No luck left to come

Brigade Solitaire

Every card is face up and there is no stock to draw from, so a Brigade deal is settled the moment it is dealt. Whether it comes out depends only on how well you read it.

  • Aces already up
  • Nothing face down
  • Thirteen free cards
  • No stock at all

Play Brigade Solitaire

Select an available tableau, reserve, or non-base foundation card. Move it to a legal tableau pile or matching foundation.

GoalMove all 52 cards to the four suit foundations.

Found4/52
Reserve13
Tableau35
Moves0
Foundations
Reserve

Build foundations by suit and use reserve cards to open tableau space.

Everything face up

Brigade Solitaire rules

Short rules with one genuine surprise in them: the foundations run both ways.

Brigade Solitaire setup and rules
Setup
DeckOne standard 52-card deck.
FoundationsThe four aces are taken out and placed before you start.
TableauSeven piles of five cards, all face up.
ReserveThirteen single cards, all face up and all available.
StockNone. Every card is on the table from the first move.
Moving
Tableau buildingDown by alternating colour.
Empty pilesAny card may fill one.
How much movesOne card at a time. Packets do not travel.
Reserve cardsEach is available at any time, and its slot stays empty once used.
Foundations
BuildingUp in suit from the seeded ace.
Coming back downThe top foundation card may return to the tableau.
The exceptionThe base ace stays where it is.
WinningAll fifty-two cards on the four foundations.

Four aces already up

How to play Brigade Solitaire

The four aces come out of the deck and start the foundations, which leaves forty-eight cards to place: thirty-five in seven piles of five, and thirteen laid out singly as a reserve. Nothing is face down and there is nothing left in hand.

Cards move one at a time. Tableau piles build down by alternating colour, an empty pile takes any card at all, and foundations climb in suit from the ace. The unusual part is that a card already on a foundation can be brought back down again, provided it is the top one.

What is available on the opening move in Brigade SolitaireThe four foundations hold the seeded aces. Seven tableau piles of five contribute one available card each and keep twenty-eight buried. All thirteen reserve cards are available. Twenty of the fifty-two cards can move on the first turn.WHAT IS AVAILABLE ON MOVE ONEFoundationsA♣A♦A♥A♠seeded before you startTableau7 tops live28 buriedReserve13 free cards, every one of them available20 of the 52 cards can move on the opening — and nothing is face down.
Twenty live cards is a great deal of choice for an opening move. Klondike gives you seven and a face-down stock; FreeCell gives you eight. Brigade's thirteen reserve cards make the first few moves feel almost unconstrained — which is exactly the trap, because those thirteen never come back once spent.

A single card moves

What a single card may do

Legal and illegal Brigade moves
The moveVerdictWhy
A tableau pile ends in the 9♥. You move the 8♠ on to it.LegalDown by alternating colour, the usual tableau build.
A tableau pile ends in the 9♥. You move the 8♦ on to it.IllegalBoth red. The colours have to alternate.
A pile empties. You move the 4♣ into it.LegalEmpty piles here take any card, not just kings.
You move a reserve card straight to its foundation.LegalEvery reserve card is available at every moment.
You take the 3♠ back off the spade foundation on to a red four.LegalFoundations are reversible above the base ace.
You take the base ace of spades off its foundation.IllegalThe seeded ace is fixed. Only cards above it come back.
You move a 9♥ 8♠ 7♥ run as one block.IllegalOne card at a time. There is no packet move in this game.

The rule people miss

Foundations here are not one-way

In almost every game on this site, a card sent to a foundation is gone for good. In Brigade the top card of a foundation can be moved back down on to the tableau, which turns a foundation into something between a scoring pile and a fifth storage column.

Two limits keep it honest. The seeded ace never moves, and only the top card returns — so a card you bury under two others is out of reach until both come off. Used carefully the rule rescues positions that would otherwise be dead; used carelessly it builds a second set of stuck piles.

Reading the whole deal

Brigade Solitaire strategy

Read the piles before your first move. There is no stock and nothing face down, so the entire problem is already in front of you, and undo costs nothing.

Dig out the low cards. The foundations climb from aces, so twos and threes buried at the bottom of a pile are what the game is short of, not the picture cards on top.

Treat the reserve as thirteen one-shot moves rather than thirteen cards. Each slot empties once and stays empty.

Empty a pile when the chance appears. An empty pile takes any card, which makes it the most useful thing on the table and the only renewable space you have.

Where a visible board still dies

Three ways an open deal locks up

Treating the foundations as free storage

Because a foundation card can come back down, it is tempting to park cards there. But only the top one returns: send the three up, then the four and five, and that three is stuck until both come off again. A card on a foundation is also a card no longer available as a tableau target.

Spending reserve cards for nothing

The thirteen reserve cards are the freest thing you own — each can go anywhere legal at any moment — and each is used exactly once. Playing one on to a tableau pile trades that freedom for a card you have just buried. If the pile underneath was not blocking anything, the trade was a loss.

Reading only the exposed cards

Twenty cards are available on the first move and twenty-eight are buried inside the seven piles. They are all face up, so the order is there to be read, and the difficulty of the deal is almost entirely in that buried order. Scanning only the tops is how a winnable deal gets thrown away in the first ten moves.

Nothing left to draw

Is Brigade Solitaire winnable?

Whether a given deal can be won is fixed before you touch it. There is no stock, no reshuffle and no face-down card, so nothing about the deal can improve or deteriorate — only your line through it.

That does not make it gentle. Twenty-eight of the fifty-two cards start buried, and one low card sitting beneath four higher ones in the same pile can be enough to sink the deal. What it does mean is that a loss is always attributable: the information was there, and unlimited undo lets you go back and find where the line went wrong.

Fully visible games

Brigade among the open boards

Four games here deal every card face up and give you no stock. What separates them is how much spare room they allow.

Brigade compared with FreeCell, Baker's Dozen, and La Belle Lucie
GameSpare cardsEmpty piles takeFoundationsSecond chances
BrigadeThirteen reserve cards, one use eachAny cardReversible above the seeded aceNone — the deal is what it is
FreeCellFour cells, reusableAny cardOne-wayNone
Baker's DozenNoneNothing — they stay emptyOne-wayNone
La Belle LucieNoneNothingOne-wayTwo reshuffles of the tableau

FreeCell is the useful comparison: four spare slots that refill for ever against Brigade's thirteen that never do. Brigade is far more generous at the start and far poorer by the middle, which is why its difficulty arrives late rather than early. At the other end, Baker's Dozen gives you no spare room at any point, and it is the reversible foundation — which none of the other three have — that keeps Brigade from feeling that airless.

Explore

More solitaire games

The other games that hide nothing and hand you no stock.