Two rules pulling opposite ways

Australian Patience

Any card in a column can be lifted, and everything below it comes too — in any order at all. Then the strictest build rule in solitaire decides whether it may land.

  • Seven columns of four
  • Nothing face down
  • Build down in suit
  • One pass, no redeal

Play Australian Patience

Select a tableau card or waste card, then choose a valid tableau column or foundation. Tableau packets move by the selected front card.

GoalMove all 52 cards to the four suit foundations.

Foundations0/52
Stock24
Waste0
Tableau28
Moves0
Stock and waste

Turn one card at a time. The stock has one pass.

Foundations

Build down by suit and use the one-pass stock carefully.

Yukon moves, suit builds

Australian Patience rules

Two rules do all the work here, and they pull against each other.

Australian Patience setup and rules
Setup
DeckOne standard 52-card deck.
TableauSeven columns of four cards, every one face up.
StockThe remaining twenty-four cards, face down.
FoundationsFour, built up in suit from the ace.
Moving
BuildingDown in suit. A club takes only the club one rank lower.
BlocksAny card in a column moves, and everything below it comes with it.
OrderThe block need not be in sequence. Only its front card has to fit.
Empty columnsKings only.
The stock
DrawOne card at a time to the waste.
AvailabilityOnly the top waste card can be played.
RedealNone. When the stock empties it stays empty.

Twenty-eight face up

How to play Australian Patience

Seven columns of four are dealt face up, so more than half the deck is readable before you touch anything. The other twenty-four cards wait in the stock and come one at a time, once.

Foundations run up in suit from the aces, and the tableau runs down in suit. What makes the game its own is the way cards travel: pick any card in a column and everything sitting below it lifts with it, whether or not those cards make a sequence.

How a block moves in Australian PatienceSelecting the four of hearts partway down a column lifts it together with the king of diamonds and six of spades beneath it. Only the four of hearts has to fit the destination, which is the five of hearts.ANY BLOCK LIFTS — ONLY THE FRONT CARD MUST FIT9♠4♥K♦6♠select the 4♥ and all three liftthe 9♠ above it stays where it is5♥another column4♥ on to 5♥ — same suit, one rank lower. Legal.The K♦ and 6♠ are in no order whatever, and it makes no difference.
The freest movement rule in the game, married to the strictest build rule. Yukon and Russian Solitaire move blocks the same way, but Australian Patience combines that licence with same-suit building, so almost every card can be picked up and almost nowhere will take it. Most positions offer plenty of legal moves and only one or two useful ones.

Lifting a block

What a column will let go of

Legal and illegal Australian Patience moves
The moveVerdictWhy
A column ends in the 7♣. You move the 6♣ on to it.LegalDown in suit is the only tableau build here.
A column ends in the 7♣. You move the 6♠ on to it.IllegalBoth black is not enough. Clubs take clubs.
You select a card halfway down a column and move it with three unrelated cards below it.LegalThe block travels whole. Only the card you selected has to fit its destination.
You lead a block with a queen into an empty column.IllegalEmpty columns take kings, and nothing else.
You move a king and the six cards below it into an empty column.LegalKings open empty columns, and they bring their block with them.
The stock is empty. You turn the waste over to start again.IllegalOne pass. There is no redeal in this version.
You take a card back off a foundation.IllegalFoundations here are one-way.

Worth knowing

Nothing in the tableau is hidden

All twenty-eight tableau cards are dealt face up. There is no card to turn over, no reward for digging, and no column that gets easier as you empty it. Whatever difficulty a deal holds is on display from the first move.

That changes how the opening should be played. In Klondike the early moves buy information; here there is none to buy, so the early moves are worth planning properly. The only thing you cannot see is the stock, and it arrives in a fixed order you cannot influence.

Working the columns

Australian Patience strategy

Look for same-suit joins before anything else. An exposed card here accepts exactly one other card in the whole deck — its own suit, one rank lower. In Klondike it would accept two, and that single difference is most of what makes this game hard.

Dig out the low cards early. Foundations climb from the aces, so a two or three sitting under three other cards is worth more attention than a king sitting on top.

Ration the stock. Twenty-four cards is nearly half the deck and it comes past once, so every draw should be made with a place for the card already in mind.

Hold a king back if you plan to empty a column. Nothing else may enter one, and there is no redeal to bring you a fresh king later.

Where the columns jam

Three ways a deal gets away from you

Shuffling blocks around because you can

The block rule makes nearly every card mobile, which makes it easy to spend a dozen moves rearranging columns without improving anything. Every block you land buries the card underneath it, and in a suit-building game a buried card usually stays buried.

Spending the stock to see what is there

Twenty-four cards is most of the deck's second half and it passes you once. A draw made without a destination in mind is the same as discarding the card, because the waste only ever offers its top.

Emptying a column with no king to hand

Clearing a column feels like progress and usually is not. Nothing but a king may enter, so an empty column with all four kings buried is dead space — and with no redeal there is no fresh supply of kings coming.

One pass, no redeal

Is Australian Patience winnable?

Often enough to be worth the effort, and less often than Klondike. Suit building is the harshest tableau rule there is, and a single pass through the stock gives you one chance at each of those twenty-four cards.

What it does give you is honesty. Nothing on the table is concealed, so a deal that will not come out was never going to, and you can usually see why. Undo is unlimited, which makes working backwards from a stall a reasonable way to play a hard deal.

The Yukon family

Australian Patience against Yukon and Russian

Three games here move cards the same way. What separates them is how much is hidden and how forgiving the build rule is.

Australian Patience compared with Russian, Yukon, and Klondike
GameTableauFace downBuild ruleGroup movesStock
Australian Patience28 in seven columns of fourNoneDown in suitAny block, ordered or not24, one pass
Russian SolitaireAll 52 in seven columns21Down in suitAny block, ordered or notNone
Yukon SolitaireAll 52 in seven columns21Down by alternating colourAny block, ordered or notNone
Klondike Solitaire28 in seven columns21Down by alternating colourOrdered runs only24, recycled

Russian Solitaire is the closest match — same build, same block move — but it puts the whole deck on the table with twenty-one cards face down and gives you no stock at all. Australian Patience trades that hidden depth for a smaller, fully visible tableau and twenty-four cards held in hand.

Explore

More solitaire games

The other games that let a whole block of cards travel at once.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games