Every third rank

Royal Parade Solitaire

Three rows, each climbing in steps of three: twos to jacks, threes to queens, fours to kings. Between them they account for every rank except the ace — which is why all eight aces are thrown out before you start.

  • Build in steps of three
  • Three rows, 24 piles
  • Aces discarded
  • Two decks

Play Royal Parade Solitaire

Select a loose parade card or depot top card, then choose a legal parade foundation or empty row space, or move an exposed ace to the ace pile. Deal another depot row whenever you want more exposed depot cards.

GoalComplete all 24 parade foundations.

Stock72
Built0/96
Aces0/8
Depots8
Deals1
Moves0

Build the Parade by suit in steps of three.

Depots

Only each top card is available.

Aces out, three rows

Royal Parade Solitaire rules

Print this alongside the three sequences below and you never have to work out which row a rank belongs to.

Royal Parade Solitaire setup and rules
Setup
DecksTwo standard decks — 104 cards.
The acesAll eight are discarded. They have no place in any sequence.
The paradeThree rows of eight piles — twenty-four foundations in all.
DepotsEight piles that hold cards until you can use them.
StockThe remainder, dealt to the depots a row at a time.
The three sequences
Twos rowStarts on a 2 and climbs by three: 2, 5, 8, jack.
Threes rowStarts on a 3: 3, 6, 9, queen.
Fours rowStarts on a 4: 4, 7, 10, king.
Every pileHolds exactly four cards, all of one suit.
Between themThe three rows cover all twelve ranks from 2 to king.
Playing
Starting a pilePlace a card of the row's base rank into an empty space in that row.
Continuing a pileAdd the card three ranks higher in the same suit.
Where cards come fromThe loose parade cards and the top card of each depot.
DealingSends a fresh row of cards to the depots whenever you want them.

Twenty-four piles of four

How to play Royal Parade Solitaire

Two decks, minus the eight aces, are built into twenty-four suited piles of four cards each. The piles sit in three rows, and which row a card belongs to depends entirely on its rank.

Every pile climbs in steps of three within one suit. A pile in the twos row runs 2, 5, 8, jack. In the threes row, 3, 6, 9, queen. In the fours row, 4, 7, 10, king. Four cards and the pile is done.

Cards reach the parade from eight depot piles, of which only the top card of each is available. When you want more, a deal covers every depot with a fresh card — so the timing of that deal is most of the game.

Rank by row

Which row every rank belongs to

These three sequences never change. Between them they use each rank from 2 to king exactly once, which is why the aces have nowhere to go and are discarded before play.

The three parade sequences
RowSequence, in one suit
Twos row2 · 5 · 8 · J
Threes row3 · 6 · 9 · Q
Fours row4 · 7 · 10 · K
The three sequences dividing the ranks between themLaid out from two to king, every third rank belongs to the same row. The twos row takes two, five, eight and jack; the threes row takes three, six, nine and queen; the fours row takes four, seven, ten and king. No row has any use for an ace.TWELVE RANKS, THREE ROWS, NO ACESTwos row2+35+38+3JThrees row3+36+39+3QFours row4+37+310+3KTwelve ranks divided three ways with nothing left over — except the aces.
The aces are discarded because the arithmetic has no room for them. Three rows of four ranks each accounts for exactly twelve ranks, and the deck has thirteen. Rather than bend a sequence, Royal Parade removes the odd rank out — which is also why every one of the twenty-four piles is exactly four cards deep.

Joining the parade

What a parade pile will accept

Legal and illegal Royal Parade moves
The moveVerdictWhy
A twos-row pile shows the 5♥. You play the 8♥.LegalThree ranks up in the same suit — the only building rule.
A twos-row pile shows the 5♥. You play the 6♥.IllegalSteps of one belong to other games. This one moves by three.
A twos-row pile shows the 5♥. You play the 8♠.IllegalSame suit throughout. A pile is one suit from base to top.
An empty space in the threes row. You play a 3♦.LegalRows are started with their own base rank and nothing else.
An empty space in the threes row. You play a 6♦.IllegalEven the right sequence has to begin at the base rank.
An ace turns up in the depots. You move it to the ace pile.LegalAces are removed from play as they appear.
A fours-row pile shows the K♣. You add another card.IllegalThe king finishes that pile. Four cards is the maximum.

Also known as

Picture Gallery, Hussars, Financier

This game has collected an unusual number of names. Royal Parade is the most common, but you will also find it as Picture Gallery — because the completed rows end on jacks, queens and kings, a gallery of court cards — and as Hussars, Financier or Royal Procession in older collections.

They are all the same game with the same three sequences. If you have played one of them, you already know this one.

Marshalling the rows

Royal Parade Solitaire strategy

Learn the three sequences before anything else. Almost every wasted move in this game comes from putting a card in the wrong row, and the mapping is printed above.

Hold back on opening new piles. Each row has eight spaces and starting a pile commits you to finding three specific cards in that suit. Open one when you can already see the next card in the sequence.

Squeeze the depot tops before dealing. A deal covers all eight at once, and a useful card buried under a fresh one may not come back.

Clear aces as they surface. They do nothing but block a depot, and moving them out costs nothing.

Where the parade halts

Where a Royal Parade stalls

Dealing to the depots too freely

Each deal covers every depot with a fresh card, and only the top of each depot is available. Deal when you have genuinely run out of parade moves, not when the board looks quiet — a buried card you needed may not surface again.

Filling row spaces with the wrong base rank

Each of the three rows has eight spaces and accepts only its own base rank to start a pile. Committing a space in the twos row means you need the 5, 8 and jack of that exact suit to finish it. Look at what you can already see before opening a new pile.

Forgetting which row a rank belongs to

Every rank from 2 to king lives in exactly one row, and the mapping is not obvious under pressure. A 9 belongs only in the threes row; a 10 only in the fours. Placing by instinct rather than checking is the most common wasted move here.

Odds across two decks

Is Royal Parade Solitaire winnable?

Not often. Twenty-four piles each needing three specific follow-up cards in one suit is a great many separate requirements, and the depots only ever show you eight cards at a time.

What makes it enjoyable rather than merely hard is the arithmetic — the three sequences are fixed and knowable, so a player who has them memorised will place cards far faster and waste far fewer spaces. We do not publish a win rate: it moves with the number of depot deals a version allows.

Interval games

Games that build by intervals

Most patience games move one rank at a time. A small group does not, and the step size changes everything about how you plan.

Royal Parade compared with Calculation, Crescent, and Grandfather's Clock
GameStep between cardsFoundation pilesSuitsAces
Royal ParadeThree ranks24 piles of 4One suit per pileDiscarded
CalculationOne, two, three or four ranks4 foundations of 13Ignored entirelyIn play
CrescentOne rank, either direction8 foundations of 13One suit per pileSeed four foundations
Grandfather's ClockOne rank12 piles of 4 or 5One suit per pileIn play

Calculation is the other interval game here, and it goes further — four foundations each on a different step. Royal Parade uses one step for everything and finds its difficulty in the sheer number of piles instead.

Explore

More solitaire games

The other interval game, and two more built from many small suited piles.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games