A card is free at its ends

Crazy Quilt Solitaire

Sixty-four cards laid in a woven eight-by-eight lattice, alternating upright and sideways. A card can only be lifted when one of its short ends is clear — so unpicking the quilt in the right order is the entire game.

  • An 8x8 woven lattice
  • Short ends must be free
  • Four up, four down
  • One redeal

Play Crazy Quilt Solitaire

Select an exposed quilt card or the top waste card, then choose a valid foundation. Exposed quilt cards can also move to the waste if they match suit and are one rank higher or lower.

GoalMove all 104 cards to the eight suit foundations.

Foundations8/104
Quilt64
Stock32
Waste0
Redeals1
Moves0
Stock and waste
Waste empty

Draw one card to the waste.

Eight foundations

Play the exposed short edges of the quilt.

The woven square

Crazy Quilt Solitaire rules

One rule is unlike anything else here: which card is free depends on which way it is facing.

Crazy Quilt Solitaire setup and rules
Setup
DecksTwo standard decks — 104 cards.
FoundationsEight, seeded before play: an ace and a king of each suit.
The quiltSixty-four cards in an eight-by-eight lattice, all face up.
OrientationCards alternate upright and sideways like a woven pattern.
StockThe remaining thirty-two cards, drawn one at a time.
Which quilt cards you may take
Upright cardsAvailable when the cell above or below is empty.
Sideways cardsAvailable when the cell to the left or right is empty.
In other wordsA card is free when one of its short ends is exposed.
At the startSixteen of the sixty-four — the edge cards whose short ends point outward.
Foundations and the waste
Four foundationsClimb in suit from the ace.
The other fourDescend in suit from the king.
The wasteAn exposed quilt card may also be played on to the waste, one rank up or down in the same suit.
RedealsOne. The waste turns back into stock a single time.

Sixty-four cards

How to play Crazy Quilt Solitaire

Eight foundations are set out first — an ace and a king of every suit. Sixty-four cards then go down in an eight-by-eight block, laid alternately upright and sideways so the block looks woven. The last thirty-two are the stock.

A quilt card can be taken only if one of its short ends is exposed. For an upright card that means the cell above or below must be empty; for a sideways card, the cell to its left or right. Its long edges do not matter at all.

Cards go to the foundations — climbing in suit from the aces, descending in suit from the kings — or on to the waste, which will accept an exposed quilt card one rank away in the same suit. You get one redeal.

Which cards in the weave are freeAn eight by eight lattice where cards alternate upright and sideways in a chequered pattern. At the start only the cards around the outer edge have a short end exposed, so twenty-eight of the sixty-four are available.THE WEAVE DECIDES WHAT YOU CAN LIFTUpright: opens above or belowSideways: opens left or rightFilled green: free at the deal.Every card you lift frees itsneighbours along that axis.A card's long edges never matter — only the two ends it points at.
Which way a card faces decides what frees it. Upright cards open along the columns, sideways cards along the rows, and the chequered weave means the two axes alternate everywhere. That is why picking away at the edge works and dabbling in the middle does not: a hole only propagates along the axis of the card that made it.

Freeing a card

Which cards the weave will release

Legal and illegal Crazy Quilt moves
The moveVerdictWhy
An upright card has the cell above it empty. You take it.LegalOne short end is exposed, so the card is free.
An upright card has both neighbours above and below still filled.IllegalBoth short ends are covered. It is locked in the weave.
A sideways card has the cell to its right empty. You take it.LegalFor a sideways card, the short ends are left and right.
A sideways card has the cells above and below empty, but not left or right.IllegalThose are its long edges. They do not free it.
A ♦ up-foundation shows the 6. You play the 7♦.LegalUp-foundations climb from the ace.
A ♦ down-foundation shows the 9. You play the 8♦.LegalDown-foundations descend from the king.
The waste shows the 8♠. You play an exposed 9♠ on to it.LegalThe waste accepts one rank up or down in the same suit.

The move people miss

The waste is an outlet, not just a bin

In most games the waste is where cards go to wait. Here it works in both directions: an exposed quilt card may be played on to the waste whenever it is one rank above or below the waste's top card in the same suit.

That turns the waste into a second, temporary foundation — somewhere to send a quilt card that neither of its real foundations is ready for. Players who treat it purely as a stock by-product give up a meaningful fraction of their available moves, and in a game where the lattice locks up quickly, those moves are the ones that keep it open.

Unpicking the weave

Crazy Quilt Solitaire strategy

Work a region, not the whole edge. Cards freed along one axis open more cards on that axis, so concentrated removal snowballs while scattered removal does not.

Check both foundations of a suit before playing a middle rank. One climbs and one descends, and there are only two of each card.

Use the waste deliberately. A quilt card parked there is a card out of the lattice, which frees its neighbours just as a foundation play would.

Save the redeal until the quilt is genuinely open. A second pass through the stock is worth far more when there are many exposed short ends to feed.

How a quilt locks

How a quilt locks solid

Opening the quilt from the middle outwards

Every card you take frees its neighbours, so where you take from decides what opens next. Pulling cards from one region creates a growing hole that keeps releasing new cards; taking one here and one there leaves the lattice mostly intact and mostly locked.

Sending middle ranks to the wrong foundation

Each suit has one pile climbing and one descending, so a seven can serve either. There are only two of each card in the pack — commit both to the same direction and the opposite pile waits for a card that has already gone.

Ignoring the waste as a building spot

The waste is not just a dumping ground: an exposed quilt card can be played on to it if it is one rank away in the same suit. That is a genuine extra outlet, and forgetting it is the most commonly missed move in the game.

With one redeal

Is Crazy Quilt Solitaire winnable?

Not often. Sixty-four cards locked in a lattice with only one redeal is a hard proposition, and the two-directional foundations create a real decision on every middle rank that you can get wrong without noticing.

The compensation is that nothing is hidden — the whole quilt is face up, so a stuck position is legible. We do not publish a win rate: the figure moves with the redeal count, and this version allows one.

Foundations both ways

Games with foundations running both ways

Two-directional foundations are rare, and three of the games here use them. The fourth row is a control: the same kind of pile-based reserve with ordinary one-way foundations.

Crazy Quilt compared with Crescent, Algerian, and Cruel
GameHow cards are heldWhat makes a card availableFoundationsSecond chances
Crazy Quilt64 cards in a woven latticeOne short end must be free4 up, 4 down1
Crescent16 piles of 6Top card of each pile4 up, 4 down3 rotations
Algerian6 piles of 4Top card of each pile4 up, 4 downStock deals to reserves
Cruel12 piles of 4Top card of each pile4, all up from the aceOrdered regroup, unlimited

Crescent and Algerian share the foundation scheme but hold their cards in ordinary piles. Crazy Quilt is the only one where availability depends on geometry rather than on being on top of something.

Explore

More solitaire games

The other two-directional games, and a big one-way two-deck builder.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games