Sixteen fans, aces already up

Trefoil Solitaire

Trefoil takes the four aces out of the deck before the deal and starts them on the foundations, then lays the other forty-eight cards out as sixteen fans of three. Fans build down in suit one card at a time, an emptied fan stays empty, and two reshuffles are the only help on offer.

  • Aces start on the foundations
  • Sixteen fans of three
  • Build down in suit
  • Two reshuffles

Play Trefoil Solitaire

Select the top card of a fan, then choose a same-suit fan one rank higher or the matching foundation. The four aces are already on the foundations, so every two can go straight up.

GoalBuild each foundation from its ace up to the king.

Foundations4/52
Tableau48
Fans16
Moves0
Foundations
Reshuffles left2

The aces are already up. Send the twos after them and build the fans down in suit.

Forty-eight cards in threes

Trefoil Solitaire rules, and where they part from La Belle Lucie

Trefoil is a variant of La Belle Lucie, and most of its rules are that game's rules. The last column marks the ones that are not.

Trefoil Solitaire rules, with the differences from La Belle Lucie marked
RuleIn TrefoilSame in La Belle Lucie?
The deal
DeckOne standard 52-card deck, every card face up.Same
AcesLifted out before the deal and placed on the four foundations.Differs
FansThe other forty-eight cards, dealt as sixteen fans of exactly three.Differs
Live cards at the startSixteen: the top card of each fan.Differs
Moving cards
Fan to fanOne card at a time, on to a card of the same suit one rank higher.Same
Fan to foundationThe next rank up in suit. With the aces already placed, every two qualifies at once.Differs
GroupsNever. Only the exposed card of a fan moves.Same
Empty fansStay empty for the rest of the deal.Same
Off a foundationNot allowed.Same
Reshuffles
How manyTwo, taken whenever you choose.Same
What happensEvery card still in the fans is shuffled and dealt back out in threes. Foundations are untouched.Same
The end
WinAll four foundations complete to the king.Same
LossNo fan top can move and no reshuffle remains.Same

Aces out, then deal

How to play Trefoil Solitaire

Pull the four aces and set them out as the foundations. Deal the remaining forty-eight cards face up in sixteen overlapping fans of three, so that the last card dealt to each fan sits on top. The name is the three-leaf shape those fans make.

Only the top card of a fan can move. It goes either up to its foundation, if that foundation is showing the rank below it, or across on to another fan's top card of the same suit one rank higher. Cards move singly, and a fan that empties is finished: nothing can be played into the gap.

Because the aces are already placed, every two is playable the moment it is exposed. That is the practical difference from the parent game, and the first thing to do with a new deal is look for the twos and count how many are on top.

The Trefoil opening layoutFour foundations across the top, each already holding its ace. Below them, sixteen fans of three overlapping cards arranged in four rows of four. In each fan the top card is marked as playable and the two beneath it as buried.FOUR ACES UP, SIXTEEN FANS OF THREEA♣A♦A♥A♠Foundations — the aces never touch the fansPlayable now (16)Buried until the card on top moves (32)
Sixteen live cards, thirty-two waiting. Every fan is the same depth, so a card at the bottom of any fan is exactly two moves from the light. There is no single-card fan here as there is in La Belle Lucie, and no fan that starts with a free card underneath.

What four cards change

Why the missing aces matter more than they look

In La Belle Lucie an ace is the worst card to find in a fan. Nothing can be built on it, so it is never a target, and if it lands at the bottom of a fan its whole suit waits until the two cards above it find homes elsewhere. A deal with two aces buried that way is close to lost before the first move. Trefoil deletes that failure mode outright.

The price is two fans. Sixteen live cards instead of eighteen, and sixteen possible landing squares instead of eighteen, in a game where landing squares are the scarce resource. The trade still comes out in the player's favour, because the four cards removed were the four that could never be landed on anyway.

The twos inherit the aces' old role, with one difference. An ace in a fan had to wait for a space on the foundation row; a two never waits, because its foundation is already open. Nor can a two be a target, since the only card that could sit on it is gone. So a two is never worth keeping on the table, and moving one up is the only move in the game with no downside at all.

A two is never a target, so a two is never worth keeping.

The order to take them in

Which move to make when several are open

Most Trefoil positions offer a handful of legal moves, and they are rarely equal. The question to ask of each one is what it uncovers, because the uncovered card is the only thing a move can gain you.

Four checks, in the order to apply them

  1. Any exposed two goes up.Nothing can ever build on a two, so leaving one on a fan gains nothing and costs a move later.
  2. Then any card one rank above its foundation.Bank it unless it is the only exposed card that a card you can already reach could land on.
  3. Then a fan move that uncovers something you can play immediately.The uncovered card is the point of the move. If you cannot name it, skip it.
  4. Leave any fan move that uncovers nothing useful.It shortens one fan, buries a target under a card, and hands you nothing back.

Reading the threes

Trefoil Solitaire strategy

Start by finding all four twos and all four threes, and noting how deep each one lies. A two on top plays at once. A two in the middle of a fan needs one card moved off it, and the card on top of it is the one to plan around. A two at the bottom of a fan is the nearest thing Trefoil has to a buried ace, and the deal's difficulty is mostly a count of how many of those there are.

A three is a target for exactly one card, its own two, and that two would always rather go up. So an exposed three is dead ground until its two is on the foundation, at which point the three follows and the fan beneath it opens. The same logic runs up the ranks: a card is a useful target only while the card below it in suit still has somewhere better to be than the foundation, which is to say, never for long.

That is why fan moves in Trefoil are mostly about digging, not building. A long same-suit run on a fan is not an asset the way it is in Klondike; it is a stack that will have to be unpicked one card at a time on to the foundation later, and every card in it is covering the card underneath. Move a card across only when the card it uncovers is worth more than the target you are burying.

Spend the reshuffles late. A shuffle of forty cards is nearly a fresh deal and fixes nothing in particular. A shuffle of fifteen, with the low ranks already banked, is far more likely to put the one card you need on top of a fan. Exhaust the position first, including moves that look pointless, then reshuffle.

Easier, not easy

Is Trefoil Solitaire winnable?

More often than La Belle Lucie, for the reasons above: no ace can be buried, and every two is an exit the moment it surfaces. It is still a fan game with no group moves and no use for an empty space, and a deal that buries three twos at the bottom of their fans will usually beat you regardless. The two reshuffles are what keep it honest, and how well you time them is most of the skill involved. We do not publish a win rate, because none has been measured against this exact ruleset.

The fan family

Trefoil beside its relatives

Every game in this table deals the whole deck face up and gives you no stock. What varies is where the aces begin, how the fans build, and what rescues you when the moves run out.

Trefoil compared with La Belle Lucie, Shamrocks, Three Shuffles and a Draw, and Cruel
GameAcesLayoutFans buildWhen stuck
TrefoilOn the foundations from the start16 of threeDown in suitTwo reshuffles
La Belle LucieDealt into the fans17 of three, one of oneDown in suitTwo reshuffles
ShamrocksDealt into the fans17 of three, one of one, three-card ceilingUp or down, any suitNone
Three Shuffles and a DrawDealt into the fans17 of three, one of oneDown in suitTwo reshuffles, then one buried card of your choice
CruelOn the foundations from the start12 piles of fourDown in suitUnlimited regroups, never shuffled

Cruel is the closest cousin outside the fan games proper: it also lifts the aces out first and builds down in suit, but its piles hold four cards and its redeal keeps the cards in order instead of shuffling them.

Explore

More solitaire games

The parent game, its loosest cousin, and the other game that starts with the aces already up.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games