One rule loosened
Maria Solitaire
Everything about Maria is Forty Thieves except a single word: columns pack by alternating colour rather than by suit. That one change doubles the number of cards any card can land on, and it makes the game much easier to lose in a new way.
- Alternating colour
- Nine columns of four
- Two decks
- One pass, no redeal
Play Maria Solitaire
Select a top tableau card or the top waste card, then choose a valid tableau column or foundation. Tableau cards build down by alternating color. Foundations build up by suit from ace to king.
Draw one card to the waste. The stock has one pass only.
Nine columns of four
Maria Solitaire rules
One rule differs from Forty Thieves, and one rule does not: the tableau ignores suit, the foundations still insist on it.
| Setup | |
|---|---|
| Decks | Two standard decks shuffled together — 104 cards. |
| Tableau | Nine columns of four cards, all face up. Thirty-six cards in play. |
| Foundations | Eight, two per suit, each built ace to king. |
| Stock | The remaining sixty-eight cards, face down. |
| Moving cards | |
| On a column | One rank lower and the opposite colour. Suit does not matter. |
| Group moves | None. The exposed card moves by itself. |
| An empty column | Accepts any single card. |
| To a foundation | Ace first, then up in suit — foundations do care about suit. |
| Off a foundation | Not allowed. |
| The stock | |
| Drawing | One card at a time to the waste. |
| Passes | One only, with no redeal. |
| Waste | Only the top card is playable. |
| Winning | |
| Win condition | All eight foundations complete — 104 cards. |
| Losing | The stock is spent and nothing left can move. |
Colour down, suit up
How to play Maria Solitaire
Thirty-six cards go out as nine columns of four, face up, from a two-deck pack. Eight foundations build up in suit from the aces. The remaining sixty-eight cards form a stock you draw one card at a time, once.
Columns build downward by alternating colour. A red eight goes on a black nine, a black seven on that red eight, and so on. Suit is irrelevant on the tableau and decisive on the foundations, which is the split that catches people out.
As everywhere in this family, only one card moves at a time. There are no group moves however neatly a run is arranged, and an empty column accepts any single card.
Two rules, two places
Colour on the columns, suit on the foundations
| The move | Verdict | Why |
|---|---|---|
| A column shows the 9♠. You play the 8♥ on to it. | Legal | One rank down, opposite colour. This is the move Forty Thieves would refuse. |
| A column shows the 9♠. You play the 8♦ on to it. | Legal | Either red eight works. Colour is the rule, not suit. |
| A column shows the 9♠. You play the 8♣ on to it. | Illegal | Black on black. The colours have to alternate. |
| A ♠ foundation sits at the 7. You play the 8♥ on to it. | Illegal | Foundations still build in suit. Only the tableau went loose. |
| A column shows the 9♠ with the 8♥ on it. You move the pair to a red 10. | Illegal | No group moves, even when the two cards already form a run. |
| A column is empty. You play the K♣ into it. | Legal | Any single card fills an empty column. |
| The stock is empty and the waste holds forty cards. You redeal. | Illegal | One pass only. |
The catch
Easier to move, easier to bury
Doubling the landing spots sounds like pure gain, and for the first thirty moves it is. The problem arrives later. In Forty Thieves the strict suit rule means most cards simply will not go anywhere, so columns stay short almost by accident. In Maria nearly everything fits somewhere, and columns grow.
With no group moves, a column of nine cards in a perfect alternating run is nine separate problems, each needing its own opposite-coloured target before you can reach what is underneath. Maria gives you the freedom to dig a hole that Forty Thieves would never have let you start.
Restraint
Maria Solitaire strategy
Resist the tidy run. Just because a card fits does not mean it should go there. Ask whether the move uncovers something, empties a column, or feeds a foundation — and if it does none of those, leave the card where it is.
Keep the foundations in view. They are still suit-strict, so the cards that matter most are the low ones of each suit, and they can be buried under a run that looks perfectly healthy.
Nine columns is not many. Maria has the narrowest tableau in the family, so a gap is rarer here than in Limited and correspondingly more valuable. Do not fill one to make a move you could have made elsewhere.
Use the doubled options to keep columns short rather than long. The colour rule is best spent relocating awkward cards off the tops of columns, not on building elegant sequences down them.
How a comfortable deal turns
How a comfortable Maria deal turns
Building long alternating runs because you can
The colour rule makes it easy to assemble 10♥ 9♠ 8♦ 7♣ down a column, and it feels like progress. With no group moves it is the opposite: you have created four cards that must each be relocated individually, each needing its own opposite-coloured target, before anything beneath them moves. In Forty Thieves the strict rule prevents you from digging this hole. Maria hands you the shovel.
Forgetting the foundations never relaxed
The tableau ignores suit, the foundations do not. It is easy to spend twenty moves shuffling by colour and realise you have buried the 3♦ your diamond foundation has been waiting for. Check the eight foundations before every tableau move, because they are the only part of Maria still playing by Forty Thieves rules.
Spending gaps on cards that already had a home
Nine columns is the fewest in the family, so gaps are scarcer here than in Limited and there are fewer places for the sixty-eight incoming cards to land. A gap filled by a card that could have gone on a column is a gap sold at a loss.
What the colour rule is worth
Is Maria Solitaire winnable?
More often than anything else in this family. The alternating-colour rule is a large concession in a group of games defined by how little they concede, and it shows.
It is still a one-pass, no-group-move, two-deck game, so it is not easy in absolute terms — and the deals it loses tend to be ones the player buried personally rather than ones that were dealt badly. We do not publish a win rate: across this family the number depends almost entirely on the redeal rule, and this version has none.
This version
Nine columns, colour packing, suit foundations
- Two decks; nine columns of four cards, all face up.
- Columns pack down by alternating colour, one card at a time.
- Eight foundations built up in suit from the ace.
- Empty columns accept any single card.
- Stock draws one card at a time, one pass, no redeal.
Undo is unlimited and unpenalised, with no timer or score. The game is also published as Maria Luisa. Some collections deal it as a Forty Thieves variant with ten columns; this one uses nine.
One word apart
What the colour rule is worth
The family is otherwise identical in structure: two or three decks, no group moves, one pass, suit-strict foundations. Maria is the only one that changes the packing rule, and the fourth column shows what that buys.
| Game | Tableau packing | Cards that can accept a given card | Tableau | Foundations |
|---|---|---|---|---|
| Maria | Down, alternating colour | 4 | 9 columns of 4 | Up in suit |
| Forty Thieves | Down in suit | 2 | 10 columns of 4 | Up in suit |
| Limited | Down in suit | 2 | 12 columns of 3 | Up in suit |
| Sixty Thieves | Down in suit | 3 | 12 columns of 5 | Up in suit |
Limited is the useful comparison: it deals the same thirty-six cards and the same sixty-eight card stock, but packs by suit. Playing the two back to back is the clearest way to feel what a single word in the rules is worth.
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BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games