Klondike at double scale

Gargantua Solitaire

Nine columns dealt from two decks, with thirty-six of the forty-five tableau cards face down. Kings are the only cards that open a space, and the stock gives you two passes — not the endless cycling Klondike allows.

  • Two decks, nine columns
  • 36 cards face down
  • Kings open spaces
  • Two stock passes

Play Gargantua Solitaire

Select a face-up tableau card, a packed tableau sequence, or the top waste card. Move it to a legal tableau column or matching foundation.

GoalMove all 104 cards to the eight suit foundations.

Found0/104
Stock59
Waste0
Pass1/2
Hidden36
Moves0
Tableau45
Stock and waste
Waste empty

Draw one card to the waste. Two stock passes total.

Eight foundations

Build eight foundations by suit and use the second stock pass carefully.

Two decks, nine columns

Gargantua Solitaire rules

Klondike's rules with two numbers changed: nine columns instead of seven, and two passes instead of unlimited.

Gargantua Solitaire setup and rules
Setup
DecksTwo standard decks shuffled together — 104 cards.
TableauNine columns of one to nine cards; only the last card of each is face up.
Face downThirty-six of the forty-five tableau cards start hidden.
StockThe remaining fifty-nine cards.
FoundationsEight, two per suit, built up from the ace.
Moving cards
On a columnDown by alternating colour.
SequencesA correctly alternating run moves as one unit, however long.
An empty columnKings only. Nothing else may start a column.
Turning cardsA face-down card flips as soon as the card above it leaves.
To a foundationAce first, then up in suit. Either foundation of that suit will take it.
The stock
DrawingOne card at a time to the waste.
PassesTwo. The waste recycles once and no more.
WasteOnly the top card is playable.
Winning
Win conditionAll eight foundations complete — 104 cards.
LosingThe second pass ends with nothing left to play.

Klondike at double size

How to play Gargantua Solitaire

Forty-five cards go out as a nine-column staircase, one to nine cards deep, with only the bottom card of each column face up. The remaining fifty-nine cards form the stock. Eight foundations — two per suit — are built up from the aces.

Columns build down by alternating colour, and any correctly alternating run moves as a unit regardless of length. Face-down cards flip the moment the card above them leaves, and an empty column can only be started by a king.

The stock is drawn one card at a time and may be recycled once. That second pass is the entire margin the game gives you, which is what separates Gargantua from Klondike, where you can cycle the waste as often as you like.

How much of the Gargantua tableau starts face downNine columns of one to nine cards. Only the bottom card of each column is face up, so nine of the forty-five tableau cards are visible and thirty-six are hidden.NINE CARDS VISIBLE, THIRTY-SIX HIDDEN9 face up36 face downForty Thieves deals fortycards and hides none ofthem. Gargantua hidesfour fifths of its tableau.Digging, not packing, is what this game asks of you.
Four fifths of the tableau is information you do not have. The two-deck games split into two camps: open ones like Forty Thieves, where every tableau card is visible from the start, and buried ones like this. Gargantua's difficulty is not that the packing rule is strict — it is generous — but that you are planning around thirty-six cards you cannot see.

Across nine columns

What nine columns will accept

Legal and illegal Gargantua moves
The moveVerdictWhy
A column shows the 10♦. You move the 9♠ on to it.LegalDown by alternating colour, the standard tableau rule.
A column shows the 10♦. You move the 9♥ on to it.IllegalBoth red. The colours must alternate.
A column empties. You move a queen into the space.IllegalOnly a king may start an empty column.
You move a 7♣ 6♥ 5♠ run on to a red eight.LegalAny correctly alternating run travels as one unit, at any length.
A face-down card is uncovered. You turn it over.LegalIt flips automatically the moment nothing sits on it.
A ♠ foundation shows the 4. You play a 5♠ from a second deck.LegalThe decks are interchangeable; either 5♠ will do.
The stock empties for the second time. You recycle the waste.IllegalTwo passes only. The second ending is the end of the game.

A shortage you can count

Nine columns, eight kings

Only a king may start an empty column, and two decks hold exactly eight kings against nine columns. Even in a perfect deal you can never have all nine columns open at once, and in a real one several kings will be sitting under face-down cards.

This makes an empty column a genuinely scarce asset rather than a routine one. Clearing a column without a reachable king turns your hardest-won progress into a hole you cannot use — and because the columns run up to nine cards deep, clearing one is expensive. Count the kings you can actually reach before you commit to emptying anything.

Working nine columns

Gargantua Solitaire strategy

Attack the deepest columns first. The nine-card column hides eight cards and the one-card column hides none. Cards freed from the right-hand end of the table are worth several taken from the left.

Treat the first pass as reconnaissance. Fifty-nine cards go by once before you can see any of them again, and knowing which kings and aces are in the stock changes which tableau moves are worth making.

Hold low cards back. With eight foundations it is tempting to bank everything, but twos and threes on the tableau are what let you shift the cards above the face-down ones.

Move whole runs when it uncovers something. Unlimited sequence moves are the most generous rule in this game — use them to expose face-down cards rather than to tidy the table.

Where the table locks

Where Gargantua tables lock up

Emptying a column with no king in sight

Nine columns and only eight kings in two decks means you can never open every column, and a space you cannot fill is dead weight. Before you clear the last card off a column, know where a reachable king is. If the answer is 'buried under four face-down cards', the space will sit empty for a long time.

Playing to the foundations too early

Thirty-six hidden cards means the tableau is where the work is, and low cards are the tools that let you dig. A 3♥ banked on a foundation is a 3♥ that cannot accept the 2♠ you needed to shift. Send cards up when they are genuinely surplus, not on sight.

Burning the first pass without a plan

Fifty-nine cards drawn one at a time is a long pass, and you only get two of them. The first pass is for exposing what the stock holds and taking the moves that dig into the tableau; the second is for the cards you deliberately left. Drawing quickly through both is how deals end with twenty face-down cards still on the table.

Two passes only

Is Gargantua Solitaire winnable?

Less often than Klondike, and the pass limit is why. Two decks and nine columns give you more material to work with, but thirty-six hidden cards and only one recycle of the waste means a badly stacked column often stays buried for the whole deal.

If you find it too tight, Harp is the same deal with four passes instead of two. We do not publish a win rate: for this family the number is almost entirely a function of the pass limit, and this version allows two.

Double-size Klondike

The two-deck Klondike shapes

Three variants on the same idea, plus the single-deck original. The pass column is the one that decides how hard each one plays.

Gargantua compared with Harp, Batsford, and Klondike
GameColumnsFace downStockStock passes
Gargantua936 of 45592
Harp936 of 45594
Batsford1045 of 55491
Klondike721 of 2824Unlimited

Gargantua and Harp deal identically — same nine columns, same fifty-nine card stock — and differ only in that pass count. Batsford is the genuine outlier: an extra column, ten more cards buried, and a single pass, offset by a reserve square that holds a king.

Explore

More solitaire games

The same deal at an easier setting, a stricter cousin, and the single-deck original.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games