Runs that point both ways

Alaska Solitaire

Alaska sits between Yukon and Russian. It takes Russian's strict same-suit packing and gives one thing back: a card may build up as well as down. Same generous packet move, same twenty-one hidden cards, still no stock.

  • Same suit, either direction
  • Move any face-up packet
  • No stock at all
  • 21 cards hidden

Play Alaska Solitaire

Select a face-up tableau card, then choose a valid tableau column or foundation. A selected face-up card carries every card above it as one packet.

GoalMove all 52 cards to the four suit foundations.

Foundations0/52
Hidden21
Tableau52
Moves0
Foundations
Alaska move

Same suit, one rank up or down. Only the front card has to fit.

Build by suit in either direction and uncover the hidden cards.

Same suit, either direction

Alaska Solitaire rules

Identical to Yukon except for the two building lines. Those two lines are the whole difference.

Alaska Solitaire setup and rules
Setup
DeckOne standard 52-card deck.
TableauSeven columns. The first holds one card; the rest hold a face-down run plus five face-up cards.
Face downTwenty-one cards, one more in each column from left to right.
StockNone. Every card is on the table from the first move.
Moving
BuildingBy exact suit, one rank up or one rank down. The 7 of hearts accepts both the 6 and the 8 of hearts.
No wrappingAn ace does not sit on a king. The sequence stops at both ends.
The packet ruleSelect any face-up card and it moves with every card above it, in whatever order they sit.
What has to fitOnly the card you selected. The passengers are ignored.
Empty columnsKings only, or a packet led by a king.
Winning
FoundationsFour, built up by exact suit from ace to king.
Win conditionAll 52 cards on the foundations.
LosingNo legal move remains, and with no stock there is nothing to change that.

Twenty-one still hidden

How to play Alaska Solitaire

The whole deck is dealt to the table. Column one holds a single card; the other six hold a run of face-down cards topped by five face-up ones, with one more hidden card in each column as you move right. Twenty-one cards start concealed, and there is no stock of any kind.

The move rule comes straight from Yukon: pick up any face-up card and everything stacked above it travels with it, however jumbled. Only the card you selected has to land legally.

What is different is where it can land. Alaska builds by exact suit, like Russian, but in either direction — the 7 of hearts will accept the 6 of hearts or the 8 of hearts. There is no wrapping, so an ace never sits on a king.

Destinations per card across the Yukon familyYukon gives a card two possible destinations, both of the opposite colour. Alaska also gives two, one rank up and one rank down in the same suit. Russian gives only one.WHERE ONE CARD CAN GO, IN A 52-CARD DECKYukon — opposite colour, one downtwo cardsAlaska — same suit, up or downtwo cardsRussian — same suit, one downone cardAlaska restores the count Russian takes away — but not the same two cards.
Two destinations again, but a very different two. Yukon's pair are the two opposite-colour cards of one rank, so either will do and you rarely care which. Alaska's pair are two different ranks of one suit, which means the cards that help you are specific — and a suit with its middle ranks buried offers nothing at all.

Runs that climb and fall

Moves that run in both directions

Legal and illegal Alaska Solitaire moves
The moveVerdictWhy
A column ends in the 7 of hearts. You play the 6 of hearts.LegalOne rank down in the same suit.
A column ends in the 7 of hearts. You play the 8 of hearts.LegalOne rank up, also legal. This is what Alaska adds.
A column ends in the 7 of hearts. You play the 6 of diamonds.IllegalColour is irrelevant. The suit has to match.
A column ends in a king. You play an ace on it.IllegalThere is no wrapping here — the sequence stops at the king.
You move a 9 with four unrelated cards stacked on it.LegalOnly the lead card is tested. The rest travel regardless.
You move a queen into an empty column.IllegalKings only, the same as Yukon and Russian.
You send the 2 of spades to the spade foundation on the ace.LegalFoundations build up by exact suit, one card at a time.

The catch in the extra direction

An upward run only accepts one card, forever

Building upward is legal and often convenient, but think about what it produces. A column ending 7-8-9 of hearts can only ever take the 10 of hearts. A column ending 9-8-7 of hearts can only ever take the 6. Either way you have committed that column to one specific card.

Yukon never forces that decision, because a descending alternating run accepts either colour at every step. In Alaska, the moment you place a card you have chosen a direction — and if the card at the far end of it is buried under six others, the column is finished.

Using both directions

Alaska Solitaire strategy

Pick a direction per column and stay with it. Mixing up and down inside one column is legal move by move and produces a pile that needs two exact cards to continue instead of one. Decide early whether a column is climbing or descending.

Build downward when you have the choice. A descending run ends on a low card, and low cards are the ones you want to send to foundations anyway. An ascending run ends on a high card that has nowhere useful to go.

Dig the right-hand columns first, as in the rest of the family. Column seven hides six cards and column one hides none, so that is where the deal is decided and where you have the most spare material to work with early on.

Send aces and twos up promptly. With suit-strict packing they are close to useless in the tableau, and the foundations are the only place cards can leave the board.

What the extra freedom costs

How an Alaska deal runs out of room

Building a run that points the wrong way

Because you can go up or down, it is easy to assemble a sequence that climbs when everything around it descends. A 7-8-9 of hearts is a legal, tidy pile that accepts only a 10 — and if the 10 of hearts is buried, that column is finished. Decide which direction a column is going before you commit to it.

Treating the extra direction as extra freedom

Two destinations per card sounds like Yukon's two, and in raw count it is. But Yukon's two are different cards of the same rank, while Alaska's are different ranks of the same suit — so the cards that help you are far more specific, and a suit whose middle ranks are all buried gives you nothing at all.

Opening a column with the kings unreachable

A space still needs a king, and there is no stock to produce one. Alaska's bidirectional rule makes clearing a column look easier than it is; check that a king is actually loose before you spend the moves.

Alaska's real odds

Is Alaska Solitaire winnable?

More often than Russian, less often than Yukon — which is exactly where you would expect it to sit. The bidirectional rule genuinely helps: positions that would be locked in Russian frequently have one move available here, and one move is often enough to restart a stalled board.

It does not help as much as the destination count suggests, because the two destinations are ranks rather than colours and are therefore much more specific. We do not publish a figure: some Alaska versions allow any card into an empty column, and that changes the answer more than the direction rule does.

Up or down, no wrap

Where Alaska sits in the packet games

All four move cards identically. The only column that ever differs is what the lead card is allowed to land on — and that is enough to make them feel like separate games.

Alaska compared with Yukon, Russian, and Scorpion
GameTableau buildsMove ruleEmpty columnsStock
AlaskaSame suit, one rank up or downAny face-up card, with everything on topKings onlyNone
YukonDown, alternating colourAny face-up card, with everything on topKings onlyNone
RussianDown by exact suitAny face-up card, with everything on topKings onlyNone
ScorpionDown by exact suitAny face-up card, with everything on topKings onlyThree cards, dealt once

If Alaska appeals but you want the difficulty back, Russian is the same game with the upward direction removed. If you want it easier, Yukon's colour packing is far more forgiving than either.

Explore

More solitaire games

Try the strict version, or the colour-packing original.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games