The choice is yours, once
Duchess Solitaire
Every other game in the Canfield family deals you a base rank and expects you to cope. Duchess shows you four cards and lets you pick. It is the first move of the game and very nearly the most important one.
- You pick the base rank
- Four reserve fans
- Spaces fill by priority
- One redeal
Play Duchess Solitaire
Choose one top card from the reserve fans to set the foundation base rank. Then select a tableau sequence, reserve card, or waste card and choose a valid tableau column or foundation.
Choose a reserve top card to set the base rank first.
Only fan top cards are available, and empty tableau spaces use reserve tops first.
Four fans, one choice
Duchess Solitaire rules
Worth printing for the space-filling priority, which is the rule people get wrong most often.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. |
| Reserve fans | Four fans of three cards, all face up. Only the top of each is playable. |
| Tableau | Four columns of one card. |
| Stock | The remaining thirty-six cards, drawn one at a time. |
| Foundations | Four, empty until you choose where they start. |
| The first decision | |
| Choosing | Play any one of the four reserve fan top cards to a foundation. Its rank becomes the base rank. |
| Effect | All four foundations now start at that rank and build up in suit, wrapping past the king. |
| Until you choose | No other move is available. The game waits. |
| Tableau | |
| Building | Down by alternating colour. |
| Sequences | A correctly alternating run moves as one unit. |
| An empty column | Filled from the reserve first; from the waste only once the reserve is empty; from the stock only once both are. |
| The stock | |
| Drawing | One card at a time to the waste. |
| Redeals | One. The waste turns back into stock a single time. |
| Waste | Only the top card is playable. |
The opening move
Four cards, and the whole deal follows from one
Duchess will not let you do anything until you have played one of the four reserve fan tops to a foundation. That card's rank becomes the base for all four suits, and there is no changing it afterwards.
The right way to choose is to look away from the fans. Your four tableau columns each hold one card, and the waste will shortly hold more. A base rank that matches or sits near those cards gives you foundation moves in the first few turns; a base rank that ignores them leaves you drawing through a thirty-six card stock hoping something fits. The fans tell you what you may pick. The tableau tells you what you should.
You pick the base rank
How to play Duchess Solitaire
Twelve cards go out as four fans of three, face up, with only the top card of each available. Four more form a tableau of single cards. The remaining thirty-six become the stock, drawn one card at a time.
Once you have chosen the base rank, foundations build up in suit from it, wrapping past the king and back through the ace. The tableau builds down by alternating colour, and properly alternating runs move as a unit.
Empty columns are the unusual part. You do not choose what fills them: a space takes a reserve card while any remain, then a waste card once the reserve is exhausted, and only when both are gone does the stock supply it. The rule quietly turns clearing a column into a way of spending your reserve rather than a way of gaining freedom.
Spaces fill by priority
What Duchess allows, and in what order
| The move | Verdict | Why |
|---|---|---|
| Nothing has been played yet. You play a fan's top 9♦ to a foundation. | Legal | This is the opening move, and it sets the base rank to nine. |
| Nothing has been played yet. You move a reserve card on to a tableau column. | Illegal | Until a base rank exists, the only legal move is choosing one. |
| A column shows the 8♠. You play the 7♥ on to it. | Legal | Down by alternating colour, one rank at a time. |
| A column empties. The reserve still holds cards. You fill it from the waste. | Illegal | The reserve has priority. While it holds a card, the waste cannot fill a space. |
| A column empties. The reserve is empty. You fill it from the waste. | Legal | With the reserve gone, the waste is next in the queue. |
| A ♣ foundation began on the 9 and shows the K. You play the A♣. | Legal | Foundations wrap past the king and continue from the ace. |
| The stock is empty for the second time. You redeal again. | Illegal | There is exactly one redeal. |
Making the choice count
Duchess Solitaire strategy
Spend real time on move one. Compare each of the four fan tops against the four tableau cards and ask which rank gives you a second move. It is the only genuinely free decision the game offers.
