The board is the win condition

Grandfather's Clock Solitaire

Twelve foundations sit on a clock face, and each one is finished when its top card matches the hour it occupies. You win when the clock reads correctly all the way round.

  • Twelve foundations on a dial
  • Each ends on its hour
  • Build down, any suit
  • Nothing hidden

Play Grandfather's Clock Solitaire

Select an exposed tableau top card, then choose a matching clock foundation or a tableau column that is one rank higher. Empty columns accept any available top card.

GoalSet all twelve clock foundations and empty the tableau.

Found.12/52
Tableau40
Spaces0
Moves0

Build the clock foundations by suit.

Clock foundations1 to 12

Twelve hours, eight columns

Grandfather's Clock Solitaire rules

Print this with the table of hours below and you have the entire game on one page.

Grandfather's Clock Solitaire setup and rules
Setup
DeckOne standard 52-card deck.
The clockTwelve foundations laid out as a clock face, each seeded with one card.
TableauEight columns holding the remaining forty cards, all face up.
Hidden cardsNone.
The clock foundations
BuildingUp in suit from the seeded card, wrapping past the king to the ace.
Where each stopsOn the rank that matches its position on the dial.
The twelve o'clock pileFinishes on a queen; eleven finishes on a jack; one finishes on an ace.
Pile sizesThey differ — each foundation needs only as many cards as its hour requires.
The tableau
BuildingOne rank lower, on to any suit at all.
MovingOne card at a time. There are no group moves.
An empty columnAccepts any available card.
KingsNothing may be placed on a king, so a king on a column top is a dead end until it leaves.

The dial and the tableau

How to play Grandfather's Clock Solitaire

Twelve cards are set out as a clock face, one at each hour, and each becomes a foundation. The other forty go into eight columns, all face up — there is nothing hidden and no stock.

Each foundation climbs in suit from the card it was seeded with, wrapping past the king back to the ace, and stops when it reaches the rank matching its hour. The pile at three o'clock finishes on a three, the pile at eleven on a jack, the pile at twelve on a queen.

The tableau is deliberately loose to compensate: build down by rank with no regard to suit, and an empty column will take any card you can reach.

Hour by hour

What each hour is asking for

These twelve pairings never change from deal to deal. The piles are not all the same depth: the four seeded with a 10, jack, queen or king need five cards to reach their hour, and the other eight need four. That is 52 cards exactly, which is the whole deck.

Every clock foundation: where it starts and where it stops
HourSeeded withFinishes on
1 o'clock10♥A♥
2 o'clockJ♠2♠
3 o'clockQ♦3♦
4 o'clockK♣4♣
5 o'clock2♥5♥
6 o'clock3♠6♠
7 o'clock4♦7♦
8 o'clock5♣8♣
9 o'clock6♥9♥
10 o'clock7♠10♠
11 o'clock8♦J♦
12 o'clock9♣Q♣
The finished clock faceWhen the game is won, each of the twelve foundations shows the rank matching its position on the dial: an ace at one o'clock, a two at two o'clock, and so on up to a queen at twelve.A WON GAME READS AS A CLOCKA2345678910JQAce at one, two at two,jack at eleven, queen at twelve.No king ever finishes a pile — thefour kings are passed through onthe way round to the ace.That is why kings are the blockers here.
You can see the win coming from across the room. No other game on this site has a finish line you can read at a glance. It also explains where the difficulty sits: the twelve target ranks run from ace to queen, so a king is never a foundation's last card — it is always a card in transit, and one that nothing in the tableau can be placed upon.

Dial or column

What the dial and the columns accept

Legal and illegal Grandfather's Clock moves
The moveVerdictWhy
A column shows the 8♠. You play the 7♥ on it.LegalDown by rank, and suit is not consulted.
A column shows the 8♠. You play the 7♠ on it.LegalAlso fine — matching suits are neither required nor banned.
A column shows the 8♠. You play the 9♥ on it.IllegalThe tableau builds downward only.
The 9 o'clock foundation shows the 8♥. You play the 9♥.LegalIt climbs in suit and stops at the 9, its hour.
The 9 o'clock foundation shows the 9♥. You play the 10♥.IllegalThat foundation is complete. Nine o'clock ends on a nine.
A column empties. You move any card into it.LegalEmpty columns take anything here.
The 4 o'clock foundation began on the K♣. You play the A♣.LegalFoundations wrap past the king and continue from the ace.

The blocker

Nothing can be placed on a king

The tableau builds downward and no rank outranks a king, so a king on top of a column is a column you cannot add to. With only eight columns, two kings sitting out is a quarter of the board closed.

Kings do move — every foundation passes through the king on its way round to the ace — but they leave only when that specific suit's pile has climbed to the queen. Until then, a king on a column top has to be lifted into an empty column, which is the main reason spaces are worth so much here.

Winding the clock

Grandfather's Clock Solitaire strategy

Clear the four-card piles first. Eight of the twelve foundations need only four cards, and every one you finish is a pile you can stop thinking about.

Get kings off column tops early. They cannot be built on and they cannot leave until their suit is nearly done, so a king in the way is the most expensive card on the board.

Guard your empty columns. They accept any card, which makes them the tool for shifting kings — the one job nothing else can do.

Use the loose packing deliberately. Suit is irrelevant on the tableau, so almost every card can be placed somewhere. Place it where it uncovers something, not merely where it fits.

Three ways it jams

How the clock stops

Treating all twelve foundations as equal

They are not the same depth. The four piles seeded with a 10, jack, queen or king each need five cards to reach their hour; the other eight need only four. Those eight are the quick wins, and clearing them early shortens the list you are still tracking.

Letting kings settle on column tops

The tableau builds downward and nothing outranks a king, so a king sitting on top of a column blocks it completely until a foundation wants it. With eight columns and four kings, two or three stuck kings is most of your board frozen.

Spending an empty column on the nearest card

Empty columns take any card, which makes them the most flexible thing in the game — and the easiest to waste. A space is how you dig a king out of the middle of a column; filling it with a card that already had a home throws that away.

Odds on the clock

Is Grandfather's Clock Solitaire winnable?

Frequently — it is among the friendlier games on this site. Twelve foundations already seeded, nothing hidden, any-suit packing and usable empty columns all pull the same way.

The deals that fail usually fail on kings, stacked on top of columns with no space free to move them into. We do not publish a win rate, but this is a reasonable game to play when you want one that generally comes out.

Two clocks compared

Two clocks, and two games that pack the same way

Grandfather's Clock shares its dial with one game here and its tableau rule with two others, and it has almost nothing else in common with any of them.

Grandfather's Clock compared with Clock Patience, Baker's Dozen, and Spanish Patience
GameFoundationsTableau buildingEmpty columnsFace down
Grandfather's Clock12, each stopping at its hourDown by rank, any suitTake any cardNone
Clock PatienceNone — thirteen piles on a dialNoneNot applicableAll but one card
Baker's Dozen4, up in suit from the aceDown by rank, any suitDeadNone
Spanish Patience4, up in suit from the aceDown by rank, any suitTake any cardNone

The name is the only thing this shares with Clock Patience, which hides every card and offers no decisions whatsoever. This one hides nothing and is almost entirely decisions.

Explore

More solitaire games

The other dial game, and two that share this one's packing rule.