Klondike at double scale
Gargantua Solitaire
Nine columns dealt from two decks, with thirty-six of the forty-five tableau cards face down. Kings are the only cards that open a space, and the stock gives you two passes — not the endless cycling Klondike allows.
- Two decks, nine columns
- 36 cards face down
- Kings open spaces
- Two stock passes
Play Gargantua Solitaire
Select a face-up tableau card, a packed tableau sequence, or the top waste card. Move it to a legal tableau column or matching foundation.
Draw one card to the waste. Two stock passes total.
Two decks, nine columns
Gargantua Solitaire rules
Klondike's rules with two numbers changed: nine columns instead of seven, and two passes instead of unlimited.
| Setup | |
|---|---|
| Decks | Two standard decks shuffled together — 104 cards. |
| Tableau | Nine columns of one to nine cards; only the last card of each is face up. |
| Face down | Thirty-six of the forty-five tableau cards start hidden. |
| Stock | The remaining fifty-nine cards. |
| Foundations | Eight, two per suit, built up from the ace. |
| Moving cards | |
| On a column | Down by alternating colour. |
| Sequences | A correctly alternating run moves as one unit, however long. |
| An empty column | Kings only. Nothing else may start a column. |
| Turning cards | A face-down card flips as soon as the card above it leaves. |
| To a foundation | Ace first, then up in suit. Either foundation of that suit will take it. |
| The stock | |
| Drawing | One card at a time to the waste. |
| Passes | Two. The waste recycles once and no more. |
| Waste | Only the top card is playable. |
| Winning | |
| Win condition | All eight foundations complete — 104 cards. |
| Losing | The second pass ends with nothing left to play. |
Klondike at double size
How to play Gargantua Solitaire
Forty-five cards go out as a nine-column staircase, one to nine cards deep, with only the bottom card of each column face up. The remaining fifty-nine cards form the stock. Eight foundations — two per suit — are built up from the aces.
Columns build down by alternating colour, and any correctly alternating run moves as a unit regardless of length. Face-down cards flip the moment the card above them leaves, and an empty column can only be started by a king.
The stock is drawn one card at a time and may be recycled once. That second pass is the entire margin the game gives you, which is what separates Gargantua from Klondike, where you can cycle the waste as often as you like.
Across nine columns
What nine columns will accept
| The move | Verdict | Why |
|---|---|---|
| A column shows the 10♦. You move the 9♠ on to it. | Legal | Down by alternating colour, the standard tableau rule. |
| A column shows the 10♦. You move the 9♥ on to it. | Illegal | Both red. The colours must alternate. |
| A column empties. You move a queen into the space. | Illegal | Only a king may start an empty column. |
| You move a 7♣ 6♥ 5♠ run on to a red eight. | Legal | Any correctly alternating run travels as one unit, at any length. |
| A face-down card is uncovered. You turn it over. | Legal | It flips automatically the moment nothing sits on it. |
| A ♠ foundation shows the 4. You play a 5♠ from a second deck. | Legal | The decks are interchangeable; either 5♠ will do. |
| The stock empties for the second time. You recycle the waste. | Illegal | Two passes only. The second ending is the end of the game. |
A shortage you can count
Nine columns, eight kings
Only a king may start an empty column, and two decks hold exactly eight kings against nine columns. Even in a perfect deal you can never have all nine columns open at once, and in a real one several kings will be sitting under face-down cards.
This makes an empty column a genuinely scarce asset rather than a routine one. Clearing a column without a reachable king turns your hardest-won progress into a hole you cannot use — and because the columns run up to nine cards deep, clearing one is expensive. Count the kings you can actually reach before you commit to emptying anything.
Working nine columns
Gargantua Solitaire strategy
Attack the deepest columns first. The nine-card column hides eight cards and the one-card column hides none. Cards freed from the right-hand end of the table are worth several taken from the left.
Treat the first pass as reconnaissance. Fifty-nine cards go by once before you can see any of them again, and knowing which kings and aces are in the stock changes which tableau moves are worth making.
Hold low cards back. With eight foundations it is tempting to bank everything, but twos and threes on the tableau are what let you shift the cards above the face-down ones.
Move whole runs when it uncovers something. Unlimited sequence moves are the most generous rule in this game — use them to expose face-down cards rather than to tidy the table.
Where the table locks
Where Gargantua tables lock up
Emptying a column with no king in sight
Nine columns and only eight kings in two decks means you can never open every column, and a space you cannot fill is dead weight. Before you clear the last card off a column, know where a reachable king is. If the answer is 'buried under four face-down cards', the space will sit empty for a long time.
Playing to the foundations too early
Thirty-six hidden cards means the tableau is where the work is, and low cards are the tools that let you dig. A 3♥ banked on a foundation is a 3♥ that cannot accept the 2♠ you needed to shift. Send cards up when they are genuinely surplus, not on sight.
Burning the first pass without a plan
Fifty-nine cards drawn one at a time is a long pass, and you only get two of them. The first pass is for exposing what the stock holds and taking the moves that dig into the tableau; the second is for the cards you deliberately left. Drawing quickly through both is how deals end with twenty face-down cards still on the table.
Two passes only
Is Gargantua Solitaire winnable?
Less often than Klondike, and the pass limit is why. Two decks and nine columns give you more material to work with, but thirty-six hidden cards and only one recycle of the waste means a badly stacked column often stays buried for the whole deal.
If you find it too tight, Harp is the same deal with four passes instead of two. We do not publish a win rate: for this family the number is almost entirely a function of the pass limit, and this version allows two.
This version
Nine columns, two passes, kings in spaces
- Two decks: nine columns of one to nine cards, only the last of each face up.
- Eight foundations, two per suit, built up in suit from the ace.
- Tableau builds down by alternating colour; runs of any length move together.
- Empty columns accept kings only.
- Draw one card at a time with two passes through the stock.
Undo is unlimited and unpenalised, with no timer or score. Gargantua is the common name for two-deck Klondike; the same deal with four passes is published here as Harp.
Double-size Klondike
The two-deck Klondike shapes
Three variants on the same idea, plus the single-deck original. The pass column is the one that decides how hard each one plays.
| Game | Columns | Face down | Stock | Stock passes |
|---|---|---|---|---|
| Gargantua | 9 | 36 of 45 | 59 | 2 |
| Harp | 9 | 36 of 45 | 59 | 4 |
| Batsford | 10 | 45 of 55 | 49 | 1 |
| Klondike | 7 | 21 of 28 | 24 | Unlimited |
Gargantua and Harp deal identically — same nine columns, same fifty-nine card stock — and differ only in that pass count. Batsford is the genuine outlier: an extra column, ten more cards buried, and a single pass, offset by a reserve square that holds a king.
Explore
More solitaire games
The same deal at an easier setting, a stricter cousin, and the single-deck original.
Harp Solitaire
The identical deal with four stock passes instead of two — the same game, set easier.
Play nowBatsford Solitaire
Ten columns, a single stock pass, and a reserve square that holds one king.
Play nowKlondike Solitaire
The single-deck original this scales up from, with seven columns and unlimited passes.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games