Thirteen cards standing in your way
Canfield Solitaire
A pile of thirteen cards sits beside the board and refuses to move except on your terms. The deal picks a base rank at random, the foundations wrap straight past the king, and every space you open gets filled from that reserve whether you like it or not.
- 13-card reserve
- Base rank is dealt, not chosen
- Foundations wrap
- Draw three, unlimited passes
Play Canfield Solitaire
Select a tableau sequence, reserve card, or waste card, then choose a valid tableau column or foundation. Foundations build up from the base rank and tableau columns build down by alternating color.
Draw three cards to the waste.
The top reserve card is playable and fills open tableau spaces first.
Reserve, stock, four columns
Canfield Solitaire rules
Everything this version enforces. The reserve rows are the ones that make Canfield behave unlike anything else.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. |
| Reserve | Thirteen cards in a face-down pile with the top card turned up. |
| Tableau | Four columns of one card each. |
| Base rank | One card is turned onto the first foundation. Whatever it is sets the rank for all four. |
| Stock | The remaining 34 cards. |
| Foundations | |
| Building | Up by exact suit from the base rank. |
| Wrapping | Past the king it continues with the ace. Each foundation is finished at thirteen cards. |
| Starting one | An empty foundation accepts only a card of the base rank. |
| Tableau | |
| Building | Down in alternating colours. |
| Wrapping | An ace accepts a king, so the tableau turns the corner too. |
| Moving | A packed sequence moves as a unit. |
| Empty columns | Refilled from the reserve automatically. Only once the reserve is empty may you place a card there by hand. |
| Stock and winning | |
| Drawing | Three cards at a time to the waste; only the top one is playable. |
| Recycling | Unlimited. The waste turns back over in the same order as often as you need. |
| Win condition | All 52 cards on the four foundations. |
The base rank is dealt
How to play Canfield Solitaire
Thirteen cards go into a face-down reserve with the top one turned up. Four more are dealt as single-card tableau columns, and one more goes onto the first foundation — and whatever that card happens to be becomes the base rank for all four foundations. The remaining thirty-four form the stock.
Foundations build up by exact suit from the base rank, wrapping past the king and continuing with the ace until each holds thirteen cards. The tableau builds down in alternating colours and wraps too, so a king can sit under an ace.
The reserve is the whole game. Only its top card is ever playable, and it is also what automatically fills any tableau column you manage to empty. Winning means getting all thirteen of those cards out — everything else is machinery for doing that.
The rule people misread
You do not choose what fills an empty column
In Klondike an empty column is storage you control, reserved for kings. In Canfield it is a drain for the reserve. Empty a column and the top reserve card drops straight into it, automatically, whether that card helps you or not.
That is not a penalty — it is the main way the reserve shrinks, and clearing columns is usually the fastest route to a win. But it does mean you cannot open a space to park a particular card while the reserve still has cards in it. Only once the reserve is completely empty do spaces become yours to fill by hand.
Base rank rules
What the base rank permits and forbids
| The move | Verdict | Why |
|---|---|---|
| The base rank is 8. You play an 8 onto an empty foundation. | Legal | Empty foundations accept the base rank and nothing else. |
| A foundation shows the king of hearts. You play the ace of hearts. | Legal | Foundations wrap past the king and carry on in the same suit. |
| A tableau column shows a black 7. You play a red 6. | Legal | Down by rank, alternating colour. |
| A tableau column shows a red ace. You play a black king. | Legal | The tableau wraps as well, from ace down to king. |
| You play the second card down in the reserve pile. | Illegal | Only the top reserve card is ever available. |
| You put a king by hand into an empty column while the reserve still has cards. | Illegal | Spaces are filled from the reserve first. You only choose once the reserve is gone. |
| The base rank is 8. You play a 9 onto an empty foundation. | Illegal | A foundation must start at the base rank, whatever that rank happens to be. |
Foundations
Why the base rank is rarely an ace
Most solitaire games start their foundations at the ace. Canfield turns one card over and uses whatever it finds, so eleven or twelve deals out of thirteen you will be building from something awkward — a 6, a jack, a 4. Every foundation then runs thirteen cards from there, straight through the king and round to the ace.
