Room, and what you do with it
Colorado Solitaire
Twenty storage piles — more free placement room than any other game here offers — and one question asked eighty-four times: which pile should this card go on? Nothing can ever be moved between piles, so every answer is final.
- Twenty storage piles
- Place every card as it comes
- Four up, four down
- No waste, no redeal
Play Colorado Solitaire
Draw one stock card, then build it to a matching foundation or place it on a storage pile. Pile-top cards can move only to matching foundations. Empty piles refill from the stock while stock cards remain.
Draw the next stock card or build an exposed pile card to a foundation.
Twenty piles, one pass
Colorado Solitaire rules
Short rules with one consequence worth dwelling on: nothing ever moves between piles.
| Setup | |
|---|---|
| Decks | Two standard decks — 104 cards. |
| The piles | Twenty, each dealt a single card to begin. |
| Foundations | Eight, all empty at the start. |
| Stock | The remaining eighty-four cards. |
| The eight foundations | |
| Four of them | Climb in suit from the ace. |
| The other four | Descend in suit from the king. |
| The consequence | Every card has two possible destinations at opposite ends of its suit. |
| Off a foundation | Not allowed. Foundations are one-way. |
| Playing | |
| Each turn | One card is drawn and must be placed before the next appears. |
| Its options | A foundation that wants it, or any one of the twenty piles. |
| The piles | Accept anything. The card covers whatever was showing. |
| From a pile | The top card can go to a foundation — never to another pile. |
| Empty piles | Refill from the stock while stock remains. |
A card at a time
How to play Colorado Solitaire
Twenty cards go out as twenty single-card piles. Eight foundations sit above them, empty. The remaining eighty-four cards are the stock, and they come to you one at a time.
Each drawn card must be placed before the next appears, and there are only two kinds of destination: a foundation that wants exactly that card, or any one of the twenty piles. A card put on a pile covers whatever was showing there.
Cards leave a pile only for a foundation. There is no moving between piles, no waste to fall back on and no redeal — so the placement decision is the entire game.
One card, twenty choices
Where a drawn card is allowed to go
| The move | Verdict | Why |
|---|---|---|
| A ♦ up-foundation shows the 5. You play the 6♦. | Legal | Up-foundations climb from the ace. |
| A ♦ down-foundation shows the 9. You play the 8♦. | Legal | Down-foundations descend from the king. |
| You place the drawn card on any of the twenty piles. | Legal | Piles accept any card at any time. This is always available. |
| You move a pile's top card on to another pile. | Illegal | Pile cards go to foundations or nowhere. |
| You leave the drawn card unplaced and draw again. | Illegal | Every card must be placed before the next is turned. |
| A pile empties while stock remains. You leave it open. | Illegal | Empty piles refill from the stock automatically. |
| You take a 4♣ back off a foundation to reach a card beneath. | Illegal | Foundations never give cards back. |
Reading the board
Twenty top cards, and only they matter
Whatever is buried in a pile is out of the game until the cards above it leave, and they can only leave for a foundation. So the useful picture of a Colorado board is not twenty piles — it is twenty exposed cards, and how many of them the foundations might want soon.
That reframing changes how you place. A card dropped on a pile whose top you were about to need has cost you one of your twenty; a card dropped on a pile showing something long dead has cost you nothing. Before placing, look at what you are covering, not at where there is space.
Choosing among twenty
Colorado Solitaire strategy
Check both foundations of a suit before placing a middle rank. One climbs and one descends, and each card has two possible homes — but only two copies exist.
Cover dead cards, not live ones. A pile topped by a card no foundation will want for twenty turns is the right place for an awkward draw.
Keep several piles shallow. Depth is invisible and irreversible, so a board of five deep piles and fifteen shallow ones is far healthier than twenty of equal height.
Do not hoard low cards. Aces and kings start foundations, so send them up immediately — they do nothing useful sitting on a pile.
When room runs out
How twenty piles run out of room
Dropping awkward cards on the nearest pile
Twenty piles is a great deal of room and it lulls you into placing without thinking. Every card you drop buries the one underneath it, and a pile whose top card is dead is a pile that has stopped being useful. Choose the pile whose current top card you least need.
Sending both copies of a rank the same way
Each suit has one foundation climbing and one descending, so a seven can serve either — and there are only two sevens of each suit in the pack. Commit both to the same pile and the opposite one stalls waiting for a card that is already gone.
Filling piles evenly
Spreading cards across all twenty piles equally wastes the layout. A better shape is a handful of piles kept shallow and useful, with two or three treated as a dumping ground for high cards that neither foundation wants yet.
Single-pass odds
Is Colorado Solitaire winnable?
Reasonably often, and it rewards care more than most. Twenty piles is genuinely generous, and the two-directional foundations mean most cards have somewhere to go eventually.
What loses deals is the accumulated cost of careless placement — a hundred small decisions, none individually fatal. We do not publish a win rate: the figure would depend almost entirely on how well the deals were played rather than on how they were dealt.
This version
Twenty piles, two-way foundations, single pass
- Two decks: twenty storage piles dealt one card each, eighty-four in stock.
- Four foundations climb in suit from the ace; four descend in suit from the king.
- Each drawn card must be placed before the next is turned.
- Piles accept any card; pile cards leave only for a foundation.
- Empty piles refill from the stock while stock remains.
- No waste pile and no redeal.
Undo is unlimited and unpenalised, with no timer or score.
One question per card
Games that ask one question per card
A small family gives you no tableau to build on and asks only where each card should be parked. They differ in how much parking there is and how the foundations behave.
| Game | Storage piles | Foundation rule | What you control | Stock |
|---|---|---|---|---|
| Colorado | 20 | Four up from the ace, four down from the king | Which pile receives each drawn card | 84, one pass |
| Strategy | 8 | Four, up by rank with suits ignored | Which pile receives each drawn card | The whole deck, one pass |
| Calculation | 4 | Four fixed rank intervals | Which pile receives each drawn card | 47, one pass |
| Crazy Quilt | None — a woven lattice | Four up from the ace, four down from the king | Which quilt card to lift | 32, one redeal |
Strategy is the same idea at a quarter of the scale and is the better place to learn the discipline. Colorado is what that discipline looks like when the board is large enough to hide your mistakes for a long time.
Explore
More solitaire games
Other games about where to put a card, and another with two-way foundations.
Strategy Solitaire
The same one-decision-per-card shape on a single deck, with eight piles instead of twenty.
Play nowCalculation Solitaire
Four piles and four foundations that climb by fixed intervals rather than one rank.
Play nowCrazy Quilt Solitaire
The same two-directional foundations, fed by a woven lattice rather than open piles.
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