Only the front card has to fit
Yukon Solitaire
Every card is dealt to the table and there is no stock to draw from. In exchange you get the most generous move rule in solitaire: pick up any face-up card and everything sitting on top of it comes along, no matter how jumbled.
- No stock at all
- Move any face-up card
- The pile comes with it
- 21 cards hidden
Play Yukon Solitaire
Select a face-up tableau card, then choose a valid tableau column or foundation. A selected face-up card carries every card above it as one packet.
Only the front card has to fit. The cards above it travel with it.
Move any block
Yukon Solitaire rules
Short, because there is no stock to explain. The move rule is the part worth reading twice.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. |
| Tableau | Seven columns. The first holds one card; the rest hold a face-down run plus five face-up cards. |
| Face down | Twenty-one cards, one more in each column from left to right. |
| Stock | None. Every card in the game is already on the table. |
| Moving | |
| The Yukon rule | Select any face-up card and it moves with every card sitting on top of it, in whatever order they happen to be. |
| What has to fit | Only the card you selected. The cards riding along with it are ignored completely. |
| Building | Down by rank in alternating colours, as in Klondike. |
| Empty columns | Kings only, or a packet led by a king. |
| Face-down cards | Cannot be selected. They flip automatically once nothing covers them. |
| Winning | |
| Foundations | Four, built up by exact suit from ace to king. |
| Win condition | All 52 cards on the foundations. |
| Losing | No legal move remains. With no stock, there is nothing to fall back on. |
All fifty-two on the table
How to play Yukon Solitaire
All fifty-two cards go onto the table at once. The first column holds a single card; each of the other six holds a face-down run followed by five face-up cards, with one more hidden card in every column as you move right. Twenty-one cards start face down and there is no stock, no waste and nothing in reserve.
Foundations build up by suit from ace to king, and tableau columns build down in alternating colours — so far, identical to Klondike. What is completely different is how cards move.
In Yukon you can pick up any face-up card, anywhere in any column, and it brings every card stacked above it along for the ride. Those passengers do not have to be in order, in sequence, or related to each other in any way. Only the card you selected has to land legally.
Lifting and landing
What Yukon lets you lift
| The move | Verdict | Why |
|---|---|---|
| You move the red 9 onto a black 10, with three unrelated cards on top of it. | Legal | Only the red 9 has to fit. The passengers are irrelevant. |
| You move a king and everything above it into an empty column. | Legal | Empty columns take a king, and the king brings its pile. |
| You move a red 9 onto a red 10. | Illegal | The lead card still has to alternate colour. |
| You move an 8 onto a 7. | Illegal | Building is downward. The lead card must be one rank lower than its target. |
| You move a queen into an empty column. | Illegal | Empty columns take kings only, even in Yukon. |
| You select a face-down card. | Illegal | It has to be uncovered first, and it flips on its own. |
| You send the 3 of hearts to the heart foundation on top of the 2. | Legal | Foundations build up by exact suit, one card at a time. |
The trade
There is no stock, and that is the whole bargain
Every card is on the table from the first move. Nothing is coming to rescue you, there is nothing to recycle, and a position with no legal move is simply the end of the deal.
The generous packet rule is the compensation, and the two are designed together. Yukon gives you enormous freedom to rearrange and no external help at all, which means every problem you create has to be solved with the cards already in front of you. Moving junk out of the way is easy; finding somewhere for it that you will not regret is the game.
Digging technique
Yukon Solitaire strategy
Dig from the right. Column seven holds six face-down cards and column one holds none, so the depth of your problem increases across the board. The right-hand columns are where the deal is actually won, and the earlier you start on them the more room you have to work.
Think about where the passengers land, not just the lead card. The move is legal as soon as the lead card fits, which makes it easy to fire a packet off without noticing that you have just buried an ace under four cards. Before committing, look at what is riding along and what it will be sitting on.
Uncover before you tidy. A move that reveals a face-down card is worth more than one that creates a neat run, because neat runs are cheap in Yukon — you can assemble them almost at will later. Information is the scarce thing.
Be careful with foundations. With no stock, cards in the tableau are your only landing spots, and a 7 sent up early is a 6 that now has nowhere to go. Aces and twos always; beyond that, ask whether the tableau still needs it.
Where deals die
Where Yukon deals die
Burying a card you will need under a rescue move
Because a packet carries anything, it is easy to dump four cards onto a column just to free the one underneath. Those four are now on top of whatever was there. Yukon lets you move junk around freely; it does not let you make it disappear.
Opening a column with no king to fill it
The packet rule makes clearing a column genuinely achievable, which makes it tempting. But the space still only accepts a king, and with no stock there is no way to draw one. Check where the kings are before you commit to emptying anything.
Sending cards to foundations to tidy the board
There is no stock to bail you out, so a card on a foundation is one fewer card available to receive a packet. Low cards to foundations early is usually right; anything above a 4 or 5 should be earning its place in the tableau first.
Yukon's good odds
Is Yukon Solitaire winnable?
More often than Klondike, and the packet rule is why. Being able to move any face-up card means very few positions are truly locked, and a careful player will clear a healthy share of deals. It rewards patience more than luck.
It is not always winnable. With twenty-one hidden cards and no stock, a deal that buries the low cards of one suit under the high cards of the same suit can be dead from the start. We do not publish a win rate — Yukon versions differ on whether spaces take kings only and whether the first column is dealt face up, and both change the figure substantially.
This version
The rules this page enforces
- One deck, seven columns, 21 cards face down, no stock or waste.
- Any face-up card moves with every card above it, in any order.
- Only the lead card must build down in alternating colour.
- Empty columns accept a king or a king-led packet, nothing else.
- Foundations build up by exact suit and are one-way.
Undo is unlimited and unpenalised, with no timer or score. Some published Yukon rules allow any card into an empty column, which makes the game considerably easier; this page uses the stricter king-only rule.
The rules enforced here
Yukon, Russian, Alaska, and Scorpion
The packet rule spawned a small family, and the differences between them are almost entirely about how strict the tableau is. Yukon is the friendliest of the four.
| Game | Stock | Move rule | Tableau builds | Empty columns |
|---|---|---|---|---|
| Yukon | None | Any face-up card, with everything on top | Down, alternating colour | Kings only |
| Klondike | Draw one, unlimited passes | Only an ordered run moves as a unit | Down, alternating colour | Kings only |
| Russian Solitaire | None | Any face-up card, with everything on top | Down by suit | Kings only |
| Alaska | None | Any face-up card, with everything on top | Up or down by suit | Kings only |
| Scorpion | Three cards, once | Any face-up card, with everything on top | Down by suit | Kings only |
| Wasp | Three cards, once | Any face-up card, with everything on top | Down by suit | Any card |
Russian Solitaire is the one to try next if Yukon starts feeling comfortable. It is exactly this game with same-suit packing instead of alternating colours, which sounds like a small change and turns it into one of the hardest one-deck games there is.
Explore
More solitaire games
Try a harder member of the same family, or the game Yukon is built from.
Russian Solitaire
Yukon with same-suit packing instead of alternating colours, which is far harder.
Play nowAlaska Solitaire
Yukon packets that can build up or down by suit, so runs point both ways.
Play nowKlondike Solitaire
The same deal shape with a stock to draw from and a much stricter move rule.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games