Eight piles that only shrink

Alhambra Solitaire

Thirty-two cards sit in eight reserve piles that never refill, and only their top cards are ever available. Foundations run in both directions — and on the waste, an ace and a king count as neighbours.

  • Eight reserve piles of four
  • Ace and king count as adjacent
  • Four up, four down
  • Two redeals

Play Alhambra Solitaire

Select a top reserve card or the top waste card, then choose a valid foundation. A selected reserve card can also move to the waste if it matches suit and sits one rank higher or lower, with ace-king wrapping allowed.

GoalMove all 104 cards to the ace-up and king-down suit foundations.

Foundations8/104
Reserve32
Stock64
Waste0
Redeals2
Moves0
Stock and waste
Waste empty

Draw one card to the waste.

Eight foundations

Use reserve tops, the waste, and the two redeals carefully.

Reserve piles

Reserves and redeals

Alhambra Solitaire rules

Two rules repay reading twice: the reserve never refills, and the waste treats ace and king as neighbours.

Alhambra Solitaire setup and rules
Setup
DecksTwo standard decks — 104 cards.
FoundationsEight, seeded before play: an ace and a king of each suit.
The reserveEight piles of four cards — thirty-two in all. Only the top of each is playable.
StockThe remaining sixty-four cards, drawn one at a time.
The foundations
Four of themClimb in suit from the ace.
The other fourDescend in suit from the king.
SourcesThe eight reserve tops and the top card of the waste.
Off a foundationNot allowed.
The waste and redeals
Building on the wasteA reserve card may be played on to the waste if it is one rank away in the same suit.
The wrapAce and king count as neighbours, so either can follow the other.
RedealsTwo. The waste turns back into stock twice.
The reserveNever refills. Once a pile is gone, it is gone.

Thirty-two in reserve

How to play Alhambra Solitaire

Eight foundations are set out first — an ace and a king of each suit. Thirty-two cards then form eight reserve piles of four, and the remaining sixty-four become the stock.

Foundations build up in suit from the aces and down in suit from the kings, fed by the eight reserve tops and by the top card of the waste. A reserve card may also be played on to the waste when it is one rank away in the same suit — and for that rule, an ace and a king count as adjacent.

The reserve piles are never replenished. Eight piles of four is all you get, and every card taken from them is one fewer place to look.

The rank circle used by the waste ruleFor building on the waste the thirteen ranks form a loop rather than a line, so the ace sits next to both the two and the king. Every rank therefore has exactly two neighbours.ON THE WASTE, THE RANKS FORM A LOOPA2345678910JQKThe ace touches the twoand the king alike.Every rank has exactly twowaste neighbours in its suit.The foundations do not wrap.
The waste uses a circle; the foundations use a line. For waste building the ranks loop, so an ace can follow a king and vice versa. The foundations are stricter — an up-pile stops at the king and a down-pile stops at the ace. Two different notions of "next" in the same game, and mixing them up is the most common rules mistake here.

Only the tops

What the reserve tops can do

Legal and illegal Alhambra moves
The moveVerdictWhy
A ♣ up-foundation shows the 6. You play the 7♣ from a reserve top.LegalUp-foundations climb from the ace.
A ♣ down-foundation shows the 9. You play the 8♣ from the waste.LegalDown-foundations descend from the king.
The waste shows the 7♥. You play a reserve 8♥ on to it.LegalOne rank away in the same suit — the waste accepts it.
The waste shows the K♦. You play a reserve A♦ on to it.LegalAce and king are treated as adjacent here.
The waste shows the 7♥. You play a reserve 8♠ on to it.IllegalThe suits must match for a waste build.
You play the second card down in a reserve pile.IllegalOnly the top card of each reserve pile is available.
A reserve pile empties. You expect it to refill.IllegalReserve piles never refill. There are eight and they only shrink.

A resource that only goes one way

Eight reserve piles, and nothing ever puts a card back

Most reserve games top their reserve up: Canfield refills a space, Algerian deals two cards to every pile, and Casket feeds its lid from the jewels. Alhambra does none of that. Thirty-two cards go into eight piles at the start and the only direction of travel is out.

That makes the reserve a diminishing asset rather than a renewable one, and it changes how you should treat it. Early on, eight visible tops is a wide board. By the second redeal it may be three tops and a lot of empty space, with the whole game resting on what the waste happens to turn up. Spend reserve cards on real progress, not on tidying.

Spending the reserve

Alhambra Solitaire strategy

Use the waste build deliberately. It is the only move that clears a reserve card without a foundation being ready, and the ace-king wrap makes it available more often than you expect.

Check both foundations before committing a middle rank. One climbs and one descends, and only two copies of each card exist.

Dig the deepest reserve piles first. All eight start at four cards, but the ones you neglect stay four deep while the others thin out — and a four-card pile hides three cards you cannot plan around.

Hold the redeals until the reserve has thinned. A second pass is worth most when there are foundations ready to receive and reserve tops able to follow.

Where it runs down

Where an Alhambra board runs down

Ignoring the waste-building move

Reserve cards can be played on to the waste whenever they are one rank away in suit, and the ace-king wrap makes that more often than you would guess. It is an extra outlet for cards neither foundation is ready for, and forgetting it costs you moves in a game that does not have many spare.

Sending both copies of a rank the same way

Each suit has one pile climbing and one descending. There are only two of each card in the pack, so committing both to the same direction leaves the opposite foundation waiting for something that has already gone.

Redealing before the reserve is worked

The reserve never refills, so the eight tops are the closest thing to a stable board you have. Cycling the stock while useful reserve cards sit unplayed wastes a redeal on cards you had already seen.

How often it comes out

Is Alhambra Solitaire winnable?

Sometimes. Eight pre-seeded foundations and three passes through the stock is a decent start, but a reserve that never refills means the board narrows steadily whatever you do.

The waste-building rule is what keeps it playable, and players who overlook it find the game much harder than it needs to be. We do not publish a win rate: the figure moves with the redeal count, and this version allows two.

Reserves compared

Reserves and how much they show you

Four games that hold a large block of cards away from you. What separates them is how many of those cards you can see, and whether anything ever puts a card back.

Alhambra compared with Crazy Quilt, Crescent, and Colorado
GameReserveVisible at onceWaste buildingSecond chances
Alhambra8 piles of 4, never refilled8 reserve topsAccepts reserve cards, one rank away in suit2
Crazy Quilt64 in a woven lattice16 at the dealAccepts quilt cards, one rank away in suit1
Crescent16 piles of 616 pile topsNone3 rotations
Colorado20 piles you fill yourself20 pile topsNoneNone

Crazy Quilt is the closest relative — same two-directional foundations, same trick of letting reserve cards build on the waste — but it shows you twice as many cards and gives you one redeal instead of two.

Explore

More solitaire games

Other reserve games feeding foundations that run in both directions.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games