No luck left to come
Brigade Solitaire
Every card is face up and there is no stock to draw from, so a Brigade deal is settled the moment it is dealt. Whether it comes out depends only on how well you read it.
- Aces already up
- Nothing face down
- Thirteen free cards
- No stock at all
Play Brigade Solitaire
Select an available tableau, reserve, or non-base foundation card. Move it to a legal tableau pile or matching foundation.
Everything face up
Brigade Solitaire rules
Short rules with one genuine surprise in them: the foundations run both ways.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. |
| Foundations | The four aces are taken out and placed before you start. |
| Tableau | Seven piles of five cards, all face up. |
| Reserve | Thirteen single cards, all face up and all available. |
| Stock | None. Every card is on the table from the first move. |
| Moving | |
| Tableau building | Down by alternating colour. |
| Empty piles | Any card may fill one. |
| How much moves | One card at a time. Packets do not travel. |
| Reserve cards | Each is available at any time, and its slot stays empty once used. |
| Foundations | |
| Building | Up in suit from the seeded ace. |
| Coming back down | The top foundation card may return to the tableau. |
| The exception | The base ace stays where it is. |
| Winning | All fifty-two cards on the four foundations. |
Four aces already up
How to play Brigade Solitaire
The four aces come out of the deck and start the foundations, which leaves forty-eight cards to place: thirty-five in seven piles of five, and thirteen laid out singly as a reserve. Nothing is face down and there is nothing left in hand.
Cards move one at a time. Tableau piles build down by alternating colour, an empty pile takes any card at all, and foundations climb in suit from the ace. The unusual part is that a card already on a foundation can be brought back down again, provided it is the top one.
A single card moves
What a single card may do
| The move | Verdict | Why |
|---|---|---|
| A tableau pile ends in the 9♥. You move the 8♠ on to it. | Legal | Down by alternating colour, the usual tableau build. |
| A tableau pile ends in the 9♥. You move the 8♦ on to it. | Illegal | Both red. The colours have to alternate. |
| A pile empties. You move the 4♣ into it. | Legal | Empty piles here take any card, not just kings. |
| You move a reserve card straight to its foundation. | Legal | Every reserve card is available at every moment. |
| You take the 3♠ back off the spade foundation on to a red four. | Legal | Foundations are reversible above the base ace. |
| You take the base ace of spades off its foundation. | Illegal | The seeded ace is fixed. Only cards above it come back. |
| You move a 9♥ 8♠ 7♥ run as one block. | Illegal | One card at a time. There is no packet move in this game. |
The rule people miss
Foundations here are not one-way
In almost every game on this site, a card sent to a foundation is gone for good. In Brigade the top card of a foundation can be moved back down on to the tableau, which turns a foundation into something between a scoring pile and a fifth storage column.
Two limits keep it honest. The seeded ace never moves, and only the top card returns — so a card you bury under two others is out of reach until both come off. Used carefully the rule rescues positions that would otherwise be dead; used carelessly it builds a second set of stuck piles.
Reading the whole deal
Brigade Solitaire strategy
Read the piles before your first move. There is no stock and nothing face down, so the entire problem is already in front of you, and undo costs nothing.
Dig out the low cards. The foundations climb from aces, so twos and threes buried at the bottom of a pile are what the game is short of, not the picture cards on top.
Treat the reserve as thirteen one-shot moves rather than thirteen cards. Each slot empties once and stays empty.
Empty a pile when the chance appears. An empty pile takes any card, which makes it the most useful thing on the table and the only renewable space you have.
Where a visible board still dies
Three ways an open deal locks up
Treating the foundations as free storage
Because a foundation card can come back down, it is tempting to park cards there. But only the top one returns: send the three up, then the four and five, and that three is stuck until both come off again. A card on a foundation is also a card no longer available as a tableau target.
Spending reserve cards for nothing
The thirteen reserve cards are the freest thing you own — each can go anywhere legal at any moment — and each is used exactly once. Playing one on to a tableau pile trades that freedom for a card you have just buried. If the pile underneath was not blocking anything, the trade was a loss.
Reading only the exposed cards
Twenty cards are available on the first move and twenty-eight are buried inside the seven piles. They are all face up, so the order is there to be read, and the difficulty of the deal is almost entirely in that buried order. Scanning only the tops is how a winnable deal gets thrown away in the first ten moves.
Nothing left to draw
Is Brigade Solitaire winnable?
Whether a given deal can be won is fixed before you touch it. There is no stock, no reshuffle and no face-down card, so nothing about the deal can improve or deteriorate — only your line through it.
That does not make it gentle. Twenty-eight of the fifty-two cards start buried, and one low card sitting beneath four higher ones in the same pile can be enough to sink the deal. What it does mean is that a loss is always attributable: the information was there, and unlimited undo lets you go back and find where the line went wrong.
This version
Aces seeded, thirteen free cards, reversible foundations
- One deck with the four aces removed and placed on the foundations before play.
- Seven tableau piles of five and thirteen single reserve cards, all face up.
- Tableau builds down by alternating colour; empty piles accept any card.
- Single cards only — there is no packet move and no stock.
- Foundations build up in suit, and their top card may be played back down.
Undo is unlimited and there is no timer. Hint highlights an available move. Some published versions of Brigade omit the foundation reversal or vary the reserve size.
Fully visible games
Brigade among the open boards
Four games here deal every card face up and give you no stock. What separates them is how much spare room they allow.
| Game | Spare cards | Empty piles take | Foundations | Second chances |
|---|---|---|---|---|
| Brigade | Thirteen reserve cards, one use each | Any card | Reversible above the seeded ace | None — the deal is what it is |
| FreeCell | Four cells, reusable | Any card | One-way | None |
| Baker's Dozen | None | Nothing — they stay empty | One-way | None |
| La Belle Lucie | None | Nothing | One-way | Two reshuffles of the tableau |
FreeCell is the useful comparison: four spare slots that refill for ever against Brigade's thirteen that never do. Brigade is far more generous at the start and far poorer by the middle, which is why its difficulty arrives late rather than early. At the other end, Baker's Dozen gives you no spare room at any point, and it is the reversible foundation — which none of the other three have — that keeps Brigade from feeling that airless.
Explore
More solitaire games
The other games that hide nothing and hand you no stock.
FreeCell Solitaire
The other fully visible game where the spare cells decide everything — except its four cells refill.
Play nowBaker's Dozen Solitaire
Everything face up with no spare cards at all, and empty piles that stay empty.
Play nowLa Belle Lucie Solitaire
An open board with no spare space either, but two reshuffles when it stalls.
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