The redeal you can predict

Cruel Solitaire

Twelve piles of four, strict same-suit building, and empty piles that stay empty. The redeal looks like a lifeline and is not one: it keeps every card in exactly the order it found them, so you can work out in advance whether it will help.

  • Twelve piles of four
  • Aces start on the foundations
  • Build down in suit
  • A redeal with no shuffle

Play Cruel Solitaire

Select the exposed top card of a tableau pile, then choose a same-suit descending pile or matching foundation. Use Deal to regroup the tableau without shuffling.

GoalMove all 52 cards to the ace-up foundations by suit.

Foundations4/52
Tableau48
Deals0
Moves0
Foundations
Empty piles0

Build tableau cards down by suit and move foundation cards up by suit.

Aces up front

Cruel Solitaire rules

The redeal rule is the one worth reading twice — it is not a shuffle.

Cruel Solitaire setup and rules
Setup
DeckOne standard 52-card deck.
The acesLifted out first and placed on the four foundations.
TableauThe other forty-eight cards as twelve piles of four, all face up.
PlayableThe top card of each pile — twelve cards at any moment.
Moving cards
On a pileOne rank lower and the same suit.
Group movesNone. One card at a time, always.
An empty pileDead. Nothing may be played into the space.
To a foundationUp in suit from the ace already sitting there.
Off a foundationNot allowed.
The redeal
What it doesGathers every tableau card, keeping their order, and deals them back into twelve piles of four.
ShufflingNone at all. The sequence is preserved exactly.
How manyUnlimited — but only offered when the result would differ from the current layout.
Why it can be refusedIf nothing has moved, regrouping the same order produces the same piles.

Twelve piles of four

How to play Cruel Solitaire

The four aces come out of the deck and go straight on to the foundations. The remaining forty-eight cards are dealt as twelve piles of four, every card face up, and only the top card of each pile can be moved.

Those cards go either on to a foundation, climbing in suit from the ace, or on to another pile's top card of the same suit one rank higher. There are no group moves and no use for an empty pile — when a pile clears, the space is gone for good.

When you run out of moves there is a Deal button, and understanding exactly what it does is most of what separates a good Cruel player from a frustrated one.

What the Cruel redeal actually doesThe redeal reads every tableau card in order from the first pile to the last and deals them straight back into piles of four. Nothing is shuffled, so the only thing that changes is where the group boundaries fall.THE ORDER NEVER CHANGES — ONLY WHERE IT IS CUTBefore — piles of 2, 4 and 5 after some play1234567891011After — regrouped as 4, 4 and 3, in the same order1234567891011Bold edges are the last card of each pile. Only the boundaries moved.Card 4 was buried mid-pile; after the cut it is the top of the first pile.
You can work out the next layout before you press the button. Because nothing is shuffled, the redeal is a move rather than a gamble: read the piles in order, count in fours, and you know exactly which cards will be on top afterwards. If the answer does not help, the redeal is not worth taking — and the game will refuse it outright if it would change nothing at all.

Onto a pile top

What a Cruel pile will take

Legal and illegal Cruel moves
The moveVerdictWhy
A pile shows the 8♦. You play the 7♦ on it.LegalOne rank lower, same suit — the only tableau move there is.
A pile shows the 8♦. You play the 7♥ on it.IllegalRed is not enough. Cruel wants the exact suit.
A pile shows the 8♦. You play the 9♦ on it.IllegalPiles build downward only.
The ♦ foundation shows the ace. You play the 2♦.LegalFoundations climb in suit from the aces placed at the start.
A pile empties. You move a king into the space.IllegalEmpty piles are dead ground in this game.
You redeal after making one foundation move.LegalThe layout has changed, so regrouping produces something new.
You redeal twice with no move in between.IllegalThe second would reproduce the first exactly, so it is refused.

Why the game has this name

An unlimited redeal that usually changes nothing

On paper, unlimited redeals sound generous — most games in this shape allow two or three. The catch is that a redeal only rearranges anything if the number of cards has changed since the last one, because the same sequence cut into the same lengths gives back the same piles.

So the redeal is only worth what your foundation plays have earned. Play one card to a foundation and every boundary after that pile shifts by one, exposing a different card in each of the piles beyond it. Play nothing and the button does nothing — which is exactly why the game refuses to let you press it.

Timing the redeals

Cruel Solitaire strategy

Read the piles before redealing. Count through them in fours and picture where the new boundaries will fall. If no useful card lands on top, the redeal is not the move.

Play foundation cards to shift the cut, not just to bank progress. Each card removed moves every later boundary by one position, which is your only lever over what the redeal produces.

Keep low cards exposed where you can. With twelve visible cards and strict same-suit building, a 3 on top of a pile is far more useful than a jack.

Treat emptying a pile as a real decision. It changes the redeal arithmetic more than any single move, and it permanently removes one of your twelve landing squares.

The dead ends

How Cruel earns its name

Redealing as if it were a shuffle

It is not one. The redeal keeps every card in the same order and simply re-partitions the sequence into fresh groups of four. Cards that were buried near the bottom of a pile move up only if the regrouping happens to cut in a different place — which is why the redeal can look almost identical to what you had.

Emptying a pile without counting the cost

Emptying a pile is the only way to change where the redeal cuts, because twelve piles of four becomes eleven piles once four cards are gone. But an empty pile is dead ground for the rest of the deal, so the change comes at the price of a landing square you cannot get back.

Playing every available foundation card on sight

Foundations are safe but the tableau is where the game is decided. A 3♣ left on top of a pile is a landing spot for the 2♣; banked on the foundation it is a spot you no longer have. With only twelve exposed cards, targets are scarce.

The reputation

Is Cruel Solitaire winnable?

Sometimes, and less often than the unlimited redeal suggests. Strict same-suit building with only twelve exposed cards is a narrow game, and a redeal that preserves the order cannot rescue a sequence that is fundamentally in the wrong arrangement.

What makes it worth playing is that the difficulty is entirely legible: everything is face up and the redeal is computable, so there is no luck once the cards are down. We do not publish a win rate — for this game the figure depends heavily on whether a version shuffles the redeal, and this one does not.

Second chances

Four pile games and their second chances

All four deal the whole pack into small piles, build within a pile only, and treat an emptied pile as gone. What separates them is what happens when you run out of moves.

Cruel compared with Crescent, Bristol, and La Belle Lucie
GameLayoutPile buildingSecond chanceEmpty piles
Cruel12 piles of 4Down in suitDeterministic regroup, unlimitedDead
Crescent16 piles of 6Up or down in suitDeterministic rotation, 3 by defaultDead
Bristol8 fans of 3Down by rank, any suitNone — a 25-card stock insteadDead
La Belle Lucie18 fans of 3Down in suitTwo, genuinely shuffledDead

Cruel and Crescent are the two whose second chance involves no randomness whatsoever. That makes them the only games in this group where you can decide whether a redeal is worth taking rather than hoping.

Explore

More solitaire games

The other predictable redeal, a rank-only game, and the shuffled cousin.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games