Ranks filter downward

Osmosis Solitaire

Four suit rows stacked one above the other. The top row takes anything of its suit; every row below can only accept a rank that the row above has already opened. Nothing here is built ace to king.

  • Four reserves of four
  • A seed rank sets the pace
  • Rank-gated rows
  • Deal three, redeal on progress

Play Osmosis Solitaire

Select the top card of a reserve pile or the top waste card, then choose a legal foundation. Deal three cards from the stock when no exposed card can move.

GoalMove all 52 cards into the four suit foundations.

Foundations1/52
Reserve16
Stock35
Moves0

Move reserve and waste cards to foundations when their ranks are open.

35 stock
Waste

Four reserves of four

Osmosis Solitaire rules

Osmosis has one unusual rule doing all the work. Print this if you want the gate and the redeal condition in front of you.

Osmosis Solitaire setup and rules
Setup
DeckOne standard 52-card deck.
ReservesFour piles of four cards. Only the top card of each is playable.
The seed cardThe seventeenth card starts the top foundation row and fixes its suit.
The seed rankThat card's rank. Every other row must begin with it.
StockThe remaining 35 cards, dealt three at a time to a waste pile.
The four rows
Row oneTakes any card of its suit, in any rank order at all.
Rows two to fourTake a card only if that exact rank already sits in the row directly above.
Starting a new rowNeeds a seed-rank card in a suit no row is using, and every row above it already started.
OrderRows must be started top to bottom. Row three cannot begin before row two.
BuildingNo row is built in rank order. Cards land wherever the gate above allows.
The stock
DealingThree cards at a time to the waste. Only the top waste card is playable.
RedealThe waste turns back into stock only if that pass sent at least one card to a foundation.
MovementReserve and waste cards go to foundations only. There is no tableau and no packing.
Winning
Win conditionAll 52 cards in the four rows — thirteen per suit.
LosingNo legal move, empty stock, and a pass that made no progress.

A seed rank sets the pace

How to play Osmosis Solitaire

Sixteen cards go out as four reserve piles of four, face down except for the top of each. The seventeenth card is dealt to the top foundation row, and it settles two things at once: that row's suit, and the rank every other row will have to begin with.

The top row is the loose one. It accepts any card of its suit whenever you have one, in whatever order they turn up. The three rows beneath it are gated: a card enters only if that same rank is already sitting in the row directly above. Ranks filter downward, which is where the name comes from.

Rows also open in order. Row two starts when a seed-rank card appears in a suit not yet in use; row three cannot start until row two has; row four waits for row three. Cards reach the rows from the top of a reserve pile or from the waste — never from one reserve to another, because Osmosis has no tableau at all.

How the rank gate between two foundation rows worksRow one holds the nine, four, king and seven of hearts. Row two, in spades, may take the nine and the king because those ranks are open above it. The queen and the three of spades are refused because row one holds no queen and no three.ROW TWO CAN ONLY TAKE WHAT ROW ONE HAS OPENEDRow 19♥4♥K♥7♥Row 29♠allowedK♠allowedQ♠refused3♠refusedNo queen and no threeabove, so neither canenter row two yet.
Order inside a row never matters; only what the row above contains. Row one holds four hearts in no particular order. Row two may take the nine and the king of spades, because those ranks are open above. The queen and three of spades wait until row one receives a queen and a three.

Row by row

Which cards each row lets in

Legal and illegal Osmosis moves
The moveVerdictWhy
Row one is hearts and holds the 9 and the 4. You play the heart king onto it.LegalRow one takes any heart, in any order. It is the only row without a gate.
Row two is spades. Row one holds the 9 of hearts. You play the 9 of spades.LegalThe rank nine is open in the row above, so the nine can filter down.
Row two is spades. Row one has no queen. You play the queen of spades.IllegalThe gate is the row above, not the rank order. No queen above, no queen below.
Row two has not started. The seed rank is 7. You play the 7 of clubs.LegalA seed-rank card in an unused suit is exactly what starts the next row.
Row two has not started. You try to start row three with a seed-rank card.IllegalRows open top to bottom. Row three waits for row two.
You move a card from one reserve pile onto another.IllegalReserves are not a tableau. Their cards move to foundations or stay put.
The stock is empty. You made two foundation plays this pass. You redeal the waste.LegalOne foundation play in the pass is enough to earn the redeal.

