Runs that point both ways
Alaska Solitaire
Alaska sits between Yukon and Russian. It takes Russian's strict same-suit packing and gives one thing back: a card may build up as well as down. Same generous packet move, same twenty-one hidden cards, still no stock.
- Same suit, either direction
- Move any face-up packet
- No stock at all
- 21 cards hidden
Play Alaska Solitaire
Select a face-up tableau card, then choose a valid tableau column or foundation. A selected face-up card carries every card above it as one packet.
Same suit, one rank up or down. Only the front card has to fit.
Same suit, either direction
Alaska Solitaire rules
Identical to Yukon except for the two building lines. Those two lines are the whole difference.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. |
| Tableau | Seven columns. The first holds one card; the rest hold a face-down run plus five face-up cards. |
| Face down | Twenty-one cards, one more in each column from left to right. |
| Stock | None. Every card is on the table from the first move. |
| Moving | |
| Building | By exact suit, one rank up or one rank down. The 7 of hearts accepts both the 6 and the 8 of hearts. |
| No wrapping | An ace does not sit on a king. The sequence stops at both ends. |
| The packet rule | Select any face-up card and it moves with every card above it, in whatever order they sit. |
| What has to fit | Only the card you selected. The passengers are ignored. |
| Empty columns | Kings only, or a packet led by a king. |
| Winning | |
| Foundations | Four, built up by exact suit from ace to king. |
| Win condition | All 52 cards on the foundations. |
| Losing | No legal move remains, and with no stock there is nothing to change that. |
Twenty-one still hidden
How to play Alaska Solitaire
The whole deck is dealt to the table. Column one holds a single card; the other six hold a run of face-down cards topped by five face-up ones, with one more hidden card in each column as you move right. Twenty-one cards start concealed, and there is no stock of any kind.
The move rule comes straight from Yukon: pick up any face-up card and everything stacked above it travels with it, however jumbled. Only the card you selected has to land legally.
What is different is where it can land. Alaska builds by exact suit, like Russian, but in either direction — the 7 of hearts will accept the 6 of hearts or the 8 of hearts. There is no wrapping, so an ace never sits on a king.
Runs that climb and fall
Moves that run in both directions
| The move | Verdict | Why |
|---|---|---|
| A column ends in the 7 of hearts. You play the 6 of hearts. | Legal | One rank down in the same suit. |
| A column ends in the 7 of hearts. You play the 8 of hearts. | Legal | One rank up, also legal. This is what Alaska adds. |
| A column ends in the 7 of hearts. You play the 6 of diamonds. | Illegal | Colour is irrelevant. The suit has to match. |
| A column ends in a king. You play an ace on it. | Illegal | There is no wrapping here — the sequence stops at the king. |
| You move a 9 with four unrelated cards stacked on it. | Legal | Only the lead card is tested. The rest travel regardless. |
| You move a queen into an empty column. | Illegal | Kings only, the same as Yukon and Russian. |
| You send the 2 of spades to the spade foundation on the ace. | Legal | Foundations build up by exact suit, one card at a time. |
The catch in the extra direction
An upward run only accepts one card, forever
Building upward is legal and often convenient, but think about what it produces. A column ending 7-8-9 of hearts can only ever take the 10 of hearts. A column ending 9-8-7 of hearts can only ever take the 6. Either way you have committed that column to one specific card.
Yukon never forces that decision, because a descending alternating run accepts either colour at every step. In Alaska, the moment you place a card you have chosen a direction — and if the card at the far end of it is buried under six others, the column is finished.
Using both directions
Alaska Solitaire strategy
Pick a direction per column and stay with it. Mixing up and down inside one column is legal move by move and produces a pile that needs two exact cards to continue instead of one. Decide early whether a column is climbing or descending.
Build downward when you have the choice. A descending run ends on a low card, and low cards are the ones you want to send to foundations anyway. An ascending run ends on a high card that has nowhere useful to go.
Dig the right-hand columns first, as in the rest of the family. Column seven hides six cards and column one hides none, so that is where the deal is decided and where you have the most spare material to work with early on.
Send aces and twos up promptly. With suit-strict packing they are close to useless in the tableau, and the foundations are the only place cards can leave the board.
What the extra freedom costs
How an Alaska deal runs out of room
Building a run that points the wrong way
Because you can go up or down, it is easy to assemble a sequence that climbs when everything around it descends. A 7-8-9 of hearts is a legal, tidy pile that accepts only a 10 — and if the 10 of hearts is buried, that column is finished. Decide which direction a column is going before you commit to it.
Treating the extra direction as extra freedom
Two destinations per card sounds like Yukon's two, and in raw count it is. But Yukon's two are different cards of the same rank, while Alaska's are different ranks of the same suit — so the cards that help you are far more specific, and a suit whose middle ranks are all buried gives you nothing at all.
Opening a column with the kings unreachable
A space still needs a king, and there is no stock to produce one. Alaska's bidirectional rule makes clearing a column look easier than it is; check that a king is actually loose before you spend the moves.
Alaska's real odds
Is Alaska Solitaire winnable?
More often than Russian, less often than Yukon — which is exactly where you would expect it to sit. The bidirectional rule genuinely helps: positions that would be locked in Russian frequently have one move available here, and one move is often enough to restart a stalled board.
It does not help as much as the destination count suggests, because the two destinations are ranks rather than colours and are therefore much more specific. We do not publish a figure: some Alaska versions allow any card into an empty column, and that changes the answer more than the direction rule does.
This version
Both directions, no wrap, kings only
- One deck, seven columns, 21 cards face down, no stock or waste.
- Any face-up card moves with every card above it, in any order.
- The lead card must be one rank up or down from its target, in the same suit.
- No wrapping — an ace never sits on a king.
- Empty columns accept a king or a king-led packet only.
- Foundations build up by exact suit and are one-way.
Undo is unlimited and unpenalised, with no timer or score. The king-only space rule matches the Yukon and Russian pages here, so the three are directly comparable.
Up or down, no wrap
Where Alaska sits in the packet games
All four move cards identically. The only column that ever differs is what the lead card is allowed to land on — and that is enough to make them feel like separate games.
| Game | Tableau builds | Move rule | Empty columns | Stock |
|---|---|---|---|---|
| Alaska | Same suit, one rank up or down | Any face-up card, with everything on top | Kings only | None |
| Yukon | Down, alternating colour | Any face-up card, with everything on top | Kings only | None |
| Russian | Down by exact suit | Any face-up card, with everything on top | Kings only | None |
| Scorpion | Down by exact suit | Any face-up card, with everything on top | Kings only | Three cards, dealt once |
If Alaska appeals but you want the difficulty back, Russian is the same game with the upward direction removed. If you want it easier, Yukon's colour packing is far more forgiving than either.
Explore
More solitaire games
Try the strict version, or the colour-packing original.
Russian Solitaire
Alaska with the upward direction removed — the hardest game in the family.
Play nowYukon Solitaire
The original: same packet rule, but alternating colours rather than suits.
Play nowScorpion Solitaire
Same-suit packet play again, building runs in the tableau instead of foundations.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games