Ranks filter downward
Osmosis Solitaire
Four suit rows stacked one above the other. The top row takes anything of its suit; every row below can only accept a rank that the row above has already opened. Nothing here is built ace to king.
- Four reserves of four
- A seed rank sets the pace
- Rank-gated rows
- Deal three, redeal on progress
Play Osmosis Solitaire
Select the top card of a reserve pile or the top waste card, then choose a legal foundation. Deal three cards from the stock when no exposed card can move.
Four reserves of four
Osmosis Solitaire rules
Osmosis has one unusual rule doing all the work. Print this if you want the gate and the redeal condition in front of you.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. |
| Reserves | Four piles of four cards. Only the top card of each is playable. |
| The seed card | The seventeenth card starts the top foundation row and fixes its suit. |
| The seed rank | That card's rank. Every other row must begin with it. |
| Stock | The remaining 35 cards, dealt three at a time to a waste pile. |
| The four rows | |
| Row one | Takes any card of its suit, in any rank order at all. |
| Rows two to four | Take a card only if that exact rank already sits in the row directly above. |
| Starting a new row | Needs a seed-rank card in a suit no row is using, and every row above it already started. |
| Order | Rows must be started top to bottom. Row three cannot begin before row two. |
| Building | No row is built in rank order. Cards land wherever the gate above allows. |
| The stock | |
| Dealing | Three cards at a time to the waste. Only the top waste card is playable. |
| Redeal | The waste turns back into stock only if that pass sent at least one card to a foundation. |
| Movement | Reserve and waste cards go to foundations only. There is no tableau and no packing. |
| Winning | |
| Win condition | All 52 cards in the four rows — thirteen per suit. |
| Losing | No legal move, empty stock, and a pass that made no progress. |
A seed rank sets the pace
How to play Osmosis Solitaire
Sixteen cards go out as four reserve piles of four, face down except for the top of each. The seventeenth card is dealt to the top foundation row, and it settles two things at once: that row's suit, and the rank every other row will have to begin with.
The top row is the loose one. It accepts any card of its suit whenever you have one, in whatever order they turn up. The three rows beneath it are gated: a card enters only if that same rank is already sitting in the row directly above. Ranks filter downward, which is where the name comes from.
Rows also open in order. Row two starts when a seed-rank card appears in a suit not yet in use; row three cannot start until row two has; row four waits for row three. Cards reach the rows from the top of a reserve pile or from the waste — never from one reserve to another, because Osmosis has no tableau at all.
Row by row
Which cards each row lets in
| The move | Verdict | Why |
|---|---|---|
| Row one is hearts and holds the 9 and the 4. You play the heart king onto it. | Legal | Row one takes any heart, in any order. It is the only row without a gate. |
| Row two is spades. Row one holds the 9 of hearts. You play the 9 of spades. | Legal | The rank nine is open in the row above, so the nine can filter down. |
| Row two is spades. Row one has no queen. You play the queen of spades. | Illegal | The gate is the row above, not the rank order. No queen above, no queen below. |
| Row two has not started. The seed rank is 7. You play the 7 of clubs. | Legal | A seed-rank card in an unused suit is exactly what starts the next row. |
| Row two has not started. You try to start row three with a seed-rank card. | Illegal | Rows open top to bottom. Row three waits for row two. |
| You move a card from one reserve pile onto another. | Illegal | Reserves are not a tableau. Their cards move to foundations or stay put. |
| The stock is empty. You made two foundation plays this pass. You redeal the waste. | Legal | One foundation play in the pass is enough to earn the redeal. |
The card that decides the deal
Why the seed rank matters more than anything else dealt
Three of the four rows can only be opened by a card of the seed rank. There are four such cards in the deck, one is spent as the seed itself, and the other three have to surface — from the reserves or the stock — before the rows below can start taking anything.
That is the deal's real bottleneck. A seed-rank card buried at the bottom of a reserve pile does not just cost you one card; it holds an entire row shut, and every row beneath it too. When you are deciding whether to spend a reserve move, digging toward a suspected seed-rank card is usually worth more than a foundation play you could make later anyway.
