Five piles is not many
Four Seasons Solitaire
A cross of five single cards, four foundations in the corners, and forty-six cards still to come. The cross takes anything one rank lower and wraps around the ace — except in the one case where the rules step in and stop it.
- A five-pile cross
- Foundations in the corners
- Tableau wraps, mostly
- One stock pass
Play Four Seasons Solitaire
Select the top card of a cross pile or the waste, then choose a valid cross pile or foundation. Foundations build up by suit from the base rank, and cross piles build down by rank regardless of suit.
Draw one card, or fill an empty cross space from the stock.
A cross and four corners
Four Seasons Solitaire rules
Worth printing for the wrap rule and its single exception, which most descriptions omit.
| Setup | |
|---|---|
| Deck | One standard 52-card deck. |
| The cross | Five piles of one card, laid out as a cross. |
| The corners | Four foundations, one seeded before play. |
| The base rank | Set by that seeded card. All four foundations start there. |
| Stock | The remaining forty-six cards, drawn one at a time. |
| The foundations | |
| Building | Up in suit from the base rank, wrapping past the king to the ace. |
| Finishing | Thirteen cards each, ending one rank below the base. |
| Starting the other three | They open with a card of the base rank in a suit not yet used. |
| The cross | |
| Building | Down by rank. Suit is ignored entirely. |
| Wrapping | The rank order loops, so a king may be placed on an ace. |
| The exception | If the base rank is an ace, that one wrap is blocked. |
| An empty pile | Accepts any card, from the waste or the stock. |
| Group moves | None. One card at a time. |
Five piles, one pass
How to play Four Seasons Solitaire
Five cards go out as a cross — one in the centre and one at each arm. A sixth goes to a corner as the first foundation, and its rank becomes the base rank for all four. The other forty-six cards form the stock.
Foundations climb in suit from the base rank, wrapping past the king back through the ace, and finish thirteen cards later on the rank just below where they began. The other three open when a base-rank card of an unused suit appears.
The cross builds downward by rank with suit ignored, and an empty cross pile takes any card. With only five piles and no group moves, where you put things is the whole game.
The one exception
Where the wrap applies and where it does not
| The move | Verdict | Why |
|---|---|---|
| A cross pile shows the 8♠. You play the 7♥ on it. | Legal | Down by rank, and suit is not consulted. |
| A cross pile shows the A♦. You play the K♣ on it — base rank is a 6. | Legal | The cross wraps, so a king follows an ace. |
| A cross pile shows the A♦. You play the K♣ on it — base rank is an ace. | Illegal | That single wrap is blocked when the base rank is the ace. |
| A cross pile shows the 8♠. You play the 9♥ on it. | Illegal | The cross builds downward only. |
| The base rank is 6. A ♥ foundation is empty. You play the 6♥. | Legal | New foundations open on the base rank in an unused suit. |
| A ♥ foundation began on the 6 and shows the K. You play the A♥. | Legal | Foundations wrap past the king and carry on. |
| A cross pile empties. You fill it from the stock. | Legal | Empty cross piles take any card, from the waste or the stock. |
The rule nobody mentions
The cross wraps — unless the base rank is an ace
Ordinarily the cross treats the ranks as a loop, so a king may be placed on an ace just as a seven goes on an eight. That keeps a five-pile board from seizing up the moment an ace lands on top of a pile.
There is one exception, and it exists for a reason. If the dealt base rank happens to be the ace, then every foundation needs aces to start and kings to finish — and letting kings pile on to aces in the cross would bury exactly the cards the game is asking for. In that one case the wrap is switched off, and an ace on a cross pile is a genuine dead end.
Playing a small board
Four Seasons Solitaire strategy
Read the base rank before your first move. Everything follows from it: which cards start foundations, which finish them, and whether the cross wrap is available at all.
Keep one cross pile short. Five piles is very little, and a pile you can empty is the only flexible slot you will have.
Spread ranks across the piles. Two piles topped by the same rank is two piles wanting the same card, which halves your real options without looking like it.
Open all four foundations early. Three of them wait on base-rank cards in unused suits, and until they start, a third of the deck has nowhere to go.
How five piles close
How a five-pile board closes
Treating the cross as five separate piles
Five piles is very little room, and any card may go on any pile one rank higher. That means every placement is a choice between five equally legal homes, and choosing the one that buries a useful card is the standard way to lose. Look at all five tops before placing.
Hunting for aces
The base rank is set by the seeded card, so a foundation starting at the eight runs 8, 9, 10, J, Q, K, A, 2 and finishes on the seven. Aces are middling cards here unless the base rank happens to be one.
Filling empty cross piles too eagerly
An empty pile takes anything, which makes it the only genuine relief in a five-pile game. Spending it on a card that already had a home turns the game's one flexible slot into another fixed one.
Chances in five piles
Is Four Seasons Solitaire winnable?
Not often. Five piles and a single pass through forty-six cards is a very narrow game, and the loose packing rule means the board fills with legal but useless placements if you are not careful.
Deals usually end with two or three foundations half built and a cross where every top card is wanted by nothing. We do not publish a win rate: it depends heavily on the dealt base rank, which the player has no say in.
This version
Five cross piles, four corners, one pass
- One deck: five cross piles of a single card and four corner foundations.
- The sixth card dealt sets the base rank for all four foundations.
- Foundations climb in suit from that rank, wrapping past the king.
- Cross piles build down by rank with suit ignored, and the ranks wrap.
- The ace-to-king wrap is blocked when the base rank is an ace.
- Empty cross piles take any card. Draw one at a time, one pass, no redeal.
Undo is unlimited and unpenalised, with no timer or score. Also published as Corner Card and Vanishing Cross.
Base-rank games
Base-rank games and how much room they give
Four games where a dealt card decides where every foundation starts. What separates them is the size of the tableau and how forgiving its packing rule is.
| Game | Tableau | Packing | Base rank | Stock |
|---|---|---|---|---|
| Four Seasons | 5 cross piles | Down by rank, wrapping | Set by the seeded card | 46, one pass |
| Canfield | 4 columns of 1 | Down, alternating colour | Set by the seeded card | Draw three, unlimited passes |
| Duchess | 4 columns of 1 | Down, alternating colour | You choose it | Draw one, one redeal |
| Agnes | 7 columns, 1 to 7 cards | Down, alternating colour | Set by the seeded card | Dealt to depots in rows |
Four Seasons is the only one that ignores suit in the tableau, and the only one with no reserve at all. Its five piles have to do the work that Canfield spreads across four columns and a thirteen-card reserve.
Explore
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