The rule turned inside out

Indian Solitaire

Most two-deck games ask you to build in suit. Indian forbids it: a card may go on any suit except its own. Three suits out of four will take it, which sounds generous until the foundations start asking for suited runs.

  • Any suit but its own
  • Ten columns of three
  • One stock pass
  • Two decks

Play Indian Solitaire

Select the top card of a tableau column or the top waste card, then choose a legal tableau column or foundation. Tableau cards build down by rank onto any different suit. Foundations build up by suit from ace to king.

GoalMove all 104 cards to the eight suit foundations.

Found0/104
Stock74
Waste0
Hidden10
Tableau30
Moves0
Stock and waste
Waste empty

Draw one card to the waste. The stock has one pass only.

Eight foundations

Build down by any different suit and uncover the hidden first row.

The suit that says no

Indian Solitaire rules

One line does the work: down by rank, on to any suit but the card's own.

Indian Solitaire setup and rules
Setup
DecksTwo standard decks — 104 cards.
TableauTen columns of three cards, thirty in all.
Face downThe first card of each column — ten hidden cards.
StockThe remaining seventy-four cards, drawn one at a time.
FoundationsEight, two per suit, built up from the ace.
The building rule
On a columnOne rank lower, on to any suit except the card's own.
What that forbidsA 7♠ may not go on an 8♠. Every other eight will take it.
Group movesNone. Only the exposed card of a column moves.
An empty columnAccepts any card.
To a foundationAce first, then up in suit — where suits do matter.
The stock
DrawingOne card at a time to the waste.
PassesOne. There is no redeal.
WasteOnly the top card is playable.

Ten columns, one pass

How to play Indian Solitaire

Thirty cards go out as ten columns of three, with the bottom card of each column face down. The remaining seventy-four form a stock you draw one card at a time, once. Eight foundations are built up in suit from the aces.

The tableau rule is the reason to play it. A card goes on to a card one rank higher of any suit other than its own — so the 7♠ takes any of the six eights that are not spades, and is refused only by the two 8♠. It is the mirror image of Forty Thieves, where those two spades are the only cards that would accept it.

Moves are one card at a time, and an empty column takes anything.

How many eights will accept a seven of spadesIn a two deck pack there are eight eights. Under Indian's rule six of them accept the seven of spades and only the two eights of spades refuse it. Forty Thieves inverts this exactly, accepting only the two eights of spades.WHERE THE 7♠ MAY GO, OUT OF EIGHT EIGHTSIndian8♥8♥8♦8♦8♣8♣8♠8♠Six of the eight accept it.Forty Thieves8♥8♥8♦8♦8♣8♣8♠8♠Two of the eight accept it — exactly the ones Indian refuses.The foundations still want suited runs in both games. Only the tableau flips.
Indian is Forty Thieves with the tableau rule negated. The same two decks, the same one-card moves, the same suited foundations — but where Forty Thieves allows two landing cards, Indian allows six and bans those two. Three times the mobility, and a much harder time keeping a suit together for the foundation that needs it.

One suit refused

The one suit that will refuse a card

Legal and illegal Indian moves
The moveVerdictWhy
A column shows the 8♥. You play the 7♠ on it.LegalDifferent suit, one rank lower. That is the rule.
A column shows the 8♥. You play the 7♦ on it.LegalAlso fine — the rule is about suit, not colour.
A column shows the 8♥. You play the 7♥ on it.IllegalThe one thing forbidden: a card may not sit on its own suit.
A ♥ foundation shows the 6. You play the 7♥ on it.LegalFoundations build in suit. Only the tableau bans it.
You move an 8♥ with the 7♠ under it as a pair.IllegalThere are no group moves in this game.
A column empties. You move a queen into it.LegalAny card may fill a space.
The stock is spent. You gather the waste to run it again.IllegalOne pass only.

Mobility is not the same as progress

Six places to go, and none of them help a foundation

A rule that accepts six cards out of eight makes almost every draw playable, which feels excellent for the first thirty turns. The trap is that none of those placements assembles anything. Foundations are built in suit, and the tableau will not let you stack a suit at all.

So a tidy Indian tableau is a tableau in which every suit is scattered by design. The cards that matter — the low ranks of each suit — have to be sent to a foundation directly or fished out one at a time. Playing well here means placing cards where they can be retrieved, not where they fit most easily.

Reading the ban

Indian Solitaire strategy

Get the aces and twos up immediately. With no way to stack a suit in the tableau, foundations are the only place a suit can assemble, and every low card left in a column is one you will have to dig for.

Use the third and fourth suits. The move you are most likely to miss is the same-colour one — a black seven on a black eight of the other suit. That is legal and it is often the better placement.

Dig the hidden ten early. Ten face-down cards across ten columns means every column has an unknown foundation, and the stock passes only once.

Keep a column empty if you can. An empty column takes anything and is the only way to retrieve a low card buried under three others.

When it stops moving

Where an easy-looking board stops moving

Reading the rule as alternating colour

Three of the four suits will accept a card, not two. A 7♠ goes on any red eight and also on the 8♣. Players arriving from an alternating-colour game habitually pass over that same-colour option, which throws away roughly a third of the moves available on every turn.

Forgetting the ban when building toward a foundation

The tableau refuses same-suit stacking, but the foundations insist on it. It is easy to assemble a useful-looking run and then find the card you need for a foundation is sitting under three cards of other suits, each needing its own destination.

Spending the single pass without uncovering the hidden ten

Seventy-four cards go past once. Each of the ten face-down cards flips only when the two cards above it leave, and until they do, a third of your column starts is unknown. Aim the early draws at columns you can dig, not at columns that merely accept a card.

A single pass

Is Indian Solitaire winnable?

Less often than the mobility suggests. Six legal landing cards per move makes the game feel open, but the same rule that gives you the moves prevents you ever building toward a foundation in the tableau.

Deals are usually lost late, when the stock is spent and the low cards of two or three suits are scattered under other suits with no way to gather them. We do not publish a win rate: the figure depends heavily on whether a version allows a redeal, and this one does not.

A scale of suit rules

A scale of suit restrictions

Four builders that differ mainly in how many cards will accept a given card. The fourth column counts them against every card of the right rank in that game's own pack — eight in a two-deck game, four in a single-deck one.

Indian compared with Forty Thieves, Maria, and Spanish Patience
GameDecksTableau ruleCards that accept a given cardStock
Indian2Down, any suit except its own6 of 874, one pass
Forty Thieves2Down in the same suit2 of 864, one pass
Maria2Down, alternating colour4 of 868, one pass
Spanish Patience1Down, any suit at all4 of 4None

Indian sits second from the top for mobility and yet plays harder than Maria below it, because Maria's colour rule still lets a suit gather in one place and Indian's never does.

Explore

More solitaire games

The same two decks at three other settings of the suit rule.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games