Work the fans from the top down. Twelve reserve cards in four fans means three layers, and a card two deep is invisible until the two above it leave. Clearing a fan entirely also removes one of the four sources that can be pulled into a space.
Hold the redeal until the tableau can absorb cards. A second pass through thirty-six cards is only worth having if there are columns willing to take what turns up. Running it over a gridlocked table wastes it.
Let the foundations wrap. Once a foundation passes the king, the aces and twos you have been ignoring become the cards you need. Players who set the low ranks aside early often find them buried at exactly the wrong moment.
How a good deal unravels
How a promising Duchess deal unravels
Choosing the base rank by which card looks nicest
The four fan tops are the only cards you get to choose between, and the choice governs the whole deal. A base rank that matches cards already sitting on your four tableau columns gives you early foundation moves; one that does not can leave you drawing for twenty cards before anything happens. Look at the tableau before you pick, not just at the fans.
Emptying a column while the reserve is still full
Spaces refill from the reserve automatically and you do not get to choose which card goes in. Clearing a column early is not a gain — it is a way of forcing a reserve card into the tableau at a moment you did not pick. Clear columns once the reserve is thin, when the space becomes yours to use.
Saving the redeal for an emergency that never comes
One redeal through thirty-six cards is not much, and a redeal is only worth taking when the table has changed enough that the same cards will land differently. Hoarding it until the very end usually means running it when the tableau is too clogged to accept anything, which is the same as not having it.
One redeal, what chance
Is Duchess Solitaire winnable?
More often than Canfield, largely because of that opening choice. Being able to pick a base rank that suits the tableau you were dealt removes the single worst thing that can happen in Canfield — a base rank with nothing near it.
Against that, the reserve is only twelve cards rather than thirteen and there is one redeal rather than unlimited passes, so a deal that goes wrong stays wrong. We do not publish a win rate: the figure moves sharply with the redeal count, and this version allows one.
This version
Chosen base rank, four fans, one redeal
- One deck: four reserve fans of three, four tableau columns of one, thirty-six in stock.
- The first move is choosing a reserve fan top card to set the base rank.
- Foundations build up in suit from that rank and wrap past the king.
- Tableau builds down by alternating colour, with sequence moves allowed.
- Spaces fill from the reserve, then the waste, then the stock, in that order.
- Draw one card at a time, with a single redeal.
Undo is unlimited and unpenalised, with no timer or score. Duchess is also published as Glenwood. Some versions deal the base rank instead of letting you choose, which makes it a straightforward Canfield variant rather than the game on this page.
Where the rank comes from
Where the base rank comes from
Four games, one shared idea: foundations that start somewhere other than the ace. What separates them is how much say you have in where, and what happens to a space when you make one.
| Game | Base rank | Reserve | What fills a space | Stock |
|---|---|---|---|---|
| Duchess | You choose from four fan tops | 4 fans of 3, all visible | Reserve, then waste, then stock | Draw one, one redeal |
| Canfield | Dealt to you | 13 cards, one pile, top only | Refilled from the reserve | Draw three, unlimited passes |
| Double Canfield | Dealt to you | 13 cards, one pile, top only | Reserve first, then anything | Draw three, unlimited passes |
| Agnes | Dealt to you | 7 depots of 1 | Only the rank below the base | Dealt to the depots in rows |
Duchess is the only row in that first column that says anything other than "dealt to you". It is a small-sounding difference and it is the reason this game is the friendliest way into the Canfield family.
Explore
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The rest of the base-rank family, from one deck to two.
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The parent game, where the base rank is dealt rather than chosen and the reserve is a single pile of thirteen.
Play nowDouble Canfield Solitaire
Two decks, five columns, and eight foundations built from one shared base rank.
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A dealt base rank on a Klondike-shaped board, with spaces that accept exactly one rank.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games