The card that decides the deal

Why the seed rank matters more than anything else dealt

Three of the four rows can only be opened by a card of the seed rank. There are four such cards in the deck, one is spent as the seed itself, and the other three have to surface — from the reserves or the stock — before the rows below can start taking anything.

That is the deal's real bottleneck. A seed-rank card buried at the bottom of a reserve pile does not just cost you one card; it holds an entire row shut, and every row beneath it too. When you are deciding whether to spend a reserve move, digging toward a suspected seed-rank card is usually worth more than a foundation play you could make later anyway.

Feeding the reserves

Osmosis Solitaire strategy

Feed row one with intent. It is the only row that takes cards freely, and everything below depends on what is in it. When you have a choice of cards for row one, play the rank that unblocks a card you can already see waiting.

Empty the reserves before you touch the stock. Every reserve card removed exposes another; every stock deal buries three. Reserve depth is the resource that decides most deals, and working it costs you nothing.

Open the lower rows early, even for one card. A started row is a row that can start collecting. The cost of leaving row four unopened until late is that the ranks piling up above it have nowhere to filter into.

Track the redeal. The waste only returns as stock if the pass produced a foundation play, so late in the game a single banked move is the difference between another pass and the end of the deal.

Three ways rows stay shut

Where Osmosis deals go wrong

Filling row one out of order because you can

Row one takes anything of its suit, which makes it feel free. It is not. Every card you put there opens that rank for row two, so the order you feed it decides what the rows below can do. Playing the ranks you can see waiting in the reserves is worth far more than playing whichever heart happens to be on top.

Dealing the stock before working the reserves

A stock pass buries three cards and only exposes one. Exposed reserve cards, by contrast, reveal a new card the moment they leave. Squeeze every legal reserve move out before touching the stock, because reserve depth is the resource that runs out first.

Losing the redeal without noticing

The waste only comes back if the pass made foundation progress. If you deal the last of the stock while nothing is playable, the game is over then and there — not when the waste runs out. Count the stock down and make sure a playable card is banked before you burn the final deal.

Names

Osmosis and Treasure Trove

Treasure Trove is the older name for the same game, and you will still find it under that heading in printed patience collections. Osmosis is the name that stuck, because it describes the mechanic: ranks seeping down from one row into the next.

There is also a well-known open variant called Peek, in which the reserve piles are dealt face up so you can see all sixteen cards from the start. That removes almost all the guesswork about which seed-rank cards are buried and where. This page deals the reserves face down, in the traditional way.

Osmosis odds

Is Osmosis Solitaire winnable?

Some deals are not, and you can often tell fairly early. If two seed-rank cards sit deep in reserve piles and the stock pass stops producing foundation plays, the rows below simply never open and no amount of correct play will change it.

Skill still matters a great deal, more than in most reserve games. The order you build row one in, the discipline to exhaust reserves before dealing, and the timing of the last stock pass are all real decisions with real consequences. We do not publish a win rate: it swings sharply with the stock rule, and this page deals three at a time with a progress-gated redeal.

Reserve relatives

Osmosis against the other reserve games

What separates these games is the rule that decides when a card is allowed onto a foundation. Osmosis is the only one here where that rule points at another pile rather than at a number.

Osmosis compared with Canfield, Calculation, and Forty Thieves
GameWhat unlocks a foundation cardOrder within a foundationReserveStock
OsmosisA rank in the row aboveNo rank order within a rowFour piles of four, hiddenDeal three, redeal on progress
CanfieldThe base rank, then up in sequenceStrict ascending by suitThirteen cards, one pileDeal three, unlimited redeals
CalculationA fixed arithmetic intervalStrict, but not sequentialFour waste piles you fill yourselfOne card at a time, no redeal
Forty ThievesThe next rank up in suitStrict ace to kingNone — a forty-card tableauOne pass, one card at a time

Canfield is the closest relative — one dealt card fixes a rank there too — but it builds in strict sequence, so its reserve is a queue rather than a set of keys.

Explore

More solitaire games

Two more games where one dealt card sets the terms, and one long two-deck builder.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games