Eighteen small fans
La Belle Lucie Solitaire
The whole deck is face up in front of you and only eighteen cards can move. Fans build down in suit, one card at a time, and a fan you empty is gone for good — which is why the two reshuffles are the real currency of the game.
- Eighteen face-up fans
- Build down in suit
- No empty-fan rule
- Two reshuffles
Play La Belle Lucie Solitaire
Select the top card of a fan, then choose a matching same-suit fan or foundation. Fan moves build downward by suit, and foundations build upward by suit from aces.
Eighteen fans of three
La Belle Lucie Solitaire rules
Short rules, but two of them catch people out: no group moves, and no use for an empty fan.
| Setup | |
|---|---|
| Deck | One standard 52-card deck, every card face up. |
| The fans | Seventeen fans of three cards and one fan of a single card — eighteen in all. |
| Foundations | Four, empty at the start, built up by suit from the ace. |
| Playable at the start | Eighteen cards: the top card of each fan and nothing else. |
| Moving cards | |
| On to a fan | One card at a time, on to a card of the same suit one rank higher. |
| Groups | Never. Only the single exposed card of a fan can move. |
| To a foundation | Ace first, then up in suit. |
| Empty fans | Stay empty. No card may be played into the gap, ever. |
| Off a foundation | Not allowed. Foundations are one-way. |
| The reshuffles | |
| How many | Two. |
| What they take | Every card still in the tableau, foundations untouched. |
| What they give | The same cards shuffled and dealt back out into fresh fans of three. |
| When you get them | Whenever you choose. There is no requirement to be stuck first. |
| Winning | |
| Win condition | All four foundations complete from ace to king. |
| Losing | No legal move left and no reshuffles remaining. |
Fifty-two in threes
How to play La Belle Lucie Solitaire
The deck goes out as seventeen fans of three cards and one lonely fan of a single card. Every card is face up, so there is no hidden information at any point — but only the last card of each fan can be touched, which means eighteen of the fifty-two are live and the rest are spectators.
Those exposed cards move one at a time on to a card of the same suit one rank higher, or up to the foundations, which start with the aces and build in suit. There are no group moves and no way to use a gap: when a fan runs out, the space it leaves behind is simply gone.
That combination — full information, tiny mobility — is what gives the game its character. You can see the deal you have been handed. You usually cannot do much about it, and the two reshuffles are the only lever you hold.
The lever
How the two reshuffles work, and when to spend them
A reshuffle sweeps up every card still in the tableau, shuffles them, and deals them back out into fresh fans of three. Foundations are not touched, so nothing you have already banked is at risk. You get two, and you may take them at any time — you do not have to be stuck first.
The temptation is to reshuffle the instant you run out of moves. Resist it. Early on, the tableau still holds nearly the whole deck, so a shuffle is close to a fresh random deal and the chance it fixes anything specific is small. Later, with a dozen or more cards already on the foundations, the same reshuffle is redistributing far fewer cards and is much more likely to free the exact block that stopped you. Squeeze every move out of the current arrangement first, including moves that look pointless, then reshuffle.
What the fans accept
What the fans will and will not take
| The move | Verdict | Why |
|---|---|---|
| The 7♦ is on top of a fan. Another fan shows the 8♦ on top. You move the 7♦ across. | Legal | Same suit, one rank lower, and both cards are exposed. |
| The 7♦ is on top of a fan. Another fan shows the 8♠ on top. You move the 7♦ across. | Illegal | Fans build in suit here. Colour and rank alone are not enough. |
| A fan reads 9♥ on top of 10♥. You move the 9♥ down on to the 10♥. | Illegal | The 10♥ is buried beneath the 9♥ in the same fan. A covered card is not a target. |
| You move a 6♣ and the 5♣ sitting on it together on to a 7♣. | Illegal | There are no group moves. Cards leave a fan one at a time. |
| A fan is emptied. You move a king into the space. | Illegal | Empty fans are dead ground in this game. |
| Foundations show ♠ up to the 4. You play the 5♠ from a fan top. | Legal | Foundations build up in suit from the ace. |
| You reshuffle with legal moves still on the table. | Legal | Both reshuffles are yours to spend whenever you like. |
A rule worth pausing on
An emptied fan never comes back
Almost every other patience game rewards you for clearing a pile. Klondike lets a king move into the space, FreeCell treats an empty column as the most powerful resource on the table, and Flower Garden will take any card at all into an empty bed. La Belle Lucie does none of this. The gap stays a gap for the rest of the game.
