Two rules pulling opposite ways
Australian Patience
Any card in a column can be lifted, and everything below it comes too — in any order at all. Then the strictest build rule in solitaire decides whether it may land.
- Seven columns of four
- Nothing face down
- Build down in suit
- One pass, no redeal
Play Australian Patience
Select a tableau card or waste card, then choose a valid tableau column or foundation. Tableau packets move by the selected front card.
Turn one card at a time. The stock has one pass.
Yukon moves, suit builds
Australian Patience rules
Two rules do all the work here, and they pull against each other.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. |
| Tableau | Seven columns of four cards, every one face up. |
| Stock | The remaining twenty-four cards, face down. |
| Foundations | Four, built up in suit from the ace. |
| Moving | |
| Building | Down in suit. A club takes only the club one rank lower. |
| Blocks | Any card in a column moves, and everything below it comes with it. |
| Order | The block need not be in sequence. Only its front card has to fit. |
| Empty columns | Kings only. |
| The stock | |
| Draw | One card at a time to the waste. |
| Availability | Only the top waste card can be played. |
| Redeal | None. When the stock empties it stays empty. |
Twenty-eight face up
How to play Australian Patience
Seven columns of four are dealt face up, so more than half the deck is readable before you touch anything. The other twenty-four cards wait in the stock and come one at a time, once.
Foundations run up in suit from the aces, and the tableau runs down in suit. What makes the game its own is the way cards travel: pick any card in a column and everything sitting below it lifts with it, whether or not those cards make a sequence.
Lifting a block
What a column will let go of
| The move | Verdict | Why |
|---|---|---|
| A column ends in the 7♣. You move the 6♣ on to it. | Legal | Down in suit is the only tableau build here. |
| A column ends in the 7♣. You move the 6♠ on to it. | Illegal | Both black is not enough. Clubs take clubs. |
| You select a card halfway down a column and move it with three unrelated cards below it. | Legal | The block travels whole. Only the card you selected has to fit its destination. |
| You lead a block with a queen into an empty column. | Illegal | Empty columns take kings, and nothing else. |
| You move a king and the six cards below it into an empty column. | Legal | Kings open empty columns, and they bring their block with them. |
| The stock is empty. You turn the waste over to start again. | Illegal | One pass. There is no redeal in this version. |
| You take a card back off a foundation. | Illegal | Foundations here are one-way. |
Worth knowing
Nothing in the tableau is hidden
All twenty-eight tableau cards are dealt face up. There is no card to turn over, no reward for digging, and no column that gets easier as you empty it. Whatever difficulty a deal holds is on display from the first move.
That changes how the opening should be played. In Klondike the early moves buy information; here there is none to buy, so the early moves are worth planning properly. The only thing you cannot see is the stock, and it arrives in a fixed order you cannot influence.
Working the columns
Australian Patience strategy
Look for same-suit joins before anything else. An exposed card here accepts exactly one other card in the whole deck — its own suit, one rank lower. In Klondike it would accept two, and that single difference is most of what makes this game hard.
Dig out the low cards early. Foundations climb from the aces, so a two or three sitting under three other cards is worth more attention than a king sitting on top.
Ration the stock. Twenty-four cards is nearly half the deck and it comes past once, so every draw should be made with a place for the card already in mind.
Hold a king back if you plan to empty a column. Nothing else may enter one, and there is no redeal to bring you a fresh king later.
Where the columns jam
Three ways a deal gets away from you
Shuffling blocks around because you can
The block rule makes nearly every card mobile, which makes it easy to spend a dozen moves rearranging columns without improving anything. Every block you land buries the card underneath it, and in a suit-building game a buried card usually stays buried.
Spending the stock to see what is there
Twenty-four cards is most of the deck's second half and it passes you once. A draw made without a destination in mind is the same as discarding the card, because the waste only ever offers its top.
Emptying a column with no king to hand
Clearing a column feels like progress and usually is not. Nothing but a king may enter, so an empty column with all four kings buried is dead space — and with no redeal there is no fresh supply of kings coming.
One pass, no redeal
Is Australian Patience winnable?
Often enough to be worth the effort, and less often than Klondike. Suit building is the harshest tableau rule there is, and a single pass through the stock gives you one chance at each of those twenty-four cards.
What it does give you is honesty. Nothing on the table is concealed, so a deal that will not come out was never going to, and you can usually see why. Undo is unlimited, which makes working backwards from a stall a reasonable way to play a hard deal.
This version
Seven columns of four, all face up
- One deck: seven columns of four cards, none of them face down.
- Tableau builds down in suit; empty columns take kings only.
- Any card in a column moves with everything below it, in any order.
- Foundations build up in suit from the ace and cannot be unloaded.
- Twenty-four cards in the stock, drawn one at a time, with no redeal.
Undo is unlimited and there is no timer. Also published as Australian Solitaire; some versions allow a redeal or relax the empty-column rule.
The Yukon family
Australian Patience against Yukon and Russian
Three games here move cards the same way. What separates them is how much is hidden and how forgiving the build rule is.
| Game | Tableau | Face down | Build rule | Group moves | Stock |
|---|---|---|---|---|---|
| Australian Patience | 28 in seven columns of four | None | Down in suit | Any block, ordered or not | 24, one pass |
| Russian Solitaire | All 52 in seven columns | 21 | Down in suit | Any block, ordered or not | None |
| Yukon Solitaire | All 52 in seven columns | 21 | Down by alternating colour | Any block, ordered or not | None |
| Klondike Solitaire | 28 in seven columns | 21 | Down by alternating colour | Ordered runs only | 24, recycled |
Russian Solitaire is the closest match — same build, same block move — but it puts the whole deck on the table with twenty-one cards face down and gives you no stock at all. Australian Patience trades that hidden depth for a smaller, fully visible tableau and twenty-four cards held in hand.
Explore
More solitaire games
The other games that let a whole block of cards travel at once.
Russian Solitaire
The same suit building and the same block moves, but all fifty-two cards on the table and no stock.
Play nowYukon Solitaire
Where the block move comes from, played with the gentler alternating-colour build.
Play nowKlondike Solitaire
The same twenty-eight-card tableau, with face-down cards and runs that must be in order to move.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games