You choose when it gets harder
Miss Milligan Solitaire
The board starts as eight single cards and grows only when you decide to deal. Ninety-six cards wait in the stock, arriving eight at a time — and when they finally run out, the game hands you one last tool.
- Eight columns, one card each
- Deal a row when you like
- Kings fill spaces
- One waiving move
Play Miss Milligan Solitaire
Select a tableau card or valid alternating-color sequence, then choose a foundation, tableau column, or reserve. Tableau columns build down by alternating color. Empty columns require kings. Deal a row whenever you want the next layer while stock remains.
Deal one card to every tableau column whenever you want the next row.
Eight columns, twelve deals
Miss Milligan Solitaire rules
Worth printing for the waiving rule, which most people have never met in another game.
| Setup | |
|---|---|
| Decks | Two standard decks — 104 cards. |
| Tableau | Eight columns of a single card. |
| Stock | The remaining ninety-six cards. |
| Foundations | Eight, two per suit, built up from the ace. |
| Moving cards | |
| On a column | Down by alternating colour. |
| Sequences | A correctly alternating run moves as one unit. |
| An empty column | Kings only, alone or leading a run. |
| To a foundation | Ace first, then up in suit. |
| The deal | |
| What it does | Puts one face-up card on every column at once. |
| When | Whenever you choose — the game never forces it. |
| Empty columns | A deal fills them too, so a space held open is a space spent. |
| How many | Twelve deals of eight, until the ninety-six cards are gone. |
| Waiving | |
| What it is | Lifting one valid sequence off the tableau into a holding area. |
| When it is allowed | Only once the stock is empty, and only while the holding area is empty. |
| Getting it back | The waived cards go back on to the tableau when they fit. |
| How many times | One sequence at a time, as often as you can empty the holding area. |
Dealing on top
How to play Miss Milligan Solitaire
Eight cards go out, one to each column. That is the entire opening board — ninety-six cards are still in the stock. Whenever you press deal, one face-up card lands on every column at once, and you do this twelve times over the course of a game.
Columns build down by alternating colour and correct runs move together. Only a king may enter an empty column, alone or leading a run. Eight foundations are built up in suit from the aces.
Nothing ever forces you to deal, which is the unusual part: the board only gets harder when you decide it should.
The endgame rule
Waiving: one sequence set aside
Once the stock is empty, Miss Milligan lets you lift a single valid sequence off the tableau and hold it to one side. The cards go back when they fit somewhere. While a sequence is waived, you cannot waive another.
It is effectively one free cell that holds a whole run, and it exists because the endgame of this game is frequently one move short. The discipline is not to reach for it early — it unlocks the moment the stock runs dry, and the temptation is to use it on the first awkward column rather than saving it for the block that actually matters. Before waiving, know where the run is going to land.
The waive
What the deal and the waive allow
| The move | Verdict | Why |
|---|---|---|
| A column shows the 9♥. You move the 8♠ on to it. | Legal | Down by alternating colour, the ordinary rule. |
| A column empties. You move a queen into it. | Illegal | Kings only, as in Klondike. |
| A column empties. You move a K♦ with a run under it. | Legal | A king may bring its whole alternating run into a space. |
| The stock still has cards. You waive a sequence. | Illegal | Waiving unlocks only when the stock is spent. |
| The stock is empty and nothing is waived. You lift a valid run. | Legal | This is the endgame tool the game keeps in reserve. |
| A sequence is already waived. You waive a second one. | Illegal | The holding area takes one sequence at a time. |
| You deal a row while holding an empty column. | Legal | Legal, and usually a waste — the deal fills that column too. |
Timing the deals
Miss Milligan Solitaire strategy
Squeeze each board before dealing. The eight-card opening is the easiest position you will ever have; every deal makes the next one harder. Deal only when genuinely nothing moves.
Get aces and twos up as they appear. With ninety-six cards still to come, a low card left on a column will be buried by the next deal but one.
Keep a king in hand for a space. Spaces take kings only, and a space you cannot fill before the next deal is a space the deal will fill for you.
Save the waive for a specific block. It arrives at the moment the stock empties, and it is worth one carefully chosen sequence — not the first run that looks awkward.
Where it gets away
Where a Miss Milligan board gets away
Dealing whenever the board looks quiet
Nothing forces a deal, and every one adds eight cards across all eight columns at once. A deal made while two or three good moves are still available buries them under fresh cards. Take every move first, every time.
Holding an empty column across a deal
A space is worth a great deal here because only kings can fill it — but a deal drops a card into it like any other column. If you have opened a space and are about to deal, put a king in it first or accept that you are giving it away.
Waiving without a plan to unload
The holding area takes one sequence and will not take another until that one is placed. Lifting a run with nowhere for it to return to converts your single endgame tool into a locked cupboard, and the deal usually ends there.
Twelve deals, two decks
Is Miss Milligan Solitaire winnable?
Reasonably often for a two-deck game, and more often than its reputation suggests. Controlling when the board grows is a large advantage, and the waiving rule rescues endgames that would simply be lost elsewhere.
The deals that go wrong tend to go wrong early, from dealing too freely in the first few rounds. We do not publish a win rate: published Miss Milligan rules vary on whether waiving is allowed at all, and it changes the endgame completely.
This version
Eight columns, twelve optional deals, waiving allowed
- Two decks: eight columns of one card, ninety-six in the stock.
- A deal puts one face-up card on every column, including empty ones.
- Tableau builds down by alternating colour; valid runs move together.
- Empty columns take kings only, alone or leading a run.
- Eight foundations built up in suit from the ace.
- Once the stock is empty, one valid sequence at a time may be waived aside.
Undo is unlimited and unpenalised, with no timer or score. Versions without the waiving rule are markedly harder.
How the deal feeds you
Two-deck Klondikes and how they feed you
All four build the same way and all four demand kings for their spaces. Where they differ is how the rest of the deck reaches the table.
| Game | Dealt at the start | Stock | Empty columns | Extra help |
|---|---|---|---|---|
| Miss Milligan | 8 | 96, dealt in rows of eight | Kings only | One waived sequence after the stock |
| Gargantua | 45 | 59, drawn one at a time | Kings only | None |
| Batsford | 55 | 49, drawn one at a time | Kings only | A reserve square for one king |
| Klondike | 28 | 24, drawn one or three | Kings only | None |
Miss Milligan's eight-card opening is by far the smallest in the group, and its stock the largest. That combination — a tiny board you control the growth of — is what makes it feel unlike the rest of the family despite sharing every building rule with Gargantua.
Explore
More solitaire games
The other two-deck Klondikes, and the single-deck original.
Gargantua Solitaire
Two-deck Klondike dealt as a nine-column staircase, with two passes through the stock.
Play nowBatsford Solitaire
Ten columns, one stock pass, and a reserve square that parks a single king.
Play nowKlondike Solitaire
The single-deck original that all of these are built from.
Play nowSolitaire Variations
Every playable game here, compared by layout, reserve, and stock rules.
Browse