Two-way Yukon packets

Alaska Solitaire

Alaska has Yukon's wide-open tableau feel, then loosens the suit chains: a face-up packet can land one rank up or one rank down in the same suit.

  • All cards dealt
  • No stock or waste
  • Same suit up or down
  • Move any face-up packet

Play Alaska Solitaire

Select a face-up tableau card, then choose a valid tableau column or foundation. A selected face-up card carries every card above it as one packet.

GoalMove all 52 cards to the four suit foundations.

Foundations0/52
Hidden21
Tableau52
Moves0
Foundations
Alaska move

Same suit, one rank up or down. Only the front card has to fit.

Build by suit in either direction and uncover the hidden cards.

Rules

Alaska Solitaire rules at a glance

  • Use one standard 52-card deck.
  • Deal all cards into seven tableau columns.
  • There is no stock pile, waste pile, reserve, or redeal.
  • Foundations build upward by suit from ace to king.
  • Tableau cards build by suit, either one rank up or one rank down.
  • Any face-up card may move with every card above it, even when that packet is unordered.
  • Only the leading card of a packet has to fit the destination.
  • Empty tableau columns accept kings or packets led by kings.
  • Face-down cards flip open when they become the top card of a column.
  • Aces and kings do not wrap in the tableau on this page.
  • Win by moving all 52 cards to the foundations.

How to play

How to play Alaska Solitaire

Alaska Solitaire is a one-deck foundation game from the Yukon family. Your goal is simple: move clubs, diamonds, hearts, and spades to their foundations from ace through king. The interesting part is how you uncover the buried cards without a stock pile to feed you later.

Pick any face-up tableau card. That card and every card above it move together as one packet. The packet does not have to be ordered. The selected card only needs to land on a same-suit card one rank higher or lower. A 7 of spades can move onto the 6 of spades or the 8 of spades, and any loose cards above that 7 ride along.

Setup

The Alaska layout on this page

Alaska uses the same opening deal as Yukon. Column one starts with a single face-up card. Columns two through seven each have a staircase of hidden cards covered by five face-up cards. All 52 cards are on the table before you make the first move, so the game is about rearranging visible packets to reach the hidden cards underneath.

Column 11 card1 face up
Column 26 cards1 down, 5 up
Column 37 cards2 down, 5 up
Column 48 cards3 down, 5 up
Column 59 cards4 down, 5 up
Column 610 cards5 down, 5 up
Column 711 cards6 down, 5 up

Core rule

The up-or-down same-suit rule

Alaska's defining rule is easy to say and surprisingly slippery in play: tableau cards build by suit in either direction. A 10 of diamonds can accept the 9 of diamonds or the jack of diamonds. A 4 of clubs can accept the 3 of clubs or the 5 of clubs. The suit must match, and the rank difference must be exactly one.

That two-way movement creates temporary suit chains that can reverse direction. You might use a 7 of hearts as a landing place for the 6 of hearts, then later use the same 7 as a landing place for the 8 of hearts after the column changes. The flexibility helps you open the tableau, but it also tempts you into circular moves that do not reveal anything.

Examples

Legal and illegal Alaska moves

The card you select is the front card of the packet. If that front card fits, the rest of the packet comes along even if it is a complete jumble. If the front card does not fit, the move is illegal no matter how useful the carried cards look.

Legal6 of hearts onto 7 of hearts
Legal8 of hearts onto 7 of hearts
LegalA messy packet led by a queen onto the jack or king of the same suit
LegalKing-led packet into an empty column
Illegal6 of hearts onto 7 of clubs
IllegalAce onto king, because this version does not wrap

Empty columns are king spaces in this version. A bare king can move into an empty column, and so can any face-up packet led by a king. A queen-led packet cannot fill a space, even if a king is somewhere inside the packet.

Foundations

How foundations work

Foundations are calmer than the tableau. Each suit foundation starts with its ace, then builds upward: 2, 3, 4, and so on to king. Only a single top card can move to a foundation. A selected packet cannot go there, even if its front card is the next card in suit.

Because the tableau can build up or down, some middle cards are valuable connectors. Do not rush every possible foundation move. A 6 of clubs might be needed for either the 5 of clubs or the 7 of clubs while you are still uncovering hidden cards.

No stock

What no stock pile changes

Alaska has no draw pile and no second pass through the deck. Every useful card is already on the table, either visible or buried. That makes hidden-card access the main measure of progress. A move that reveals a face-down card is usually better than a tidy move that only rearranges cards you could already see.

Since there is no stock to break a deadlock, empty columns and same-suit connectors must do the work. The best moves tend to uncover cards, create a king space, or prepare a same-suit landing card for the next reveal.

Strategy

Alaska Solitaire strategy that respects the chaos

Start by scanning for moves that uncover a face-down card. Alaska often offers more legal tableau moves than Yukon because each same-suit card can sometimes work in two directions. That freedom is useful only when it changes the board. If a move does not reveal a card, create a space, or set up a reveal, treat it with suspicion.

Keep same-suit neighbors in mind. A 7 of hearts is useful to both the 6 and 8 of hearts, so moving it away can close two doors at once. Middle ranks carry a lot of traffic. Low cards matter for foundations, high cards matter for empty columns, and the middle cards stitch the tableau together.