The practical consequence is that fans are not obstacles to be cleared, they are landing squares to be protected. Eighteen fans means eighteen possible targets; every one you empty drops that number permanently, and the last few moves of a losing deal are usually spent staring at four or five surviving fans with nothing that fits any of them.
This flips the usual instinct. Prefer the move that keeps a useful card exposed on a short fan over the move that clears a fan entirely, unless clearing it puts real cards on the foundations.
Spending the reshuffles
La Belle Lucie Solitaire strategy
Read the whole table before your first move. Everything is face up, so the information is free — and the single most useful thing you can learn is which of your low cards are trapped beneath the cards they need.
Get the aces and twos out early, but not blindly. Foundation cards are safe cards, and every one you bank is a card the reshuffle cannot scatter. The exception is a low card doing useful work as a target for something you can already reach.
Work the fans that are three deep. A card buried under two others is worth more free than a card buried under one, so given a choice of equally good moves, take the one that unblocks the deepest card.
Count what a move actually gains. In a game with no gaps and no group moves, a move that neither advances a foundation nor exposes a new card is usually a move that cost you a target for nothing.
Three costly habits
Three ways a deal dies before the last reshuffle
Reshuffling the moment you are stuck
The reshuffle is not an emergency button, it is one of exactly two chances to rearrange the deck. Spending it the first time you run dry — often after a dozen moves, with the foundations barely started — throws away most of its value. A reshuffle is worth far more once several low cards are already on the foundations, because there is less left in the tableau and the shuffle has less to spoil.
Emptying a fan for no reason
In Klondike or FreeCell, clearing a column is the strongest thing you can do. Here it is close to the worst. An empty fan cannot be refilled, so every fan you clear is a landing square permanently removed from the board. Clear one only when the cards it gave up genuinely advanced the foundations.
Playing a card that was already a useful target
A 9♠ sitting on top of a fan is not just a card waiting to move — it is the landing spot for the 8♠. Moving it on to a 10♠ elsewhere is a real gain only if the 8♠ can follow. If it cannot, you have shortened one fan and destroyed a target, which is two steps backwards dressed as progress.
Two reshuffles, how far
Is La Belle Lucie Solitaire winnable?
Often not. The game is famously stingy: no gaps, no group moves, and only eighteen live cards at any moment mean a bad arrangement stays bad. The two reshuffles are what keep it from being a coin flip, and using them well is most of the skill on offer.
Skill is real here even so, because the full information means every mistake is yours. We do not publish a win rate: it depends enormously on the number of reshuffles allowed, and rule sets vary from none to three. This page gives two.
This version
Two reshuffles, strict suit building, no gap play
- One deck dealt as seventeen fans of three and one fan of one.
- Fans build down in suit; one card moves at a time.
- Foundations build up in suit from the ace and never give cards back.
- Empty fans cannot be filled by any card.
- Two reshuffles of the tableau, available at any time.
Undo is unlimited and unpenalised, with no timer or score. The game also appears as The Fan, Midnight Oil and Alexander the Great; those names usually differ in the number of reshuffles or in whether a gap can be filled. Trefoil is the same game with the four aces placed on the foundations before the deal.
The open-table games
La Belle Lucie against the other open-table games
These four deal the whole deck face up and give you no stock at all. What separates them is how much the tableau will let you move — and the last column counts how many of the fifty-two cards you can actually touch on move one.
| Game | Layout | Tableau building | Empty space | Recovery | Playable at start |
|---|---|---|---|---|---|
| La Belle Lucie | 18 fans | Down in suit | Dead forever | Two reshuffles | 18 |
| Shamrocks | 18 fans | Up or down, any suit | Dead forever | None | 18 |
| Flower Garden | 6 columns plus a 16-card reserve | Down, any suit | Take any card | None | 22 |
| Baker's Dozen | 13 columns of 4 | Down, any suit | Dead forever | None | 13 |
Shamrocks is the direct comparison: the same eighteen fans, but building up or down in any suit instead of down in one. It hands back with one rule most of what La Belle Lucie takes away — and then removes the reshuffles.
Explore
More solitaire games
The rest of the open-table family, where the whole deck is visible and the stock is gone.
Shamrocks Solitaire
The same eighteen fans with a far looser building rule and a hard three-card ceiling.
Play nowFlower Garden Solitaire
Six beds and a sixteen-card bouquet, with every card in the deck face up from the start.
Play nowBaker's Dozen Solitaire
Thirteen short columns, kings sunk to the bottom, and no use for an empty column.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games