One card fits, not two
Russian Solitaire
Russian is Yukon with one word changed: colour becomes suit. You can still pick up any face-up card and drag its whole untidy pile along — but now it fits onto exactly one card in the deck rather than two, and there is no stock to bail you out.
- Yukon, but by suit
- No stock at all
- Move any face-up packet
- 21 cards hidden
Play Russian Solitaire
Select a face-up tableau card, then choose a valid tableau column or foundation. A selected face-up card carries every card above it as one packet.
Same suit, one rank down. Only the front card has to fit.
Yukon, suits only
Russian Solitaire rules
Identical to Yukon apart from one line in the Moving section — and that line changes everything.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. |
| Tableau | Seven columns. The first holds a single card; the rest hold a face-down run plus five face-up cards. |
| Face down | Twenty-one cards, one more in each column from left to right. |
| Stock | None. Every card is on the table from the start. |
| Moving | |
| Building | Down by exact suit. A 6 of hearts goes only onto a 7 of hearts. |
| The packet rule | Select any face-up card and it travels with every card above it, in whatever order they sit. |
| What has to fit | Only the card you selected. The passengers are ignored entirely. |
| Empty columns | Kings only, or a packet led by a king. |
| Face-down cards | Cannot be selected. They flip once nothing covers them. |
| Winning | |
| Foundations | Four, built up by exact suit from ace to king. |
| Win condition | All 52 cards on the foundations. |
| Losing | No legal move remains — and with no stock, that is the end of it. |
Blocks and buried cards
How to play Russian Solitaire
All fifty-two cards are dealt to the table. Column one holds a single card; each of the other six holds a run of face-down cards followed by five face-up ones, with one more hidden card in every column as you move right. Twenty-one cards start face down, and there is no stock, no waste and no reserve.
You may select any face-up card anywhere in any column, and every card sitting on top of it travels with it — jumbled, unordered, irrelevant. Only the card you picked has to land legally, which is the most generous move rule in solitaire and is borrowed directly from Yukon.
Then Russian takes it back. Where Yukon lets a card land on either of the two opposite-colour cards one rank up, Russian demands the exact suit. The move rule is unchanged; the number of places you can use it is halved.
Same suit, no exceptions
What packs on what in Russian
| The move | Verdict | Why |
|---|---|---|
| A column ends in the 8 of hearts. You play the 7 of hearts, with junk on top. | Legal | Same suit, one rank down. Only the lead card is tested. |
| A column ends in the 8 of hearts. You play the 7 of diamonds. | Illegal | Same colour is not enough here. Russian wants the suit. |
| A column ends in the 8 of hearts. You play the 7 of clubs. | Illegal | Alternating colour is a Yukon rule, not a Russian one. |
| You move a king and its whole pile into an empty column. | Legal | Empty columns take a king, and the king brings everything on it. |
| You move a queen into an empty column. | Illegal | Kings only, however generous the move rule otherwise is. |
| You send the 2 of spades to the spade foundation on the ace. | Legal | Foundations build up by exact suit, one card at a time. |
| You select a face-down card. | Illegal | It must be uncovered first, and it flips on its own. |
No safety net
Every card you place is close to permanent
There is no stock, no waste and no reserve, so the only way to undo a bad placement is to find the one card that accepts the packet you just moved. Frequently that card is buried, or under the packet itself.
This is the practical difference between Russian and Yukon. Yukon forgives a careless move because something else usually accepts the pile; Russian often does not. Decide where a packet is going and what it will sit on before you pick it up, not after.
Building in suit
Russian Solitaire strategy
Work right to left. Column seven hides six cards and column one hides none, so the difficulty is concentrated at the right-hand end. Those columns need the most moves to unpick, and the longer you leave them the fewer cards you have spare to do it with.
Build suit runs where they will not need moving again. An ordered same-suit sequence is expensive to assemble here, so put it somewhere it can stay — on a column whose face-down cards you have already cleared, rather than on top of three unknowns.
Send low cards up early. Aces and twos to the foundations are almost always right, and because tableau destinations are so scarce, the foundations are a genuinely useful release valve in a way they are not in Yukon.
Look at what a packet is carrying. The passengers do not need to fit, but they land somewhere, and in a game where each card has one home you will regret dropping four cards on top of the 9 of clubs you needed. Read the pile before you move it.
Three ways the suit rule bites
Where Russian deals become unwinnable
Moving a packet before you know where the next one goes
The packet rule makes it trivially easy to shift a pile. It does not make it easy to shift it back. Because a card only ever fits on one specific card in the deck, a packet parked in the wrong place may have no legal destination for the rest of the game.
Chasing a reveal that costs you an ordered run
Same-suit runs are painfully slow to assemble here, so breaking one to uncover a face-down card is a much worse trade than it is in Yukon. Weigh the reveal against how many moves the run took to build.
Emptying a column with no king in reach
A space is the strongest asset in the game and it takes a king. With twenty-one cards face down, the king you need may not exist as far as you are concerned. Locate at least one reachable king before you spend moves opening a column.
Russian's hard odds
Is Russian Solitaire winnable?
Not often. Russian is generally reckoned one of the hardest one-deck games in the standard repertoire, and the reasons are entirely structural: exact-suit packing halves every option, twenty-one cards are hidden, spaces need kings, and there is no stock to redistribute anything.
Skill still moves the needle more than in most hard games, because the packet rule means very few positions are mechanically locked — you can almost always do something. The difficulty is that most of the somethings are wrong. We do not publish a figure: Russian versions differ on whether any card may fill a space, and that alone changes the answer substantially.
This version
Suit-strict, king-only, no stock
- One deck, seven columns, 21 cards face down, no stock or waste.
- Any face-up card moves with every card above it, in any order.
- The lead card must build down by exact suit.
- Empty columns accept a king or a king-led packet only.
- Foundations build up by exact suit and are one-way.
Undo is unlimited and unpenalised, with no timer or score. Some published Russian rules let any card fill an empty column; this page uses the stricter king-only form, the same as its Yukon page.
Strict, and no stock
Russian against the rest of the packet games
All four of these move cards the same way. What separates them is what the lead card is allowed to land on, and whether anything arrives to help.
| Game | Tableau builds | Move rule | Empty columns | Stock |
|---|---|---|---|---|
| Russian | Down by exact suit | Any face-up card, with everything on top | Kings only | None |
| Yukon | Down, alternating colour | Any face-up card, with everything on top | Kings only | None |
| Alaska | Up or down by suit | Any face-up card, with everything on top | Kings only | None |
| Scorpion | Down by exact suit | Any face-up card, with everything on top | Kings only | Three cards, dealt once |
Alaska is the interesting middle ground: same-suit like Russian, but a packet may build up or down, which restores a good deal of the flexibility the suit rule takes away. If Russian feels airless, that is the one to try before going back to Yukon.
Explore
More solitaire games
Try the colour version, or the one that builds in both directions.
Yukon Solitaire
The same game with alternating colours instead of suits — twice the destinations and far more winnable.
Play nowAlaska Solitaire
Russian's sibling, where a packet may build up or down by suit rather than only down.
Play nowScorpion Solitaire
Same-suit packet play again, but you assemble runs in the tableau rather than foundations.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games