- 8base
- 9
- 10
- J
- Q
- K
- Awrap
- 2
- 3
- 4
- 5
- 6
- 7done
Reserve discipline
Canfield Solitaire strategy
Judge every move by whether it shortens the reserve. That is the only scoreboard that matters. A move that sends a reserve card to a foundation is excellent, a move that empties a column so the reserve can drain into it is excellent, and almost everything else is a means to one of those two ends.
Clear columns deliberately. Because spaces refill from the reserve, emptying a tableau column is effectively a way to spend a reserve card without needing a foundation to be ready for it. With only four columns and one card in each at the start, this is far more achievable here than in a seven-column game.
Be cautious with the waste. Draw three means only every third card surfaces, and passes are unlimited, so the waste is forgiving — but a card you skip may take a full cycle to come back, and by then the position may have moved on. Take what you can use when it appears.
Watch the ranks just below your base. If the base is 8, the 7s are the last card each foundation needs, and a 7 buried under a long tableau run is a problem you should start solving early rather than discovering at the end.
Three ways the reserve drains
Where Canfield deals are lost
Building the tableau instead of draining the reserve
Every tableau move that does not shorten the reserve is, at best, neutral. The reserve is the only thing standing between you and a win, and it only shrinks two ways: onto a foundation, or into a tableau space. A tidy tableau with thirteen reserve cards left is a lost deal that has not admitted it yet.
Filling a space you did not want filled
Empty columns refill from the reserve automatically, which is usually exactly what you want. But it means you cannot open a column to park a specific card while the reserve still has cards in it — the reserve gets there first. Plan around that rather than being surprised by it.
Losing track of the draw-three rhythm
Only every third stock card reaches the top of the waste, and playing one shifts which cards surface next time. Passes are unlimited here, so this is recoverable — but cycling the whole stock without playing anything leaves the order identical and gets you nowhere.
The famous low odds
Is Canfield Solitaire winnable?
Not often. Canfield has a reputation as one of the hardest classic one-deck games, and it was reputedly named after a casino owner who sold the deck and paid out per card on the foundations — a bet that only works if the game very rarely comes out.
Unlimited stock passes make it more forgiving than the strictest published versions, and skill genuinely matters: playing for the reserve rather than for a tidy tableau is worth a great deal. But a deal that scatters the base rank badly can be beyond rescue. We do not quote a win rate, because Canfield versions differ on redeals, draw count and space rules, and every one of those moves the number.
This version
Which Canfield this page deals
- Thirteen-card reserve, four tableau columns, base rank turned from the deck.
- Draw three at a time, with unlimited passes through the stock.
- Empty columns refill from the reserve automatically until the reserve is gone.
- Foundations build up by exact suit and wrap past the king.
- The tableau builds down in alternating colours and wraps from ace to king.
- Packed sequences move as a unit.
Undo is unlimited and unpenalised. No Vegas-style scoring, and no limit on stock passes — which makes this a friendlier Canfield than the casino ruleset the game is named after.
Base-rank relatives
Canfield against the other reserve games
Whether the reserve can feed the tableau is the rule that decides how a reserve game feels. Canfield's can, which is why it flows where Terrace grinds.
| Game | Reserve | Reserve feeds tableau? | Base rank | Stock |
|---|---|---|---|---|
| Canfield | 13 cards, top one live | Refills tableau spaces automatically | Dealt at random | Draw three, unlimited passes |
| Terrace | 11 cards, all face up | No — foundations only | Chosen from four candidates | Draw one, single pass |
| Duchess | Four fans of three | Yes | Chosen from the fan tops | Draw one, one redeal |
| Klondike | None | — | Always the ace | Draw one, unlimited passes |
If the thirteen-card reserve is what appeals but four columns feels cramped, Double Canfield plays the same game on two decks with considerably more room to manoeuvre.
Explore
More solitaire games
Try another reserve game, or the two-deck version of this one.
Terrace Solitaire
A visible reserve you can only spend on foundations, and a base rank you actually choose.
Play nowDuchess Solitaire
Four small reserve fans and a base rank you pick from among their top cards.
Play nowDouble Canfield Solitaire
The same game on two decks, with a bigger reserve and far more room to work.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games