The redeal you can predict
Cruel Solitaire
Twelve piles of four, strict same-suit building, and empty piles that stay empty. The redeal looks like a lifeline and is not one: it keeps every card in exactly the order it found them, so you can work out in advance whether it will help.
- Twelve piles of four
- Aces start on the foundations
- Build down in suit
- A redeal with no shuffle
Play Cruel Solitaire
Select the exposed top card of a tableau pile, then choose a same-suit descending pile or matching foundation. Use Deal to regroup the tableau without shuffling.
Aces up front
Cruel Solitaire rules
The redeal rule is the one worth reading twice — it is not a shuffle.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. |
| The aces | Lifted out first and placed on the four foundations. |
| Tableau | The other forty-eight cards as twelve piles of four, all face up. |
| Playable | The top card of each pile — twelve cards at any moment. |
| Moving cards | |
| On a pile | One rank lower and the same suit. |
| Group moves | None. One card at a time, always. |
| An empty pile | Dead. Nothing may be played into the space. |
| To a foundation | Up in suit from the ace already sitting there. |
| Off a foundation | Not allowed. |
| The redeal | |
| What it does | Gathers every tableau card, keeping their order, and deals them back into twelve piles of four. |
| Shuffling | None at all. The sequence is preserved exactly. |
| How many | Unlimited — but only offered when the result would differ from the current layout. |
| Why it can be refused | If nothing has moved, regrouping the same order produces the same piles. |
Twelve piles of four
How to play Cruel Solitaire
The four aces come out of the deck and go straight on to the foundations. The remaining forty-eight cards are dealt as twelve piles of four, every card face up, and only the top card of each pile can be moved.
Those cards go either on to a foundation, climbing in suit from the ace, or on to another pile's top card of the same suit one rank higher. There are no group moves and no use for an empty pile — when a pile clears, the space is gone for good.
When you run out of moves there is a Deal button, and understanding exactly what it does is most of what separates a good Cruel player from a frustrated one.
Onto a pile top
What a Cruel pile will take
| The move | Verdict | Why |
|---|---|---|
| A pile shows the 8♦. You play the 7♦ on it. | Legal | One rank lower, same suit — the only tableau move there is. |
| A pile shows the 8♦. You play the 7♥ on it. | Illegal | Red is not enough. Cruel wants the exact suit. |
| A pile shows the 8♦. You play the 9♦ on it. | Illegal | Piles build downward only. |
| The ♦ foundation shows the ace. You play the 2♦. | Legal | Foundations climb in suit from the aces placed at the start. |
| A pile empties. You move a king into the space. | Illegal | Empty piles are dead ground in this game. |
| You redeal after making one foundation move. | Legal | The layout has changed, so regrouping produces something new. |
| You redeal twice with no move in between. | Illegal | The second would reproduce the first exactly, so it is refused. |
Why the game has this name
An unlimited redeal that usually changes nothing
On paper, unlimited redeals sound generous — most games in this shape allow two or three. The catch is that a redeal only rearranges anything if the number of cards has changed since the last one, because the same sequence cut into the same lengths gives back the same piles.
So the redeal is only worth what your foundation plays have earned. Play one card to a foundation and every boundary after that pile shifts by one, exposing a different card in each of the piles beyond it. Play nothing and the button does nothing — which is exactly why the game refuses to let you press it.
Timing the redeals
Cruel Solitaire strategy
Read the piles before redealing. Count through them in fours and picture where the new boundaries will fall. If no useful card lands on top, the redeal is not the move.
Play foundation cards to shift the cut, not just to bank progress. Each card removed moves every later boundary by one position, which is your only lever over what the redeal produces.
Keep low cards exposed where you can. With twelve visible cards and strict same-suit building, a 3 on top of a pile is far more useful than a jack.
Treat emptying a pile as a real decision. It changes the redeal arithmetic more than any single move, and it permanently removes one of your twelve landing squares.
The dead ends
How Cruel earns its name
Redealing as if it were a shuffle
It is not one. The redeal keeps every card in the same order and simply re-partitions the sequence into fresh groups of four. Cards that were buried near the bottom of a pile move up only if the regrouping happens to cut in a different place — which is why the redeal can look almost identical to what you had.
Emptying a pile without counting the cost
Emptying a pile is the only way to change where the redeal cuts, because twelve piles of four becomes eleven piles once four cards are gone. But an empty pile is dead ground for the rest of the deal, so the change comes at the price of a landing square you cannot get back.
Playing every available foundation card on sight
Foundations are safe but the tableau is where the game is decided. A 3♣ left on top of a pile is a landing spot for the 2♣; banked on the foundation it is a spot you no longer have. With only twelve exposed cards, targets are scarce.
The reputation
Is Cruel Solitaire winnable?
Sometimes, and less often than the unlimited redeal suggests. Strict same-suit building with only twelve exposed cards is a narrow game, and a redeal that preserves the order cannot rescue a sequence that is fundamentally in the wrong arrangement.
What makes it worth playing is that the difficulty is entirely legible: everything is face up and the redeal is computable, so there is no luck once the cards are down. We do not publish a win rate — for this game the figure depends heavily on whether a version shuffles the redeal, and this one does not.
This version
Aces up front, ordered redeals, dead spaces
- One deck with the four aces placed on the foundations before play.
- Forty-eight cards as twelve piles of four, all face up.
- Piles build down in suit, one card at a time.
- Empty piles cannot be refilled.
- The redeal regroups the tableau in its existing order and may be taken as often as it changes something.
Undo is unlimited and unpenalised, with no timer or score. Cruel is closely related to Perseverance, which allows only a limited number of the same ordered redeals.
Second chances
Four pile games and their second chances
All four deal the whole pack into small piles, build within a pile only, and treat an emptied pile as gone. What separates them is what happens when you run out of moves.
| Game | Layout | Pile building | Second chance | Empty piles |
|---|---|---|---|---|
| Cruel | 12 piles of 4 | Down in suit | Deterministic regroup, unlimited | Dead |
| Crescent | 16 piles of 6 | Up or down in suit | Deterministic rotation, 3 by default | Dead |
| Bristol | 8 fans of 3 | Down by rank, any suit | None — a 25-card stock instead | Dead |
| La Belle Lucie | 18 fans of 3 | Down in suit | Two, genuinely shuffled | Dead |
Cruel and Crescent are the two whose second chance involves no randomness whatsoever. That makes them the only games in this group where you can decide whether a redeal is worth taking rather than hoping.
Explore
More solitaire games
The other predictable redeal, a rank-only game, and the shuffled cousin.
Crescent Solitaire
The other game whose redeal is entirely predictable — it rotates each pile rather than regrouping.
Play nowBristol Solitaire
Eight fans where suits are ignored completely, fed by a small stock instead of a redeal.
Play nowLa Belle Lucie Solitaire
The same strict suit building across eighteen fans, with two genuinely random reshuffles.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games