds even when columns are empty.
- Eight suited king-to-ace runs wins the game.
Undo is unlimited and unpenalised, with no timer or score.
Against the spiders
How the stock rules compare
Four games, one packing rule, and four different answers to the question of what the game does to you while you are playing it.
| Game | Dealt at the start | Stock | Face down | Dealing with empty columns |
|---|---|---|---|---|
| Beetle | 44 | 60 in six rows | None | Deals into empty columns |
| Spider | 54 | 50 in five rows | 44 cards | Every column must be filled first |
| Mrs. Mop | 104 | None | None | No stock at all |
| Simple Simon | 52 | None | None | No stock at all |
The last column is the one to remember. It is the only rule in this table that will cost you a position without any warning from the game.
Explore
More solitaire games
The famous cousin, the version with no stock, and the single-deck starting point.
Spider Solitaire
The famous cousin: forty-four cards face down and a stock that refuses empty columns.
Play nowMrs. Mop Solitaire
The same two decks with no stock at all and every card visible from the start.
Play nowSimple Simon Solitaire
One deck, four runs, and a staircase deal — the gentle introduction to the suit rule.
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Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games