Spider with the lights on

Mrs. Mop Solitaire

A hundred and four cards across thirteen columns, every single one face up. There is no stock, no reserve and nothing hidden — so a deal you lose is a deal you played wrong.

  • Thirteen columns of eight
  • Every card face up
  • No stock at all
  • Eight suited runs

Play Mrs. Mop Solitaire

Select a top card or same-suit descending sequence, then choose a tableau column. Cards build downward by rank. Complete same-suit king-to-ace runs clear automatically.

GoalClear eight complete suited king-to-ace runs.

Runs0/8
Spaces0
Moves0

Build down by rank and move same-suit sequences.

Thirteen columns, all face up

Mrs. Mop Solitaire rules

Two rules do everything here, and they contradict each other: placing ignores suit, moving does not.

Mrs. Mop Solitaire setup and rules
Setup
DecksTwo standard decks — 104 cards.
TableauThirteen columns of eight cards. Every one is face up.
StockNone. The whole deck is on the table from the first move.
GoalEight complete king-to-ace runs, each in a single suit.
Moving cards
On a columnDown by rank. Suit is ignored when you place a card.
Moving a groupOnly a descending run in a single suit travels together.
An empty columnAccepts any card or any movable run.
Removing a runA complete king-down-to-ace run in one suit clears the moment it forms.
Winning
Win conditionAll eight runs cleared — 104 cards gone.
LosingNo legal move remains. There is no stock to break a deadlock.

Two decks, nothing hidden

How to play Mrs. Mop Solitaire

Two decks go out as thirteen columns of eight cards, all face up. That is the entire game state — there is no stock to draw from, no reserve, and no card you cannot see.

Cards build downward by rank and suit does not matter when you put one down. It matters enormously when you pick one up: only a descending run in a single suit can be lifted as a group. Everything else moves one card at a time.

Assemble a king down to an ace in one suit and it clears itself off the table. Do that eight times and you have won.

What no stock actually means

Nothing will ever happen that you did not do

Spider hides forty-four cards and holds fifty in a stock that lands on your tableau in unhelpful rows. Mrs. Mop does neither. Every card is visible before your first move and no new card ever arrives.

That changes what losing means. In Spider a deal can be ruined by a stock row you had no say in; here, a position you cannot escape is a position you built. It also means the game rewards reading over reacting — you can plan a suit run all the way to its ace before you touch anything, because you can see exactly where all eight aces are sitting.

How much of each Spider-family board is visible at the dealMrs. Mop and Simple Simon deal every card face up with no stock. Beetle deals forty-four cards face up but holds sixty in a stock. Spider deals fifty-four cards of which forty-four are face down, and holds fifty in a stock.WHAT YOU CAN SEE AT THE DEALMrs. MopSimple SimonBeetleSpiderFace upFace downStill in the stock
Mrs. Mop is the only one with a full bar of green. Its 104 cards are all on the table and all face up. Simple Simon is equally open but half the size; Beetle shows you its opening board and then feeds in sixty more; Spider shows you ten cards out of a hundred and four. Same packing rules throughout — completely different games to think about.

What travels together

What travels together and what does not

Legal and illegal Mrs. Mop moves
The moveVerdictWhy
A column shows the 9♠. You place the 8♥ on it.LegalPlacing ignores suit — any eight will sit on any nine.
You move the 8♥ 7♥ 6♥ run on to a black nine.LegalSame suit, descending, so it travels as one packet.
You move the 8♥ 7♠ 6♥ run on to a black nine.IllegalMixed suits. That is a pile, not a movable run.
A column is emptied. You move a lone 4♦ into it.LegalAn empty column takes anything at all.
A ♣ run reaches king down to ace in one column.LegalIt clears itself immediately. That is one of your eight.
You want to deal fresh cards to break a jam.IllegalThere is no stock. Every card is already in front of you.
You move the 5♦ off a completed ♦ run to use elsewhere.IllegalCompleted runs leave the table and do not come back.

Cleaning up

Mrs. Mop Solitaire strategy

Pick your suits before you move. Eight runs is a lot, but you do not need all eight at once. Find the two suits whose low cards are least buried and commit to those first.

Prefer same-suit placements even when a cross-suit one is available. Every card placed in suit is a card that will move again for free; every card placed out of suit is a card you will have to shift individually later.

Open a column early and defend it. Thirteen columns of eight is a deep board and a single space is worth more here than several tidy runs — it is the only way to unpick a badly stacked column.

Use the fact that nothing is hidden. Before starting a suit, look for both of its aces. If both are near the bottom of long columns, that suit is not the one to chase.

How an open board locks

How an open board still locks up

Packing across suits because the rule allows it

Placing ignores suit but moving does not, and that gap is the whole game. A tidy 9-8-7 in three different suits is three separate problems: each card has to leave individually before anything under them moves. Every cross-suit placement is a debt you will have to repay one card at a time.

Emptying a column with nothing planned for it

Thirteen columns is the widest board here and a space is the only manoeuvring room the game offers — there is no stock and no reserve. Filling one with a card that already had somewhere to go converts your only free resource into nothing.

Chasing a run before its low cards are reachable

Building a ♠ run down to the six is worthless if both black aces are sitting under six cards elsewhere. Because everything is visible, you can check where the aces and twos of a suit are before committing twenty moves to that suit. Do it.

Mrs. Mop's real difficulty

Is Mrs. Mop Solitaire winnable?

More often than Spider, and by some distance — no hidden cards and no stock rows dropping on your work removes the two things that ruin Spider deals. It is still a two-deck game with eight runs to build, so it is long rather than easy.

The losses come from cross-suit packing done early and cheerfully, then paid for later. We do not publish a win rate: for this family the figure depends almost entirely on how many cards are hidden and how the stock behaves, and Mrs. Mop hides nothing and has no stock at all.

Among the run-builders

Where Mrs. Mop sits among the run-builders

Four games with the same packing rule and the same goal of suited king-to-ace runs. What separates them is how much they let you see and whether anything arrives uninvited.

Mrs. Mop compared with Simple Simon, Beetle, and Spider
GameDecksTableauFace downStock
Mrs. Mop213 columns of 8NoneNone
Simple Simon110 columns, 8 down to 1NoneNone
Beetle210 columns of 4 or 5None at the dealSix forced rows
Spider210 columns of 5 or 644 cardsFive rows of ten

If two decks and eight runs is more than you want, Simple Simon is the same game at half the size and is the sensible place to learn the suit rule.

Explore

More solitaire games

The single-deck version, the one with a stock, and the famous one with hidden cards.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games