Eighteen small fans

La Belle Lucie Solitaire

The whole deck is face up in front of you and only eighteen cards can move. Fans build down in suit, one card at a time, and a fan you empty is gone for good — which is why the two reshuffles are the real currency of the game.

  • Eighteen face-up fans
  • Build down in suit
  • No empty-fan rule
  • Two reshuffles

Play La Belle Lucie Solitaire

Select the top card of a fan, then choose a matching same-suit fan or foundation. Fan moves build downward by suit, and foundations build upward by suit from aces.

GoalMove all 52 cards to ace-up foundations by suit.

Foundations0/52
Tableau52
Fans18
Moves0
Foundations
Reshuffles left2

Build same-suit fans downward and send aces upward to the foundations.

Eighteen fans of three

La Belle Lucie Solitaire rules

Short rules, but two of them catch people out: no group moves, and no use for an empty fan.

La Belle Lucie Solitaire setup and rules
Setup
DeckOne standard 52-card deck, every card face up.
The fansSeventeen fans of three cards and one fan of a single card — eighteen in all.
FoundationsFour, empty at the start, built up by suit from the ace.
Playable at the startEighteen cards: the top card of each fan and nothing else.
Moving cards
On to a fanOne card at a time, on to a card of the same suit one rank higher.
GroupsNever. Only the single exposed card of a fan can move.
To a foundationAce first, then up in suit.
Empty fansStay empty. No card may be played into the gap, ever.
Off a foundationNot allowed. Foundations are one-way.
The reshuffles
How manyTwo.
What they takeEvery card still in the tableau, foundations untouched.
What they giveThe same cards shuffled and dealt back out into fresh fans of three.
When you get themWhenever you choose. There is no requirement to be stuck first.
Winning
Win conditionAll four foundations complete from ace to king.
LosingNo legal move left and no reshuffles remaining.

Fifty-two in threes

How to play La Belle Lucie Solitaire

The deck goes out as seventeen fans of three cards and one lonely fan of a single card. Every card is face up, so there is no hidden information at any point — but only the last card of each fan can be touched, which means eighteen of the fifty-two are live and the rest are spectators.

Those exposed cards move one at a time on to a card of the same suit one rank higher, or up to the foundations, which start with the aces and build in suit. There are no group moves and no way to use a gap: when a fan runs out, the space it leaves behind is simply gone.

That combination — full information, tiny mobility — is what gives the game its character. You can see the deal you have been handed. You usually cannot do much about it, and the two reshuffles are the only lever you hold.

The lever

How the two reshuffles work, and when to spend them

A reshuffle sweeps up every card still in the tableau, shuffles them, and deals them back out into fresh fans of three. Foundations are not touched, so nothing you have already banked is at risk. You get two, and you may take them at any time — you do not have to be stuck first.

The temptation is to reshuffle the instant you run out of moves. Resist it. Early on, the tableau still holds nearly the whole deck, so a shuffle is close to a fresh random deal and the chance it fixes anything specific is small. Later, with a dozen or more cards already on the foundations, the same reshuffle is redistributing far fewer cards and is much more likely to free the exact block that stopped you. Squeeze every move out of the current arrangement first, including moves that look pointless, then reshuffle.

What the fans accept

What the fans will and will not take

Legal and illegal La Belle Lucie moves
The moveVerdictWhy
The 7♦ is on top of a fan. Another fan shows the 8♦ on top. You move the 7♦ across.LegalSame suit, one rank lower, and both cards are exposed.
The 7♦ is on top of a fan. Another fan shows the 8♠ on top. You move the 7♦ across.IllegalFans build in suit here. Colour and rank alone are not enough.
A fan reads 9♥ on top of 10♥. You move the 9♥ down on to the 10♥.IllegalThe 10♥ is buried beneath the 9♥ in the same fan. A covered card is not a target.
You move a 6♣ and the 5♣ sitting on it together on to a 7♣.IllegalThere are no group moves. Cards leave a fan one at a time.
A fan is emptied. You move a king into the space.IllegalEmpty fans are dead ground in this game.
Foundations show ♠ up to the 4. You play the 5♠ from a fan top.LegalFoundations build up in suit from the ace.
You reshuffle with legal moves still on the table.LegalBoth reshuffles are yours to spend whenever you like.
A fan containing a card sitting on its own only targetA fan of three cards. The six of clubs lies at the bottom, the five of clubs directly on top of it, and the nine of diamonds on top of those. The five of clubs can only ever be played on to a six of clubs, and the only six of clubs in the deck is trapped beneath it, so nothing but a reshuffle can separate them.A FAN THAT ONLY A RESHUFFLE CAN FIX6♣The only card in the deck that can accept the 5♣5♣Needs a 6♣ — and is sitting on it9♦The only playable card hereThe 6♣ lies at the bottom. Only the far end of a fan is ever playable.
The one block you cannot play your way out of. A card resting directly on the single card in the deck that could accept it is dead, and so is everything under it. There is only one 6♣, so no sequence of legal moves separates this pair. Spotting these early tells you how much the deal is really worth before you spend a reshuffle on it.

