Room, and what you do with it

Colorado Solitaire

Twenty storage piles — more free placement room than any other game here offers — and one question asked eighty-four times: which pile should this card go on? Nothing can ever be moved between piles, so every answer is final.

  • Twenty storage piles
  • Place every card as it comes
  • Four up, four down
  • No waste, no redeal

Play Colorado Solitaire

Draw one stock card, then build it to a matching foundation or place it on a storage pile. Pile-top cards can move only to matching foundations. Empty piles refill from the stock while stock cards remain.

GoalMove all 104 cards to ace-up and king-down suit foundations.

Foundations0/104
Stock84
CurrentNone
Piles20
Empty0
Moves0
Stock
No current card

Draw the next stock card or build an exposed pile card to a foundation.

Eight foundations

Build aces upward, kings downward, and keep useful ranks on top.

Twenty piles, one pass

Colorado Solitaire rules

Short rules with one consequence worth dwelling on: nothing ever moves between piles.

Colorado Solitaire setup and rules
Setup
DecksTwo standard decks — 104 cards.
The pilesTwenty, each dealt a single card to begin.
FoundationsEight, all empty at the start.
StockThe remaining eighty-four cards.
The eight foundations
Four of themClimb in suit from the ace.
The other fourDescend in suit from the king.
The consequenceEvery card has two possible destinations at opposite ends of its suit.
Off a foundationNot allowed. Foundations are one-way.
Playing
Each turnOne card is drawn and must be placed before the next appears.
Its optionsA foundation that wants it, or any one of the twenty piles.
The pilesAccept anything. The card covers whatever was showing.
From a pileThe top card can go to a foundation — never to another pile.
Empty pilesRefill from the stock while stock remains.

A card at a time

How to play Colorado Solitaire

Twenty cards go out as twenty single-card piles. Eight foundations sit above them, empty. The remaining eighty-four cards are the stock, and they come to you one at a time.

Each drawn card must be placed before the next appears, and there are only two kinds of destination: a foundation that wants exactly that card, or any one of the twenty piles. A card put on a pile covers whatever was showing there.

Cards leave a pile only for a foundation. There is no moving between piles, no waste to fall back on and no redeal — so the placement decision is the entire game.

How much working space each place-as-you-draw game givesColorado offers twenty storage piles, Strategy offers eight and Calculation four. All three ask the same question of every card drawn, but with very different amounts of room to answer it.THE SAME QUESTION, VERY DIFFERENT ROOMColorado20Strategy8Calculation4Twenty piles — more than double what Strategy gives you.
More room than anywhere else, and none of it reusable. Colorado, Strategy and Calculation all ask the same thing of every card: which pile receives it? Colorado gives you twenty answers rather than eight or four — but like the other two, a card once placed can only ever leave for a foundation. The room is wide, not deep.

One card, twenty choices

Where a drawn card is allowed to go

Legal and illegal Colorado moves
The moveVerdictWhy
A ♦ up-foundation shows the 5. You play the 6♦.LegalUp-foundations climb from the ace.
A ♦ down-foundation shows the 9. You play the 8♦.LegalDown-foundations descend from the king.
You place the drawn card on any of the twenty piles.LegalPiles accept any card at any time. This is always available.
You move a pile's top card on to another pile.IllegalPile cards go to foundations or nowhere.
You leave the drawn card unplaced and draw again.IllegalEvery card must be placed before the next is turned.
A pile empties while stock remains. You leave it open.IllegalEmpty piles refill from the stock automatically.
You take a 4♣ back off a foundation to reach a card beneath.IllegalFoundations never give cards back.

Reading the board

Twenty top cards, and only they matter

Whatever is buried in a pile is out of the game until the cards above it leave, and they can only leave for a foundation. So the useful picture of a Colorado board is not twenty piles — it is twenty exposed cards, and how many of them the foundations might want soon.

That reframing changes how you place. A card dropped on a pile whose top you were about to need has cost you one of your twenty; a card dropped on a pile showing something long dead has cost you nothing. Before placing, look at what you are covering, not at where there is space.

Choosing among twenty

Colorado Solitaire strategy

Check both foundations of a suit before placing a middle rank. One climbs and one descends, and each card has two possible homes — but only two copies exist.

Cover dead cards, not live ones. A pile topped by a card no foundation will want for twenty turns is the right place for an awkward draw.

Keep several piles shallow. Depth is invisible and irreversible, so a board of five deep piles and fifteen shallow ones is far healthier than twenty of equal height.

Do not hoard low cards. Aces and kings start foundations, so send them up immediately — they do nothing useful sitting on a pile.

When room runs out

How twenty piles run out of room

Dropping awkward cards on the nearest pile

Twenty piles is a great deal of room and it lulls you into placing without thinking. Every card you drop buries the one underneath it, and a pile whose top card is dead is a pile that has stopped being useful. Choose the pile whose current top card you least need.

Sending both copies of a rank the same way

Each suit has one foundation climbing and one descending, so a seven can serve either — and there are only two sevens of each suit in the pack. Commit both to the same pile and the opposite one stalls waiting for a card that is already gone.

Filling piles evenly

Spreading cards across all twenty piles equally wastes the layout. A better shape is a handful of piles kept shallow and useful, with two or three treated as a dumping ground for high cards that neither foundation wants yet.

Single-pass odds

Is Colorado Solitaire winnable?

Reasonably often, and it rewards care more than most. Twenty piles is genuinely generous, and the two-directional foundations mean most cards have somewhere to go eventually.

What loses deals is the accumulated cost of careless placement — a hundred small decisions, none individually fatal. We do not publish a win rate: the figure would depend almost entirely on how well the deals were played rather than on how they were dealt.

One question per card

Games that ask one question per card

A small family gives you no tableau to build on and asks only where each card should be parked. They differ in how much parking there is and how the foundations behave.

Colorado compared with Strategy, Calculation, and Crazy Quilt
GameStorage pilesFoundation ruleWhat you controlStock
Colorado20Four up from the ace, four down from the kingWhich pile receives each drawn card84, one pass
Strategy8Four, up by rank with suits ignoredWhich pile receives each drawn cardThe whole deck, one pass
Calculation4Four fixed rank intervalsWhich pile receives each drawn card47, one pass
Crazy QuiltNone — a woven latticeFour up from the ace, four down from the kingWhich quilt card to lift32, one redeal

Strategy is the same idea at a quarter of the scale and is the better place to learn the discipline. Colorado is what that discipline looks like when the board is large enough to hide your mistakes for a long time.

Explore

More solitaire games

Other games about where to put a card, and another with two-way foundations.