One card fits, not two

Russian Solitaire

Russian is Yukon with one word changed: colour becomes suit. You can still pick up any face-up card and drag its whole untidy pile along — but now it fits onto exactly one card in the deck rather than two, and there is no stock to bail you out.

  • Yukon, but by suit
  • No stock at all
  • Move any face-up packet
  • 21 cards hidden

Play Russian Solitaire

Select a face-up tableau card, then choose a valid tableau column or foundation. A selected face-up card carries every card above it as one packet.

GoalMove all 52 cards to the four suit foundations.

Foundations0/52
Hidden21
Tableau52
Moves0
Foundations
Russian move

Same suit, one rank down. Only the front card has to fit.

Build down by suit and uncover the hidden cards.

Yukon, suits only

Russian Solitaire rules

Identical to Yukon apart from one line in the Moving section — and that line changes everything.

Russian Solitaire setup and rules
Setup
DeckOne standard 52-card deck.
TableauSeven columns. The first holds a single card; the rest hold a face-down run plus five face-up cards.
Face downTwenty-one cards, one more in each column from left to right.
StockNone. Every card is on the table from the start.
Moving
BuildingDown by exact suit. A 6 of hearts goes only onto a 7 of hearts.
The packet ruleSelect any face-up card and it travels with every card above it, in whatever order they sit.
What has to fitOnly the card you selected. The passengers are ignored entirely.
Empty columnsKings only, or a packet led by a king.
Face-down cardsCannot be selected. They flip once nothing covers them.
Winning
FoundationsFour, built up by exact suit from ace to king.
Win conditionAll 52 cards on the foundations.
LosingNo legal move remains — and with no stock, that is the end of it.

Blocks and buried cards

How to play Russian Solitaire

All fifty-two cards are dealt to the table. Column one holds a single card; each of the other six holds a run of face-down cards followed by five face-up ones, with one more hidden card in every column as you move right. Twenty-one cards start face down, and there is no stock, no waste and no reserve.

You may select any face-up card anywhere in any column, and every card sitting on top of it travels with it — jumbled, unordered, irrelevant. Only the card you picked has to land legally, which is the most generous move rule in solitaire and is borrowed directly from Yukon.

Then Russian takes it back. Where Yukon lets a card land on either of the two opposite-colour cards one rank up, Russian demands the exact suit. The move rule is unchanged; the number of places you can use it is halved.

Destinations per card in Yukon and RussianIn Yukon a black seven can be played onto either of the two red eights. In Russian the seven of hearts can only be played onto the eight of hearts — one card in the whole deck.WHERE ONE CARD CAN GO, IN A 52-CARD DECKYukon — a black 7 onto a red 8either black 7Russian — the 7 of hearts onto the 8 of heartsone card in the deckEvery card in Russian has exactly one legal home in the tableau.
One card, not two. In a single deck each rank has two cards of the opposite colour and only one of the matching suit, so switching from colour to suit halves your options at every single decision. Compound that across a whole deal with no stock to redistribute anything and you have the reason Russian has the reputation it does.

Same suit, no exceptions

What packs on what in Russian

Legal and illegal Russian Solitaire moves
The moveVerdictWhy
A column ends in the 8 of hearts. You play the 7 of hearts, with junk on top.LegalSame suit, one rank down. Only the lead card is tested.
A column ends in the 8 of hearts. You play the 7 of diamonds.IllegalSame colour is not enough here. Russian wants the suit.
A column ends in the 8 of hearts. You play the 7 of clubs.IllegalAlternating colour is a Yukon rule, not a Russian one.
You move a king and its whole pile into an empty column.LegalEmpty columns take a king, and the king brings everything on it.
You move a queen into an empty column.IllegalKings only, however generous the move rule otherwise is.
You send the 2 of spades to the spade foundation on the ace.LegalFoundations build up by exact suit, one card at a time.
You select a face-down card.IllegalIt must be uncovered first, and it flips on its own.

No safety net

Every card you place is close to permanent

There is no stock, no waste and no reserve, so the only way to undo a bad placement is to find the one card that accepts the packet you just moved. Frequently that card is buried, or under the packet itself.

This is the practical difference between Russian and Yukon. Yukon forgives a careless move because something else usually accepts the pile; Russian often does not. Decide where a packet is going and what it will sit on before you pick it up, not after.

Building in suit

Russian Solitaire strategy

Work right to left. Column seven hides six cards and column one hides none, so the difficulty is concentrated at the right-hand end. Those columns need the most moves to unpick, and the longer you leave them the fewer cards you have spare to do it with.

Build suit runs where they will not need moving again. An ordered same-suit sequence is expensive to assemble here, so put it somewhere it can stay — on a column whose face-down cards you have already cleared, rather than on top of three unknowns.

Send low cards up early. Aces and twos to the foundations are almost always right, and because tableau destinations are so scarce, the foundations are a genuinely useful release valve in a way they are not in Yukon.

Look at what a packet is carrying. The passengers do not need to fit, but they land somewhere, and in a game where each card has one home you will regret dropping four cards on top of the 9 of clubs you needed. Read the pile before you move it.

Three ways the suit rule bites

Where Russian deals become unwinnable

Moving a packet before you know where the next one goes

The packet rule makes it trivially easy to shift a pile. It does not make it easy to shift it back. Because a card only ever fits on one specific card in the deck, a packet parked in the wrong place may have no legal destination for the rest of the game.

Chasing a reveal that costs you an ordered run

Same-suit runs are painfully slow to assemble here, so breaking one to uncover a face-down card is a much worse trade than it is in Yukon. Weigh the reveal against how many moves the run took to build.

Emptying a column with no king in reach

A space is the strongest asset in the game and it takes a king. With twenty-one cards face down, the king you need may not exist as far as you are concerned. Locate at least one reachable king before you spend moves opening a column.

Russian's hard odds

Is Russian Solitaire winnable?

Not often. Russian is generally reckoned one of the hardest one-deck games in the standard repertoire, and the reasons are entirely structural: exact-suit packing halves every option, twenty-one cards are hidden, spaces need kings, and there is no stock to redistribute anything.

Skill still moves the needle more than in most hard games, because the packet rule means very few positions are mechanically locked — you can almost always do something. The difficulty is that most of the somethings are wrong. We do not publish a figure: Russian versions differ on whether any card may fill a space, and that alone changes the answer substantially.

Strict, and no stock

Russian against the rest of the packet games

All four of these move cards the same way. What separates them is what the lead card is allowed to land on, and whether anything arrives to help.

Russian compared with Yukon, Alaska, and Scorpion
GameTableau buildsMove ruleEmpty columnsStock
RussianDown by exact suitAny face-up card, with everything on topKings onlyNone
YukonDown, alternating colourAny face-up card, with everything on topKings onlyNone
AlaskaUp or down by suitAny face-up card, with everything on topKings onlyNone
ScorpionDown by exact suitAny face-up card, with everything on topKings onlyThree cards, dealt once

Alaska is the interesting middle ground: same-suit like Russian, but a packet may build up or down, which restores a good deal of the flexibility the suit rule takes away. If Russian feels airless, that is the one to try before going back to Yukon.

Explore

More solitaire games

Try the colour version, or the one that builds in both directions.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games