A card is free at its ends
Crazy Quilt Solitaire
Sixty-four cards laid in a woven eight-by-eight lattice, alternating upright and sideways. A card can only be lifted when one of its short ends is clear — so unpicking the quilt in the right order is the entire game.
- An 8x8 woven lattice
- Short ends must be free
- Four up, four down
- One redeal
Play Crazy Quilt Solitaire
Select an exposed quilt card or the top waste card, then choose a valid foundation. Exposed quilt cards can also move to the waste if they match suit and are one rank higher or lower.
Draw one card to the waste.
The woven square
Crazy Quilt Solitaire rules
One rule is unlike anything else here: which card is free depends on which way it is facing.
| Setup | |
|---|---|
| Decks | Two standard decks — 104 cards. |
| Foundations | Eight, seeded before play: an ace and a king of each suit. |
| The quilt | Sixty-four cards in an eight-by-eight lattice, all face up. |
| Orientation | Cards alternate upright and sideways like a woven pattern. |
| Stock | The remaining thirty-two cards, drawn one at a time. |
| Which quilt cards you may take | |
| Upright cards | Available when the cell above or below is empty. |
| Sideways cards | Available when the cell to the left or right is empty. |
| In other words | A card is free when one of its short ends is exposed. |
| At the start | Sixteen of the sixty-four — the edge cards whose short ends point outward. |
| Foundations and the waste | |
| Four foundations | Climb in suit from the ace. |
| The other four | Descend in suit from the king. |
| The waste | An exposed quilt card may also be played on to the waste, one rank up or down in the same suit. |
| Redeals | One. The waste turns back into stock a single time. |
Sixty-four cards
How to play Crazy Quilt Solitaire
Eight foundations are set out first — an ace and a king of every suit. Sixty-four cards then go down in an eight-by-eight block, laid alternately upright and sideways so the block looks woven. The last thirty-two are the stock.
A quilt card can be taken only if one of its short ends is exposed. For an upright card that means the cell above or below must be empty; for a sideways card, the cell to its left or right. Its long edges do not matter at all.
Cards go to the foundations — climbing in suit from the aces, descending in suit from the kings — or on to the waste, which will accept an exposed quilt card one rank away in the same suit. You get one redeal.
Freeing a card
Which cards the weave will release
| The move | Verdict | Why |
|---|---|---|
| An upright card has the cell above it empty. You take it. | Legal | One short end is exposed, so the card is free. |
| An upright card has both neighbours above and below still filled. | Illegal | Both short ends are covered. It is locked in the weave. |
| A sideways card has the cell to its right empty. You take it. | Legal | For a sideways card, the short ends are left and right. |
| A sideways card has the cells above and below empty, but not left or right. | Illegal | Those are its long edges. They do not free it. |
| A ♦ up-foundation shows the 6. You play the 7♦. | Legal | Up-foundations climb from the ace. |
| A ♦ down-foundation shows the 9. You play the 8♦. | Legal | Down-foundations descend from the king. |
| The waste shows the 8♠. You play an exposed 9♠ on to it. | Legal | The waste accepts one rank up or down in the same suit. |
The move people miss
The waste is an outlet, not just a bin
In most games the waste is where cards go to wait. Here it works in both directions: an exposed quilt card may be played on to the waste whenever it is one rank above or below the waste's top card in the same suit.
That turns the waste into a second, temporary foundation — somewhere to send a quilt card that neither of its real foundations is ready for. Players who treat it purely as a stock by-product give up a meaningful fraction of their available moves, and in a game where the lattice locks up quickly, those moves are the ones that keep it open.
Unpicking the weave
Crazy Quilt Solitaire strategy
Work a region, not the whole edge. Cards freed along one axis open more cards on that axis, so concentrated removal snowballs while scattered removal does not.
Check both foundations of a suit before playing a middle rank. One climbs and one descends, and there are only two of each card.
Use the waste deliberately. A quilt card parked there is a card out of the lattice, which frees its neighbours just as a foundation play would.
Save the redeal until the quilt is genuinely open. A second pass through the stock is worth far more when there are many exposed short ends to feed.
How a quilt locks
How a quilt locks solid
Opening the quilt from the middle outwards
Every card you take frees its neighbours, so where you take from decides what opens next. Pulling cards from one region creates a growing hole that keeps releasing new cards; taking one here and one there leaves the lattice mostly intact and mostly locked.
Sending middle ranks to the wrong foundation
Each suit has one pile climbing and one descending, so a seven can serve either. There are only two of each card in the pack — commit both to the same direction and the opposite pile waits for a card that has already gone.
Ignoring the waste as a building spot
The waste is not just a dumping ground: an exposed quilt card can be played on to it if it is one rank away in the same suit. That is a genuine extra outlet, and forgetting it is the most commonly missed move in the game.
With one redeal
Is Crazy Quilt Solitaire winnable?
Not often. Sixty-four cards locked in a lattice with only one redeal is a hard proposition, and the two-directional foundations create a real decision on every middle rank that you can get wrong without noticing.
The compensation is that nothing is hidden — the whole quilt is face up, so a stuck position is legible. We do not publish a win rate: the figure moves with the redeal count, and this version allows one.
This version
Eight-by-eight weave, one redeal, waste building
- Two decks: eight foundations seeded with an ace and a king of each suit.
- Sixty-four cards in an eight-by-eight lattice, alternating upright and sideways.
- A card is available when one of its short ends is uncovered.
- Four foundations climb from the ace, four descend from the king.
- Exposed quilt cards may also be played on to the waste, one rank away in suit.
- Draw one card at a time with a single redeal.
Undo is unlimited and unpenalised, with no timer or score. Also published as Indian Carpet and Japanese Rug.
Foundations both ways
Games with foundations running both ways
Two-directional foundations are rare, and three of the games here use them. The fourth row is a control: the same kind of pile-based reserve with ordinary one-way foundations.
| Game | How cards are held | What makes a card available | Foundations | Second chances |
|---|---|---|---|---|
| Crazy Quilt | 64 cards in a woven lattice | One short end must be free | 4 up, 4 down | 1 |
| Crescent | 16 piles of 6 | Top card of each pile | 4 up, 4 down | 3 rotations |
| Algerian | 6 piles of 4 | Top card of each pile | 4 up, 4 down | Stock deals to reserves |
| Cruel | 12 piles of 4 | Top card of each pile | 4, all up from the ace | Ordered regroup, unlimited |
Crescent and Algerian share the foundation scheme but hold their cards in ordinary piles. Crazy Quilt is the only one where availability depends on geometry rather than on being on top of something.
Explore
More solitaire games
The other two-directional games, and a big one-way two-deck builder.
Crescent Solitaire
The same two-directional foundations, fed by sixteen piles and a rotating shuffle.
Play nowAlgerian Solitaire
Eight foundations running both ways again, this time over six reserve piles and eight depots.
Play nowForty Thieves Solitaire
The other big two-deck builder, with a strict one-way tableau and a single stock pass.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games