Use empty columns deliberately. A king-led packet that opens several hidden cards is worth a space. A king-led packet that merely parks clutter may cost you the only flexible column on the board. Before filling a space, ask what hidden card or suit chain that move actually helps.

Avoid comfort loops. Because up-or-down moves can reverse, it is easy to shuttle the same suit cards back and forth. If the board looks busy but the hidden count is not dropping, stop and look for a move that changes access rather than shape.

Mistakes

Common Alaska Solitaire mistakes

  • Forgetting that tableau moves must match suit, not color.
  • Using the up-or-down rule for neatness instead of uncovering hidden cards.
  • Filling an empty column before a useful king-led packet is ready.
  • Moving middle cards to foundations while they still connect two tableau ranks.
  • Assuming a carried packet has to be ordered before it can move.
  • Expecting ace-king wrapping, which this version does not allow.

Difficulty

Is Alaska Solitaire hard?

Alaska is not hard because the rules are long. It is hard because the rules give you enough freedom to make persuasive, unhelpful moves. The tableau looks open, yet the hidden cards still control the game. Same-suit bottlenecks can freeze a column even when many visible cards remain.

Compared with Yukon, Alaska can feel more fluid in short bursts because cards can build both upward and downward. Compared with FreeCell, it is much less exact because 21 cards begin hidden and there are no free cells for precise parking.

Winnability

Is Alaska Solitaire winnable?

Alaska Solitaire is not always winnable from a random shuffle. The open packet movement can rescue awkward positions, but hidden low cards, missing same-suit connectors, and badly timed king spaces can still stop the deal. Undo lets you explore a route, but it does not turn every shuffle into a solution.

This page does not publish a fixed win rate because a trustworthy number should come from this exact implementation and many measured deals. Rule choices such as king-only spaces, no wrapping, and unlimited undo all change how the game feels in real play.

Variants

Alaska variants and house rules

Alaska belongs to the Yukon branch of solitaire, so rule descriptions can differ between books and software. The biggest points to check are whether empty columns are king-only, whether aces and kings wrap in the tableau, and whether foundations are built manually or with auto-move assistance. This page keeps the version direct: king-only spaces, no wrap, manual foundations, and no stock.

Russian Solitaire is another same-suit Yukon-family game, but it normally builds only down by suit. Yukon builds down by alternating color. Alaska sits between those feelings: it is stricter than Yukon because suits must match, but looser than Russian Solitaire because the rank direction can go either way.

Nearby games

How Alaska compares with Yukon, Scorpion, and FreeCell

Play Yukon if you like the same deal but want color-based building instead of suit-based building. Play Scorpion if you want same-suit packet movement to become a harsher sequence puzzle, with complete king-to-ace runs as the goal. Play FreeCell if you want every card visible and prefer exact planning over hidden-card discovery.

Alaska is best when you want a tableau that can change dramatically from one move to the next. It has enough visibility to reward planning, enough hidden information to stay tense, and enough two-way movement to make even a small same-suit connection feel important.

Explore

More solitaire games

Try another playable solitaire game or browse the full variations hub.

FAQ

Alaska Solitaire FAQ

How do Alaska's up-or-down suit packets work?

Build the four foundations upward by suit from ace to king. In the tableau, move any face-up card and all cards above it as one packet onto a same-suit card one rank higher or lower. Empty columns accept kings or king-led packets.

Which Alaska packet rules are used here?

This version uses one deck, the Yukon-style seven-column deal, no stock, no waste, ace-up foundations, same-suit up-or-down tableau building, free packet movement from any face-up card, king-only empty columns, and no ace-king wrapping.

Is Alaska Solitaire the same as Yukon Solitaire?

No. Alaska uses the same deal and packet movement style as Yukon, but the tableau rule changes. Yukon builds down by alternating color. Alaska builds up or down by suit.

Can a messy face-up stack move in Alaska Solitaire?

Yes. The selected face-up card is the only card that has to fit the destination. The cards above it travel along as a packet even if they are mixed, unordered, or not all the same suit.

Can tableau cards build upward in Alaska?

Yes. A 7 of clubs may accept either the 6 of clubs or the 8 of clubs. The move must stay in the same suit and change by exactly one rank.

Can aces and kings wrap in Alaska Solitaire?

Not on this page. Aces do not land on kings, and kings do not land on aces. Foundations still build normally from ace upward to king.

Where does the stock fit in Alaska Solitaire?

All 52 cards are dealt to the tableau at the start. There is no draw pile, waste pile, redeal, or reserve.

What can fill an empty Alaska Solitaire column?

This version uses king-only spaces. A king, or any face-up packet led by a king, can move into an empty tableau column.

Do Alaska Solitaire rules guarantee a solvable deal?

No. Alaska gives you more tableau flexibility than Yukon in some moments, but hidden cards and same-suit bottlenecks can still produce unsolvable deals.

How should you use Alaska's two-way suit rule?

Use the up-or-down suit rule to reveal hidden cards, protect empty columns for useful king-led packets, and avoid bouncing cards back and forth unless the move exposes new information.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games