Generous rule, hard ceiling

Shamrocks Solitaire

Fans that accept a card one rank up or one rank down, in any suit — and then stop dead at three cards. There is no redeal, so the ceiling is what the whole game is really about.

  • Eighteen fans
  • Up or down, any suit
  • Three cards to a fan
  • No redeal

Play Shamrocks Solitaire

Select the top card of a fan, then choose a matching foundation or fan. Foundations build up by suit from aces. Fan cards move one rank up or down regardless of suit, but each fan can hold at most three cards.

GoalMove all 52 cards to ace-up suit foundations.

Foundations0/52
Tableau52
Fans18
Moves0
Foundations

Build foundations by suit and keep the three-card fan limit in mind.

Fans capped at three

Shamrocks Solitaire rules

Worth printing for the two rules people misremember: the three-card ceiling, and that building runs in both directions.

Shamrocks Solitaire setup and rules
Setup
DeckOne standard 52-card deck, dealt face up.
The fansSeventeen fans of three and one fan of a single card.
KingsAny king dealt above the bottom of its fan is slid underneath the others.
FoundationsFour, built up by suit from the ace.
Moving cards
On to a fanOne card at a time, on to a card one rank higher or one rank lower.
SuitsIgnored completely when building on fans.
The ceilingA fan may never hold more than three cards.
GroupsNever. Only the exposed card of a fan moves.
Empty fansStay empty. Nothing can be played into the space.
To a foundationAce first, then up in suit.
Winning
Win conditionAll four foundations complete from ace to king.
LosingNo legal move remains. There is no redeal and no second pass.

Kings pushed under

How to play Shamrocks Solitaire

The deck is dealt face up into eighteen small fans, and only the last card of each is playable. Aces go up to the foundations, which build in suit as usual. Everything else moves between fans under a rule that is unusually forgiving: a card may land on any exposed card exactly one rank away, higher or lower, whatever the suit.

That would make for a very easy game were it not for the ceiling. No fan may ever hold more than three cards, so the same generosity that gives you plenty of moves also fills your landing squares up and closes them. There is no redeal to reset the damage.

The result plays quite differently from its stricter relative, La Belle Lucie. There you hunt for a legal move. Here you usually have several and the question is which ones you can afford.

What the ceiling allows

Moves the three-card rule permits and blocks

Legal and illegal Shamrocks moves
The moveVerdictWhy
A fan of two shows the 8♥ on top. You play a 9♠ on to it.LegalOne rank up, and suit is irrelevant. The fan grows to three.
A fan of two shows the 8♥ on top. You play a 7♣ on to it.LegalOne rank down works just as well. Either direction is legal.
A fan already holding three cards shows the 8♥ on top. You play a 7♣ on to it.IllegalThree cards is the ceiling. That fan can never accept another card.
A fan shows the 8♥ on top. You play a 6♦ on to it.IllegalTwo ranks away. The gap must be exactly one.
A fan shows the 8♥ on top. You play the K♠ on to it.IllegalKings sit one rank above the queen, not above the eight.
A fan is emptied. You play a card into the space.IllegalEmpty fans are dead ground, exactly as in La Belle Lucie.
A queen is the exposed card of a fan whose bottom card is a king.LegalPerfectly normal — kings are tucked at the deal, not during play.
A fan with room compared with a fan at the three-card ceilingTwo fans, each showing an eight as its exposed card. The fan holding two cards will accept a seven or a nine of any suit. The fan holding three cards is full and will accept nothing, even though its exposed card is the same rank.SAME EXPOSED CARD, OPPOSITE ANSWERSRoom for one moreJ♣8♥2 cards in the fanAccepts a 7 or a 9, any suitAt the ceiling2♠Q♥8♣3 cards in the fanAccepts nothing at allThe exposed card tells you what fits. The card count tells you whether anything can.
Reading a fan takes two checks, not one. Both fans show an eight, so both look equally inviting. Only the shorter one is actually a target. Getting into the habit of counting the cards before planning a move is most of what separates a comfortable Shamrocks game from a stalled one.

A deal-time rule, not a play rule

Why the kings start underneath

As the fans are dealt, any king that lands above the bottom of its fan is slid underneath the cards below it. It is done once, at the deal, and never again during play.

The reason is that a king is the worst possible blocker. Nothing in the deck outranks it, so under a build-up-or-down rule a king can only ever accept a queen — and it can never be moved on to anything except another king's neighbour. A king sitting on top of two cards would freeze them for the whole game, and with no redeal available there would be no way back. Four of those in a fresh deal would make most games unwinnable before the first move.

Baker's Dozen solves the same problem the same way, sinking its kings to the bottom of their columns at the deal. It is a good sign that a game has no redeal: the designers had to defuse the kings up front.

Working capped fans

Shamrocks Solitaire strategy

Count fans, not cards. At any point the number of fans holding fewer than three cards is your real supply of moves. When that number gets low, the game is closer to over than the foundations suggest.

Spend the ceiling on excavation. Adding a card to a fan is worth it when it uncovers something you need, or clears the way to an ace or a foundation card. It is rarely worth it merely because the move is available.

Look up as well as down. The exposed 8 takes a 7 or a 9. Scanning only for the lower card is the most common way to miss the move that would have kept the deal alive.

Empty fans do nothing for you. As in La Belle Lucie, a cleared fan is not a resource, it is one fewer place to put things. Clearing one is fine as a by-product of good moves and a poor goal in itself.

Three deciding moments

Where Shamrocks games are actually decided

Filling a fan to three for a move you did not need

Every card you add to a fan spends part of a finite resource: the number of cards the tableau can still absorb. A fan at two is a landing square, a fan at three is a wall. Adding a card that neither frees a foundation card nor uncovers something useful converts a square into a wall for nothing, and there is no redeal to undo it.

Forgetting that the rule runs both ways

Because most solitaire builds downward, players reach for the lower card by habit. Here an exposed 8 accepts a 7 and a 9 equally, which roughly doubles the moves available at any moment. Deals are regularly lost with a legal upward move sitting in plain sight.

Digging out a card with nowhere to send it

Uncovering the card you want is only half a move. If the card sitting on top of it can only go to a fan that is already at three, it is not going anywhere, and the card underneath stays buried. Check the destination before you commit to the excavation.

Shamrocks' odds

Is Shamrocks Solitaire winnable?

More often than La Belle Lucie, despite having no redeal. The up-or-down rule with suits ignored is a very large concession, and tucking the kings away removes the single worst thing a deal can do to you.

What ends games is the ceiling rather than a shortage of legal moves. You will usually have something to play right up until you do not, and the transition can be abrupt. We do not publish a win rate here; the figure moves a great deal depending on whether a version caps fans at three, and this one does.

Against La Belle Lucie

Shamrocks among the no-stock games

Four games with the whole deck on the table and nothing held back. The interesting column is the king rule: it is the tell for whether a game expects to give you a second chance.

Shamrocks compared with La Belle Lucie, Baker's Dozen, and Flower Garden
GameTableau buildingPile limitKingsRecovery
ShamrocksUp or down, any suitThree cardsTucked to the bottom at the dealNone
La Belle LucieDown in suitNoneBlock like any other cardTwo reshuffles
Baker's DozenDown, any suitNoneSunk to the bottom at the dealNone
Flower GardenDown, any suitNoneBlock like any other cardNone

Shamrocks is the only one of the four with a pile limit, and the only one that needs one — the others restrict what may land on a card, so their piles police themselves.

Explore

More solitaire games

The stricter cousin, the other king-burying game, and a garden with no ceiling.