Nowhere to put it

Picture Patience

Most games give you somewhere to park a card that does not fit. Picture Patience does not: there is no tableau at all, so a card either goes to a foundation now or it waits its turn.

  • Two decks
  • Eight foundations
  • No tableau at all
  • One redeal

Play Picture Patience

Select a reserve card or the waste top card, then choose a matching ace-up or king-down foundation. Draw from stock when no foundation move is available.

GoalMove both decks to paired ace-up and king-down suit foundations.

Foundations0/104
Stock95
Waste0
Reserve9/9
Redeals1
Moves0
Stock and waste
Waste empty

Draw one card to the waste.

Eight foundations

Build aces upward, kings downward, and keep the reserve moving.

3x3 reserve

Eight foundations, no tableau

Picture Patience rules

The rules are short because there is only one kind of move in the game.

Picture Patience setup and rules
Setup
DecksTwo, shuffled together — 104 cards.
FoundationsEight. Each suit gets one pile climbing from the ace and one descending from the king.
ReserveNine face-up cards in a three-by-three grid.
StockThe remaining ninety-five cards, face down.
Moving
Where a card can goTo a foundation. There is nowhere else on the table.
What is availableThe nine reserve cards and the top card of the waste.
Refilling a slotAn emptied reserve slot takes the waste top, or the next stock card if the waste is empty.
DrawingOne card at a time to the waste.
The redeal
How manyOne. The waste turns face down and becomes the stock again.
WhenOnly once the stock has run out.
WinningAll 104 cards on the eight foundations — thirteen on each.

Aces up, kings down

How to play Picture Patience

Two decks give you two of every card, and the eight foundations are arranged to want exactly that: for each suit, one pile climbs from the ace to the king and another descends from the king to the ace. Between them they take all twenty-six cards of that suit.

Nine cards sit face up in a small grid, and the rest wait in the stock. A reserve card or the waste top may go to a foundation and nowhere else — there is no tableau to build on and no way to put a card down temporarily.

The two foundation piles each suit gets in Picture PatienceFor each suit one pile runs ace to king and another runs king to ace. Each takes thirteen cards, so the pair absorbs all twenty-six cards of that suit across the two decks.EACH SUIT GETS TWO PILES, ONE EACH WAY♥ upA23QK13 cards♥ downKQJ2A13 cardsTwo decks hold exactly two of every card: one climbs, one descends.Four suits, eight piles, thirteen cards each — 104 in all.
The two piles are not halves of a suit — each one runs the full thirteen ranks. That is why a suit's two directions have to advance together. The first four of diamonds you find belongs on whichever pile is ready for it; the second has to wait for the other pile to arrive, and if that pile has stalled, the card is stuck however early you drew it.

Fits or waits

What the foundations will take

Legal and illegal Picture Patience moves
The moveVerdictWhy
The 4♦ on to a diamond pile showing the 3♦.LegalThe ace-up diamond pile climbs by one.
The 4♦ on to a diamond pile showing the 5♦.LegalThe king-down diamond pile descends by one.
The 4♦ on to a heart pile showing the 3♥.IllegalSuits never mix. Each of the eight piles belongs to one suit.
The second 4♦ on to the pile that already took the first.IllegalA pile holds thirteen cards, one of each rank. The second copy belongs to the other diamond pile.
A reserve card on to another reserve slot.IllegalThere is no tableau. A card leaves the reserve only for a foundation.
A card from the middle of the waste.IllegalOnly the waste's top card is available.
A card back down off a foundation.IllegalFoundations here are one-way.

The mechanic to learn first

An emptied slot reaches for the waste, not the stock

When you play a reserve card, the slot it leaves refills straight away — and it takes the top card of the waste if there is one, going to the stock only when the waste is bare. That makes the reserve the only thing in the game that eats into the waste pile.

The practical consequence is an ordering rule. If a reserve card can be played, play it before you draw; the slot will then absorb whatever is sitting on the waste. Draw first and you have simply added another card to a pile only its top is reachable from.

Where a refilled reserve slot takes its card fromAn emptied reserve slot is filled from the top of the waste if the waste has any cards. Only when the waste is empty does the slot take the next card from the stock. If both are empty, the slot stays empty.REFILLING AN EMPTY RESERVE SLOT?nine slots1The top card of the waste2Otherwise the next stock card3Otherwise the slot stays emptyThe reserve pulls back the card you just drew before it touches the stock.
This is the one rule that changes how you order your moves. Because the refill prefers the waste, a reserve play and a draw are not independent actions. Playing from the reserve while the waste holds a card quietly rescues that card; drawing first simply deepens the pile you cannot reach into.

Feeding the nine

Picture Patience strategy

Advance both directions of a suit together. A suit whose ace-up pile has reached the eight while its king-down pile is still on the queen will strand every low card of that suit you turn up.

Play from the reserve before drawing whenever both are possible. The slot you open will take the waste top, which is the only way to shrink the waste other than playing its top card.

When the same rank is available in the reserve and on the waste, take the reserve one. The slot that opens will pull the waste card in anyway, so you get both.

Remember the redeal is single. Ninety-five cards go past, and everything you could not use comes back exactly once, in the order you buried it.

Where a card gets stranded

Three ways the waste wins

Feeding one direction of a suit and not the other

Every suit needs a full thirteen climbing from the ace and a full thirteen descending from the king. Play only to the ace-up piles and the second copy of each low card has nowhere to go, because the king-down pile has not come far enough to want it yet. The two halves of a suit have to advance roughly together.

Drawing before checking the reserve

Playing a reserve card is the only thing that pulls a card out of the waste. Draw first and the waste simply grows; play the reserve card first and the slot swallows the card you just drew. The order of those two actions decides how deep the waste gets.

Letting the waste bury something you need

Only the waste top is reachable, so a card that goes under three others is gone until the redeal — and there is exactly one redeal. Every card you drop on the waste is a card placed on top of everything already stranded there.

One redeal

Is Picture Patience winnable?

Less often than most games here, and for a structural reason rather than a harsh rule. With no tableau there is nothing to hold a card that arrives too early or too late — the reserve does not store cards, it only presents them. A deal that does not roughly sort itself is not going to be talked into it.

Where skill does show is in the reserve. Choosing which of several playable cards to release, and when to draw rather than play, changes how much of the waste you recover before the single redeal. Two players given the same deal will not finish on the same number.

Somewhere else to put it

Picture Patience among the two-way foundation games

Four games here use the same eight foundations, two decks and the same up-and-down building. They differ almost entirely in how much room they give you outside those piles.

Picture Patience compared with Crazy Quilt, Colorado, and Algerian
GameDecksFoundationsWhere else a card can goRedeals
Picture PatienceTwoEight, up and down by suitNowhere — only nine reserve slots, and they merely refillOne
Crazy QuiltTwoEight, up and down by suitThe waste top can be built on, in suit and either directionOne
ColoradoTwoEight, up and down by suitTwenty piles — any card goes on any pileNone
AlgerianTwoEight, up and down by suitEight tableau columns and six reserve pilesNone

Read down that fourth column and the family arranges itself into a scale. Algerian is the most forgiving, Colorado gives you twenty piles that take anything, Crazy Quilt lets you build on the waste itself — and Picture Patience gives you nothing at all. Everything else about the four is nearly identical.

Explore

More solitaire games

The rest of the two-deck games with foundations running both ways.

Tested rules

How this solitaire game is checked

Game logic is implemented and tested by Brian Hamilton, then reviewed by Karan Hamilton for rule clarity, player flow, and correction notes.

How we make and test solitaire games