Eight piles that only shrink
Alhambra Solitaire
Thirty-two cards sit in eight reserve piles that never refill, and only their top cards are ever available. Foundations run in both directions — and on the waste, an ace and a king count as neighbours.
- Eight reserve piles of four
- Ace and king count as adjacent
- Four up, four down
- Two redeals
Play Alhambra Solitaire
Select a top reserve card or the top waste card, then choose a valid foundation. A selected reserve card can also move to the waste if it matches suit and sits one rank higher or lower, with ace-king wrapping allowed.
Draw one card to the waste.
Reserves and redeals
Alhambra Solitaire rules
Two rules repay reading twice: the reserve never refills, and the waste treats ace and king as neighbours.
| Setup | |
|---|---|
| Decks | Two standard decks — 104 cards. |
| Foundations | Eight, seeded before play: an ace and a king of each suit. |
| The reserve | Eight piles of four cards — thirty-two in all. Only the top of each is playable. |
| Stock | The remaining sixty-four cards, drawn one at a time. |
| The foundations | |
| Four of them | Climb in suit from the ace. |
| The other four | Descend in suit from the king. |
| Sources | The eight reserve tops and the top card of the waste. |
| Off a foundation | Not allowed. |
| The waste and redeals | |
| Building on the waste | A reserve card may be played on to the waste if it is one rank away in the same suit. |
| The wrap | Ace and king count as neighbours, so either can follow the other. |
| Redeals | Two. The waste turns back into stock twice. |
| The reserve | Never refills. Once a pile is gone, it is gone. |
Thirty-two in reserve
How to play Alhambra Solitaire
Eight foundations are set out first — an ace and a king of each suit. Thirty-two cards then form eight reserve piles of four, and the remaining sixty-four become the stock.
Foundations build up in suit from the aces and down in suit from the kings, fed by the eight reserve tops and by the top card of the waste. A reserve card may also be played on to the waste when it is one rank away in the same suit — and for that rule, an ace and a king count as adjacent.
The reserve piles are never replenished. Eight piles of four is all you get, and every card taken from them is one fewer place to look.
Only the tops
What the reserve tops can do
| The move | Verdict | Why |
|---|---|---|
| A ♣ up-foundation shows the 6. You play the 7♣ from a reserve top. | Legal | Up-foundations climb from the ace. |
| A ♣ down-foundation shows the 9. You play the 8♣ from the waste. | Legal | Down-foundations descend from the king. |
| The waste shows the 7♥. You play a reserve 8♥ on to it. | Legal | One rank away in the same suit — the waste accepts it. |
| The waste shows the K♦. You play a reserve A♦ on to it. | Legal | Ace and king are treated as adjacent here. |
| The waste shows the 7♥. You play a reserve 8♠ on to it. | Illegal | The suits must match for a waste build. |
| You play the second card down in a reserve pile. | Illegal | Only the top card of each reserve pile is available. |
| A reserve pile empties. You expect it to refill. | Illegal | Reserve piles never refill. There are eight and they only shrink. |
A resource that only goes one way
Eight reserve piles, and nothing ever puts a card back
Most reserve games top their reserve up: Canfield refills a space, Algerian deals two cards to every pile, and Casket feeds its lid from the jewels. Alhambra does none of that. Thirty-two cards go into eight piles at the start and the only direction of travel is out.
That makes the reserve a diminishing asset rather than a renewable one, and it changes how you should treat it. Early on, eight visible tops is a wide board. By the second redeal it may be three tops and a lot of empty space, with the whole game resting on what the waste happens to turn up. Spend reserve cards on real progress, not on tidying.
Spending the reserve
Alhambra Solitaire strategy
Use the waste build deliberately. It is the only move that clears a reserve card without a foundation being ready, and the ace-king wrap makes it available more often than you expect.
Check both foundations before committing a middle rank. One climbs and one descends, and only two copies of each card exist.
Dig the deepest reserve piles first. All eight start at four cards, but the ones you neglect stay four deep while the others thin out — and a four-card pile hides three cards you cannot plan around.
Hold the redeals until the reserve has thinned. A second pass is worth most when there are foundations ready to receive and reserve tops able to follow.
Where it runs down
Where an Alhambra board runs down
Ignoring the waste-building move
Reserve cards can be played on to the waste whenever they are one rank away in suit, and the ace-king wrap makes that more often than you would guess. It is an extra outlet for cards neither foundation is ready for, and forgetting it costs you moves in a game that does not have many spare.
Sending both copies of a rank the same way
Each suit has one pile climbing and one descending. There are only two of each card in the pack, so committing both to the same direction leaves the opposite foundation waiting for something that has already gone.
Redealing before the reserve is worked
The reserve never refills, so the eight tops are the closest thing to a stable board you have. Cycling the stock while useful reserve cards sit unplayed wastes a redeal on cards you had already seen.
How often it comes out
Is Alhambra Solitaire winnable?
Sometimes. Eight pre-seeded foundations and three passes through the stock is a decent start, but a reserve that never refills means the board narrows steadily whatever you do.
The waste-building rule is what keeps it playable, and players who overlook it find the game much harder than it needs to be. We do not publish a win rate: the figure moves with the redeal count, and this version allows two.
This version
Eight piles of four, two redeals, wrapping waste
- Two decks: eight foundations seeded with an ace and a king of each suit.
- Thirty-two cards in eight reserve piles of four; only the top of each is playable.
- Reserve piles are never refilled.
- Foundations climb in suit from aces and descend in suit from kings, without wrapping.
- Reserve cards may be played on to the waste one rank away in suit, with ace and king adjacent.
- Draw one card at a time with two redeals.
Undo is unlimited and unpenalised, with no timer or score. Also published as Granada.
Reserves compared
Reserves and how much they show you
Four games that hold a large block of cards away from you. What separates them is how many of those cards you can see, and whether anything ever puts a card back.
| Game | Reserve | Visible at once | Waste building | Second chances |
|---|---|---|---|---|
| Alhambra | 8 piles of 4, never refilled | 8 reserve tops | Accepts reserve cards, one rank away in suit | 2 |
| Crazy Quilt | 64 in a woven lattice | 16 at the deal | Accepts quilt cards, one rank away in suit | 1 |
| Crescent | 16 piles of 6 | 16 pile tops | None | 3 rotations |
| Colorado | 20 piles you fill yourself | 20 pile tops | None | None |
Crazy Quilt is the closest relative — same two-directional foundations, same trick of letting reserve cards build on the waste — but it shows you twice as many cards and gives you one redeal instead of two.
Explore
More solitaire games
Other reserve games feeding foundations that run in both directions.
Crazy Quilt Solitaire
The other game whose waste accepts reserve cards, held in a woven lattice instead of piles.
Play nowCrescent Solitaire
Sixteen piles feeding the same two-directional foundations, with a rotating shuffle.
Play nowColorado Solitaire
Twenty piles that you fill yourself, feeding foundations that also run both ways.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
BrowseTested rules
How this solitaire game is checked
Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.
How we make and test solitaire games