One rule loosened

Maria Solitaire

Everything about Maria is Forty Thieves except a single word: columns pack by alternating colour rather than by suit. That one change doubles the number of cards any card can land on, and it makes the game much easier to lose in a new way.

  • Alternating colour
  • Nine columns of four
  • Two decks
  • One pass, no redeal

Play Maria Solitaire

Select a top tableau card or the top waste card, then choose a valid tableau column or foundation. Tableau cards build down by alternating color. Foundations build up by suit from ace to king.

GoalMove all 104 cards to the eight suit foundations.

Foundations0/104
Stock68
Waste0
Tableau36
Moves0
Stock and waste
Waste empty

Draw one card to the waste. The stock has one pass only.

Eight foundations

Build down by alternating color and keep empty columns useful.

Nine columns of four

Maria Solitaire rules

One rule differs from Forty Thieves, and one rule does not: the tableau ignores suit, the foundations still insist on it.

Maria Solitaire setup and rules
Setup
DecksTwo standard decks shuffled together — 104 cards.
TableauNine columns of four cards, all face up. Thirty-six cards in play.
FoundationsEight, two per suit, each built ace to king.
StockThe remaining sixty-eight cards, face down.
Moving cards
On a columnOne rank lower and the opposite colour. Suit does not matter.
Group movesNone. The exposed card moves by itself.
An empty columnAccepts any single card.
To a foundationAce first, then up in suit — foundations do care about suit.
Off a foundationNot allowed.
The stock
DrawingOne card at a time to the waste.
PassesOne only, with no redeal.
WasteOnly the top card is playable.
Winning
Win conditionAll eight foundations complete — 104 cards.
LosingThe stock is spent and nothing left can move.

Colour down, suit up

How to play Maria Solitaire

Thirty-six cards go out as nine columns of four, face up, from a two-deck pack. Eight foundations build up in suit from the aces. The remaining sixty-eight cards form a stock you draw one card at a time, once.

Columns build downward by alternating colour. A red eight goes on a black nine, a black seven on that red eight, and so on. Suit is irrelevant on the tableau and decisive on the foundations, which is the split that catches people out.

As everywhere in this family, only one card moves at a time. There are no group moves however neatly a run is arranged, and an empty column accepts any single card.

How many cards can accept a given card under each ruleUnder the same-suit rule of Forty Thieves, a nine of spades accepts only the two eights of spades in a two deck pack. Under Maria's alternating colour rule the same nine of spades accepts four cards: both eights of hearts and both eights of diamonds.WHAT CAN LAND ON A 9♠, IN A TWO-DECK PACKForty Thieves — same suit8♠8♠two cardsMaria — alternating colour8♥8♥8♦8♦four cards — twice as many chances for every single card in the deckThe foundations are unaffected. They still take spades from spades only,which is why a tidy Maria tableau can still be a stuck one.
The colour rule doubles your options on every move. In Forty Thieves a nine of spades can only ever accept one of the two eights of spades. In Maria it accepts any of four red eights. That is the entire difference between the games, and it is worth more than the extra column Forty Thieves deals.

Two rules, two places

Colour on the columns, suit on the foundations

Legal and illegal Maria Solitaire moves
The moveVerdictWhy
A column shows the 9♠. You play the 8♥ on to it.LegalOne rank down, opposite colour. This is the move Forty Thieves would refuse.
A column shows the 9♠. You play the 8♦ on to it.LegalEither red eight works. Colour is the rule, not suit.
A column shows the 9♠. You play the 8♣ on to it.IllegalBlack on black. The colours have to alternate.
A ♠ foundation sits at the 7. You play the 8♥ on to it.IllegalFoundations still build in suit. Only the tableau went loose.
A column shows the 9♠ with the 8♥ on it. You move the pair to a red 10.IllegalNo group moves, even when the two cards already form a run.
A column is empty. You play the K♣ into it.LegalAny single card fills an empty column.
The stock is empty and the waste holds forty cards. You redeal.IllegalOne pass only.

The catch

Easier to move, easier to bury

Doubling the landing spots sounds like pure gain, and for the first thirty moves it is. The problem arrives later. In Forty Thieves the strict suit rule means most cards simply will not go anywhere, so columns stay short almost by accident. In Maria nearly everything fits somewhere, and columns grow.

With no group moves, a column of nine cards in a perfect alternating run is nine separate problems, each needing its own opposite-coloured target before you can reach what is underneath. Maria gives you the freedom to dig a hole that Forty Thieves would never have let you start.

Restraint

Maria Solitaire strategy

Resist the tidy run. Just because a card fits does not mean it should go there. Ask whether the move uncovers something, empties a column, or feeds a foundation — and if it does none of those, leave the card where it is.

Keep the foundations in view. They are still suit-strict, so the cards that matter most are the low ones of each suit, and they can be buried under a run that looks perfectly healthy.

Nine columns is not many. Maria has the narrowest tableau in the family, so a gap is rarer here than in Limited and correspondingly more valuable. Do not fill one to make a move you could have made elsewhere.

Use the doubled options to keep columns short rather than long. The colour rule is best spent relocating awkward cards off the tops of columns, not on building elegant sequences down them.

How a comfortable deal turns

How a comfortable Maria deal turns

Building long alternating runs because you can

The colour rule makes it easy to assemble 10♥ 9♠ 8♦ 7♣ down a column, and it feels like progress. With no group moves it is the opposite: you have created four cards that must each be relocated individually, each needing its own opposite-coloured target, before anything beneath them moves. In Forty Thieves the strict rule prevents you from digging this hole. Maria hands you the shovel.

Forgetting the foundations never relaxed

The tableau ignores suit, the foundations do not. It is easy to spend twenty moves shuffling by colour and realise you have buried the 3♦ your diamond foundation has been waiting for. Check the eight foundations before every tableau move, because they are the only part of Maria still playing by Forty Thieves rules.

Spending gaps on cards that already had a home

Nine columns is the fewest in the family, so gaps are scarcer here than in Limited and there are fewer places for the sixty-eight incoming cards to land. A gap filled by a card that could have gone on a column is a gap sold at a loss.

What the colour rule is worth

Is Maria Solitaire winnable?

More often than anything else in this family. The alternating-colour rule is a large concession in a group of games defined by how little they concede, and it shows.

It is still a one-pass, no-group-move, two-deck game, so it is not easy in absolute terms — and the deals it loses tend to be ones the player buried personally rather than ones that were dealt badly. We do not publish a win rate: across this family the number depends almost entirely on the redeal rule, and this version has none.

One word apart

What the colour rule is worth

The family is otherwise identical in structure: two or three decks, no group moves, one pass, suit-strict foundations. Maria is the only one that changes the packing rule, and the fourth column shows what that buys.

Maria compared with Forty Thieves, Limited, and Sixty Thieves
GameTableau packingCards that can accept a given cardTableauFoundations
MariaDown, alternating colour49 columns of 4Up in suit
Forty ThievesDown in suit210 columns of 4Up in suit
LimitedDown in suit212 columns of 3Up in suit
Sixty ThievesDown in suit312 columns of 5Up in suit

Limited is the useful comparison: it deals the same thirty-six cards and the same sixty-eight card stock, but packs by suit. Playing the two back to back is the clearest way to feel what a single word in the rules is worth.

Explore

More solitaire games

The strict original and the two versions that keep its suit rule intact.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games