Feeding the reserves
Osmosis Solitaire strategy
Feed row one with intent. It is the only row that takes cards freely, and everything below depends on what is in it. When you have a choice of cards for row one, play the rank that unblocks a card you can already see waiting.
Empty the reserves before you touch the stock. Every reserve card removed exposes another; every stock deal buries three. Reserve depth is the resource that decides most deals, and working it costs you nothing.
Open the lower rows early, even for one card. A started row is a row that can start collecting. The cost of leaving row four unopened until late is that the ranks piling up above it have nowhere to filter into.
Track the redeal. The waste only returns as stock if the pass produced a foundation play, so late in the game a single banked move is the difference between another pass and the end of the deal.
Three ways rows stay shut
Where Osmosis deals go wrong
Filling row one out of order because you can
Row one takes anything of its suit, which makes it feel free. It is not. Every card you put there opens that rank for row two, so the order you feed it decides what the rows below can do. Playing the ranks you can see waiting in the reserves is worth far more than playing whichever heart happens to be on top.
Dealing the stock before working the reserves
A stock pass buries three cards and only exposes one. Exposed reserve cards, by contrast, reveal a new card the moment they leave. Squeeze every legal reserve move out before touching the stock, because reserve depth is the resource that runs out first.
Losing the redeal without noticing
The waste only comes back if the pass made foundation progress. If you deal the last of the stock while nothing is playable, the game is over then and there — not when the waste runs out. Count the stock down and make sure a playable card is banked before you burn the final deal.
Names
Osmosis and Treasure Trove
Treasure Trove is the older name for the same game, and you will still find it under that heading in printed patience collections. Osmosis is the name that stuck, because it describes the mechanic: ranks seeping down from one row into the next.
There is also a well-known open variant called Peek, in which the reserve piles are dealt face up so you can see all sixteen cards from the start. That removes almost all the guesswork about which seed-rank cards are buried and where. This page deals the reserves face down, in the traditional way.
Osmosis odds
Is Osmosis Solitaire winnable?
Some deals are not, and you can often tell fairly early. If two seed-rank cards sit deep in reserve piles and the stock pass stops producing foundation plays, the rows below simply never open and no amount of correct play will change it.
Skill still matters a great deal, more than in most reserve games. The order you build row one in, the discipline to exhaust reserves before dealing, and the timing of the last stock pass are all real decisions with real consequences. We do not publish a win rate: it swings sharply with the stock rule, and this page deals three at a time with a progress-gated redeal.
This version
Hidden reserves, deal three, progress-gated redeal
- One deck. Four reserve piles of four, dealt face down with only the top card playable.
- The seventeenth card starts row one and sets the seed rank.
- Row one takes any card of its suit; rows two to four need the rank open directly above.
- New rows need a seed-rank card in an unused suit, and open strictly top to bottom.
- Stock deals three at a time; only the top waste card is playable.
- The waste is redealt only after a pass that made foundation progress.
- No tableau, no packing, no moves between reserves.
Undo is unlimited and unpenalised, with no timer or score. Reserves are dealt face down here, not in the open Peek style.
Reserve relatives
Osmosis against the other reserve games
What separates these games is the rule that decides when a card is allowed onto a foundation. Osmosis is the only one here where that rule points at another pile rather than at a number.
| Game | What unlocks a foundation card | Order within a foundation | Reserve | Stock |
|---|---|---|---|---|
| Osmosis | A rank in the row above | No rank order within a row | Four piles of four, hidden | Deal three, redeal on progress |
| Canfield | The base rank, then up in sequence | Strict ascending by suit | Thirteen cards, one pile | Deal three, unlimited redeals |
| Calculation | A fixed arithmetic interval | Strict, but not sequential | Four waste piles you fill yourself | One card at a time, no redeal |
| Forty Thieves | The next rank up in suit | Strict ace to king | None — a forty-card tableau | One pass, one card at a time |
Canfield is the closest relative — one dealt card fixes a rank there too — but it builds in strict sequence, so its reserve is a queue rather than a set of keys.
Explore
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Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games