One word kinder than Scorpion
Wasp Solitaire
Everything about Wasp is Scorpion — the packet move, the same-suit building, the twelve hidden cards, the three-card tail. One rule differs: an empty column will take any card at all. That is enough to turn a frequently hopeless game into a frequently winnable one.
- Any card fills a space
- Build down by suit
- Move any face-up packet
- A three-card tail
Play Wasp Solitaire
Select a face-up tableau card, then choose a valid tableau column. The selected card carries every card above it as one packet.
Deal the tail once: one card to each of the first three columns.
Scorpion, loosened
Wasp Solitaire rules
Read the empty-columns line. Everything else on this page is shared with Scorpion.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. |
| Tableau | Seven columns of seven cards, 49 in total. |
| Face down | Three in each of the first four columns — twelve altogether. The last three columns are fully face up. |
| The tail | The three cards left over, held back. |
| Moving | |
| Building | Down by exact suit. A 6 of hearts goes only onto a 7 of hearts. |
| The packet rule | Any face-up card moves with every card stacked on it, in whatever order they sit. |
| What has to fit | Only the card you selected. |
| Empty columns | Any card, or any packet. This is the rule that separates Wasp from Scorpion. |
| Face-down cards | Cannot be selected. They flip once nothing covers them. |
| The tail and winning | |
| Dealing the tail | Once only: one card onto each of the first three columns. |
| Clearing | A complete king-to-ace run in one suit leaves the board. |
| Win condition | All four suits assembled as king-to-ace runs. |
Any card into a space
How to play Wasp Solitaire
Forty-nine cards go into seven columns of seven. The first four bury three cards each under four face-up ones; the last three are dealt entirely face up. Twelve cards are hidden, and three are held back as the tail.
There are no foundations. You build downward by exact suit inside the tableau, and a complete king-to-ace run in one suit lifts off the board. Four runs wins.
Any face-up card may be picked up, and everything stacked above it comes too — in whatever order. Only the card you selected has to land legally. And when you clear a column, that space will accept anything you care to put in it.
- Face up
- Face down
- The tail
The one difference
What an open space rule is actually worth
In Scorpion, an empty column takes a king and nothing else. With same-suit building and twelve face-down cards, a specific king is often unreachable, which means a hard-won space can sit unusable for the rest of the deal.
Wasp removes that restriction entirely. A space accepts any card or any packet, so clearing a column is always worth doing and is always immediately useful. Nothing else about the two games differs — same deal, same move rule, same suits, same tail.
It is a good illustration of how little it takes to change a patience game. One clause, and a game most players lose becomes one they can reasonably expect to finish.
Open columns change things
Where Wasp's open columns change the answer
| The move | Verdict | Why |
|---|---|---|
| A column ends in the 7 of hearts. You play the 6 of hearts. | Legal | Down by exact suit, the only building rule. |
| You move a queen into an empty column. | Legal | Any card fills a space here. Scorpion refuses this exact move. |
| You move a 4 and three unrelated cards on top of it into an empty column. | Legal | Packets may fill spaces too, whatever they are carrying. |
| A column ends in the 7 of hearts. You play the 6 of diamonds. | Illegal | Same colour is not enough. Wasp wants the suit. |
| A column ends in the 7 of spades. You play the 8 of spades. | Illegal | Building is downward only. Nothing climbs. |
| You deal the tail a second time. | Illegal | Three cards, once. There is no other stock. |
| You select a face-down card in column two. | Illegal | It has to be uncovered first, and it flips on its own. |
Spending open columns
Wasp Solitaire strategy
Aim for a space early and deliberately. Because it will accept anything, an empty column is the most flexible thing on the board — it is where you park an obstruction, stage a run, or break into a buried column. Clearing one should be an actual plan rather than something that happens by accident.
Start in the open columns. Five, six and seven are visible in full before your first move, so work out which suits have their middle ranks accessible and build toward those. That planning is free and most players skip it.
Protect the low cards. A run only counts when it reaches the ace, so the aces and twos of suits you are assembling are the cards to keep reachable. The packet rule makes burying one very easy.
Spend the tail while it can still open something. Held to the end it becomes three more cards in the way; played when one of the first three columns is close to breaking open, it can be the move that unlocks the deal.
Traps the freedom does not fix
Where Wasp deals still go wrong
Filling a space with the first thing to hand
The open space rule is generous and that is exactly the danger. A space will take anything, so it is easy to dump a card in and discover you have spent your best asset on your least urgent problem. A space is how you unpick a buried column — decide which column before you fill it.
Emptying a column you then cannot refill usefully
Clearing a column is genuinely achievable here, and a space is worth a lot. But the cards you moved out have to go somewhere, and with same-suit building each of them needed a specific home. Count the destinations before you start unstacking.
Holding the tail as insurance
Three cards onto the first three columns is not a rescue package. Taken while those columns are close to opening something it can unblock the deal; saved until nothing else moves it usually just adds three obstructions to piles that were already stuck.
Where Wasp deals go wrong
Is Wasp Solitaire winnable?
Considerably more often than Scorpion, and that is the point of the variant. The open space rule means a cleared column is always immediately useful, so the main way Scorpion deals die simply does not happen here.
It is still a suit-strict game with no foundations and only three spare cards, so it is not easy. Skill matters a great deal: with three columns visible from the start and only twelve cards hidden, a player who plans before moving will clear most deals. We do not publish a figure, since the difference between this and Scorpion is exactly the sort of rule change that makes borrowed numbers meaningless.
This version
Open spaces, suit-strict, one tail
- Seven columns of seven, twelve cards face down, a three-card tail.
- Any face-up card moves with everything above it, in any order.
- Building is down by exact suit. Colour is never enough.
- Empty columns accept any card or packet.
- The tail is dealt once, onto the first three columns.
- Completed king-to-ace suit runs clear automatically.
Undo is unlimited and unpenalised. If you want the same game with kings-only spaces, that is Scorpion, and it has its own page here.
Wasp and Scorpion
Wasp against its neighbours
| Game | Empty columns | Tableau builds | Move rule | Stock |
|---|---|---|---|---|
| Wasp | Any card or packet | Down by exact suit | Any face-up card, with everything on top | Three cards, dealt once |
| Scorpion | Kings only | Down by exact suit | Any face-up card, with everything on top | Three cards, dealt once |
| Yukon | Kings only | Down, alternating colour | Any face-up card, with everything on top | None |
| Spider (one suit) | Any card or run | Down by rank | Ordered runs only | Fifty cards in five forced rows |
The first two rows differ in exactly one cell. It is worth looking at, because that cell is the difference between a game with a reputation for being unfair and one that is simply hard.
Explore
More solitaire games
Try the strict original, or the packet rule with foundations to unload onto.
Scorpion Solitaire
The same game with kings-only spaces — the strict original, and considerably harder.
Play nowYukon Solitaire
The packet rule with alternating colours and real foundations to unload onto.
Play nowSpider Solitaire
The other king-to-ace run builder, on two decks with a forced row-dealing stock.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games