Strict where it counts
Diplomat Solitaire
The rows will take anything one rank lower, and an empty row will take anything at all. Every bit of strictness in this game is saved for the eight foundations, which want suited runs from the aces.
- Eight rows of four
- Down by rank, any suit
- Spaces take anything
- One stock pass
Play Diplomat Solitaire
Select the top card of a tableau row or the top waste card, then choose a valid row or foundation. Tableau rows build down by rank regardless of suit. Foundations build up by suit from ace to king.
Draw one card to the waste. The stock has one pass only.
Eight rows of four
Diplomat Solitaire rules
Two sentences do it: rows ignore suit entirely, foundations insist on it.
| Setup | |
|---|---|
| Decks | Two standard decks — 104 cards. |
| Tableau | Eight rows of four cards, thirty-two in all, every one face up. |
| Stock | The remaining seventy-two cards, drawn one at a time. |
| Foundations | Eight, two per suit, built up from the ace. |
| Moving cards | |
| On a row | One rank lower. Suit and colour are both ignored. |
| Group moves | None. Only the exposed card of a row moves. |
| An empty row | Accepts any card at all. |
| To a foundation | Ace first, then up in suit — the only place suit matters. |
| The stock | |
| Drawing | One card at a time to the waste. |
| Passes | One. There is no redeal. |
| Waste | Only the top card is playable, to a row or a foundation. |
Two decks, one pass
How to play Diplomat Solitaire
Thirty-two cards go out as eight rows of four, arranged four to a side with the foundations and stock down the middle. Everything is face up. The other seventy-two cards form a stock you draw once, one card at a time.
Rows build downward by rank and nothing else — a 9 takes any 8. An empty row takes any card at all. Only the exposed card of a row can move, and never as part of a group.
The eight foundations are the strict part: up in suit from the aces, two per suit. Everything the tableau lets you get away with, the foundations eventually make you pay for.
Suits, sometimes
Where the suit rule actually applies
| The move | Verdict | Why |
|---|---|---|
| A row shows the 9♠. You play the 8♥ on it. | Legal | Down by rank. Nothing about suit is checked. |
| A row shows the 9♠. You play the 8♠ on it. | Legal | Equally fine — matching suits are neither required nor forbidden. |
| A row shows the 9♠. You play the 10♥ on it. | Illegal | Rows build downward only. |
| A row empties. You move a 6♦ into it. | Legal | An empty row takes any card. |
| A ♥ foundation shows the 4. You play the 5♥. | Legal | Foundations build up in suit from the ace. |
| A ♥ foundation shows the 4. You play the 5♦. | Illegal | Foundations are the one place suit is enforced. |
| You move a 9♠ with the 8♥ under it as a pair. | Illegal | There are no group moves in this game. |
The trap in a generous rule
Everything fits, so everything gets buried
A tableau that accepts almost any card sounds like a gift, and for the first thirty draws it is. The problem is that it never refuses a bad move. In Forty Thieves the strict suit rule stops you from stacking cards you will regret; Diplomat will let you do it every time.
With no group moves and a single stock pass, every card you place is a card you will have to move again individually. The skill is not finding a legal move — there are always several — but declining the ones that only look like progress.
Playing the rows
Diplomat Solitaire strategy
Ask what a move uncovers, not whether it fits. Almost everything fits. A placement that exposes nothing and feeds no foundation is usually a placement that costs you later.
Get the aces and twos up on sight. Eight foundations from two decks means low cards are wanted twice over, and burying one under loose packing is expensive to undo.
Keep a row empty when you can. It is the only way to take a badly stacked row apart, and because empty rows accept anything, it is the most useful space in the game.
Watch the stock count. Seventy-two cards go past once. By the halfway mark you should know which suits are moving and which are stuck.
How it still closes
How a generous board still closes
Building tidy runs because everything fits
With suit ignored, almost every card can go somewhere, and it is easy to assemble a neat 10-9-8-7-6 down a row. Each of those cards has to leave individually before you can reach what is underneath, and each needs its own destination. Tidy is not the same as useful here.
Burying low cards under the loose packing
The foundations are strict about suit, so a 2♦ is the only card that will start the diamond climb from an ace. Drop it under three other cards in a row and you have to unpick all three to get it back — with no group moves and a single stock pass.
Filling an empty row with the first card to hand
Empty rows take anything, which makes them the most flexible thing on the board and the easiest to squander. A row is how you dismantle a badly stacked one; spending it on a card that already had a home gives that up for nothing.
A generous game's odds
Is Diplomat Solitaire winnable?
More often than the stricter two-deck games, though less often than the loose tableau suggests. The rows will always give you something to do; whether it helps is another matter.
Deals are usually lost in the last third, when the stock is spent and two or three suits have their low cards scattered under rows that cannot be unpicked one card at a time. We do not publish a win rate: it depends heavily on whether a version allows a redeal, and this one does not.
This version
Eight rows of four, one pass, no group moves
- Two decks: eight rows of four cards, all face up.
- Rows build down by rank with suit ignored entirely.
- Empty rows accept any card.
- One card moves at a time; there are no group moves.
- Eight foundations built up in suit from the ace.
- Draw one card at a time, one pass, no redeal.
Undo is unlimited and unpenalised, with no timer or score.
Loosest to strictest
The two-deck scale, from loosest to strictest
Four games with the same decks, the same one-card moves and the same suited foundations. They differ almost entirely in how many cards their tableau will accept.
| Game | Tableau packing | Cards that accept a given card | Empty spaces | Stock |
|---|---|---|---|---|
| Diplomat | Down, any suit | 8 of 8 | Any card | 72, one pass |
| Indian | Down, any suit except its own | 6 of 8 | Any card | 74, one pass |
| Maria | Down, alternating colour | 4 of 8 | Any card | 68, one pass |
| Forty Thieves | Down in the same suit | 2 of 8 | Any card | 64, one pass |
Indian is the interesting neighbour: nearly as loose, but it bans the one thing Diplomat allows freely — a card sitting on its own suit.
Explore
More solitaire games
The same two decks at three tighter settings of the suit rule.
Forty Thieves Solitaire
The opposite extreme: the same two decks with only one card in eight able to accept a card.
Play nowIndian Solitaire
Almost as loose, but with one rule reversed — a card may not sit on its own suit.
Play nowMaria Solitaire
The middle setting, packing by alternating colour across nine columns.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
Browse