Only the front card has to fit

Yukon Solitaire

Every card is dealt to the table and there is no stock to draw from. In exchange you get the most generous move rule in solitaire: pick up any face-up card and everything sitting on top of it comes along, no matter how jumbled.

  • No stock at all
  • Move any face-up card
  • The pile comes with it
  • 21 cards hidden

Play Yukon Solitaire

Select a face-up tableau card, then choose a valid tableau column or foundation. A selected face-up card carries every card above it as one packet.

GoalMove all 52 cards to the four suit foundations.

Foundations0/52
Hidden21
Tableau52
Moves0
Foundations
Yukon move

Only the front card has to fit. The cards above it travel with it.

Build down by alternating color and uncover the hidden cards.

Move any block

Yukon Solitaire rules

Short, because there is no stock to explain. The move rule is the part worth reading twice.

Yukon Solitaire setup and rules
Setup
DeckOne standard 52-card deck.
TableauSeven columns. The first holds one card; the rest hold a face-down run plus five face-up cards.
Face downTwenty-one cards, one more in each column from left to right.
StockNone. Every card in the game is already on the table.
Moving
The Yukon ruleSelect any face-up card and it moves with every card sitting on top of it, in whatever order they happen to be.
What has to fitOnly the card you selected. The cards riding along with it are ignored completely.
BuildingDown by rank in alternating colours, as in Klondike.
Empty columnsKings only, or a packet led by a king.
Face-down cardsCannot be selected. They flip automatically once nothing covers them.
Winning
FoundationsFour, built up by exact suit from ace to king.
Win conditionAll 52 cards on the foundations.
LosingNo legal move remains. With no stock, there is nothing to fall back on.

All fifty-two on the table

How to play Yukon Solitaire

All fifty-two cards go onto the table at once. The first column holds a single card; each of the other six holds a face-down run followed by five face-up cards, with one more hidden card in every column as you move right. Twenty-one cards start face down and there is no stock, no waste and nothing in reserve.

Foundations build up by suit from ace to king, and tableau columns build down in alternating colours — so far, identical to Klondike. What is completely different is how cards move.

In Yukon you can pick up any face-up card, anywhere in any column, and it brings every card stacked above it along for the ride. Those passengers do not have to be in order, in sequence, or related to each other in any way. Only the card you selected has to land legally.

How a Yukon packet movesA stack led by the red nine with an unrelated two of spades, king of diamonds and seven of clubs on top. The whole stack moves onto a black ten, because only the red nine has to fit.SELECT THE RED 9IT ALL MOVES9♥2♠K♦7♣lead cardone move10♠9♥2♠K♦7♣9♥ fits the 10♠the rest just come
The 2♠, K♦ and 7♣ are in no order whatsoever, and it does not matter. In Klondike that stack could only travel if it were a perfect descending alternating run. Here the only test is whether the red 9 can sit on the black 10. That single difference is what makes Yukon playable without a stock — you can always shovel obstructions somewhere, even if you cannot make them vanish.

Lifting and landing

What Yukon lets you lift

Legal and illegal Yukon moves
The moveVerdictWhy
You move the red 9 onto a black 10, with three unrelated cards on top of it.LegalOnly the red 9 has to fit. The passengers are irrelevant.
You move a king and everything above it into an empty column.LegalEmpty columns take a king, and the king brings its pile.
You move a red 9 onto a red 10.IllegalThe lead card still has to alternate colour.
You move an 8 onto a 7.IllegalBuilding is downward. The lead card must be one rank lower than its target.
You move a queen into an empty column.IllegalEmpty columns take kings only, even in Yukon.
You select a face-down card.IllegalIt has to be uncovered first, and it flips on its own.
You send the 3 of hearts to the heart foundation on top of the 2.LegalFoundations build up by exact suit, one card at a time.

The trade

There is no stock, and that is the whole bargain

Every card is on the table from the first move. Nothing is coming to rescue you, there is nothing to recycle, and a position with no legal move is simply the end of the deal.

The generous packet rule is the compensation, and the two are designed together. Yukon gives you enormous freedom to rearrange and no external help at all, which means every problem you create has to be solved with the cards already in front of you. Moving junk out of the way is easy; finding somewhere for it that you will not regret is the game.

Digging technique

Yukon Solitaire strategy

Dig from the right. Column seven holds six face-down cards and column one holds none, so the depth of your problem increases across the board. The right-hand columns are where the deal is actually won, and the earlier you start on them the more room you have to work.

Think about where the passengers land, not just the lead card. The move is legal as soon as the lead card fits, which makes it easy to fire a packet off without noticing that you have just buried an ace under four cards. Before committing, look at what is riding along and what it will be sitting on.

Uncover before you tidy. A move that reveals a face-down card is worth more than one that creates a neat run, because neat runs are cheap in Yukon — you can assemble them almost at will later. Information is the scarce thing.

Be careful with foundations. With no stock, cards in the tableau are your only landing spots, and a 7 sent up early is a 6 that now has nowhere to go. Aces and twos always; beyond that, ask whether the tableau still needs it.

Where deals die

Where Yukon deals die

Burying a card you will need under a rescue move

Because a packet carries anything, it is easy to dump four cards onto a column just to free the one underneath. Those four are now on top of whatever was there. Yukon lets you move junk around freely; it does not let you make it disappear.

Opening a column with no king to fill it

The packet rule makes clearing a column genuinely achievable, which makes it tempting. But the space still only accepts a king, and with no stock there is no way to draw one. Check where the kings are before you commit to emptying anything.

Sending cards to foundations to tidy the board

There is no stock to bail you out, so a card on a foundation is one fewer card available to receive a packet. Low cards to foundations early is usually right; anything above a 4 or 5 should be earning its place in the tableau first.

Yukon's good odds

Is Yukon Solitaire winnable?

More often than Klondike, and the packet rule is why. Being able to move any face-up card means very few positions are truly locked, and a careful player will clear a healthy share of deals. It rewards patience more than luck.

It is not always winnable. With twenty-one hidden cards and no stock, a deal that buries the low cards of one suit under the high cards of the same suit can be dead from the start. We do not publish a win rate — Yukon versions differ on whether spaces take kings only and whether the first column is dealt face up, and both change the figure substantially.

The rules enforced here

Yukon, Russian, Alaska, and Scorpion

The packet rule spawned a small family, and the differences between them are almost entirely about how strict the tableau is. Yukon is the friendliest of the four.

The Yukon family compared
GameStockMove ruleTableau buildsEmpty columns
YukonNoneAny face-up card, with everything on topDown, alternating colourKings only
KlondikeDraw one, unlimited passesOnly an ordered run moves as a unitDown, alternating colourKings only
Russian SolitaireNoneAny face-up card, with everything on topDown by suitKings only
AlaskaNoneAny face-up card, with everything on topUp or down by suitKings only
ScorpionThree cards, onceAny face-up card, with everything on topDown by suitKings only
WaspThree cards, onceAny face-up card, with everything on topDown by suitAny card

Russian Solitaire is the one to try next if Yukon starts feeling comfortable. It is exactly this game with same-suit packing instead of alternating colours, which sounds like a small change and turns it into one of the hardest one-deck games there is.

Explore

More solitaire games

Try a harder member of the same family, or the game Yukon is built from.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games