A rule worth pausing on

An emptied fan never comes back

Almost every other patience game rewards you for clearing a pile. Klondike lets a king move into the space, FreeCell treats an empty column as the most powerful resource on the table, and Flower Garden will take any card at all into an empty bed. La Belle Lucie does none of this. The gap stays a gap for the rest of the game.

The practical consequence is that fans are not obstacles to be cleared, they are landing squares to be protected. Eighteen fans means eighteen possible targets; every one you empty drops that number permanently, and the last few moves of a losing deal are usually spent staring at four or five surviving fans with nothing that fits any of them.

This flips the usual instinct. Prefer the move that keeps a useful card exposed on a short fan over the move that clears a fan entirely, unless clearing it puts real cards on the foundations.

Spending the reshuffles

La Belle Lucie Solitaire strategy

Read the whole table before your first move. Everything is face up, so the information is free — and the single most useful thing you can learn is which of your low cards are trapped beneath the cards they need.

Get the aces and twos out early, but not blindly. Foundation cards are safe cards, and every one you bank is a card the reshuffle cannot scatter. The exception is a low card doing useful work as a target for something you can already reach.

Work the fans that are three deep. A card buried under two others is worth more free than a card buried under one, so given a choice of equally good moves, take the one that unblocks the deepest card.

Count what a move actually gains. In a game with no gaps and no group moves, a move that neither advances a foundation nor exposes a new card is usually a move that cost you a target for nothing.

Three costly habits

Three ways a deal dies before the last reshuffle

Reshuffling the moment you are stuck

The reshuffle is not an emergency button, it is one of exactly two chances to rearrange the deck. Spending it the first time you run dry — often after a dozen moves, with the foundations barely started — throws away most of its value. A reshuffle is worth far more once several low cards are already on the foundations, because there is less left in the tableau and the shuffle has less to spoil.

Emptying a fan for no reason

In Klondike or FreeCell, clearing a column is the strongest thing you can do. Here it is close to the worst. An empty fan cannot be refilled, so every fan you clear is a landing square permanently removed from the board. Clear one only when the cards it gave up genuinely advanced the foundations.

Playing a card that was already a useful target

A 9♠ sitting on top of a fan is not just a card waiting to move — it is the landing spot for the 8♠. Moving it on to a 10♠ elsewhere is a real gain only if the 8♠ can follow. If it cannot, you have shortened one fan and destroyed a target, which is two steps backwards dressed as progress.

Two reshuffles, how far

Is La Belle Lucie Solitaire winnable?

Often not. The game is famously stingy: no gaps, no group moves, and only eighteen live cards at any moment mean a bad arrangement stays bad. The two reshuffles are what keep it from being a coin flip, and using them well is most of the skill on offer.

Skill is real here even so, because the full information means every mistake is yours. We do not publish a win rate: it depends enormously on the number of reshuffles allowed, and rule sets vary from none to three. This page gives two.

The open-table games

La Belle Lucie against the other open-table games

These four deal the whole deck face up and give you no stock at all. What separates them is how much the tableau will let you move — and the last column counts how many of the fifty-two cards you can actually touch on move one.

La Belle Lucie compared with Shamrocks, Flower Garden, and Baker's Dozen
GameLayoutTableau buildingEmpty spaceRecoveryPlayable at start
La Belle Lucie18 fansDown in suitDead foreverTwo reshuffles18
Shamrocks18 fansUp or down, any suitDead foreverNone18
Flower Garden6 columns plus a 16-card reserveDown, any suitTake any cardNone22
Baker's Dozen13 columns of 4Down, any suitDead foreverNone13

Shamrocks is the direct comparison: the same eighteen fans, but building up or down in any suit instead of down in one. It hands back with one rule most of what La Belle Lucie takes away — and then removes the reshuffles.

Explore

More solitaire games

The rest of the open-table family, where the whole deck is visible and the stock is gone.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games